League of Legends

League of Legends Dev Tracker




23 Mar

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Originally posted by SailorMint

ITT Redditors learn of corporate bureaucracy.

I guess no matter how you slice it, having hundreds of people work together seamlessly is pretty difficult. It's hard to get 2 people to agree on something, let alone hundreds.

Other operating models are having one person call all the shots (which can make things extremely fast, but lose that diversity of thought).

On Gameplay, we like to give the teams as much autonomy as possible to do the things they want to do/believe are good for the game, while trying to strike a balance of removing roadblocks, providing vision and making sure we're ambitious enough for the future, overseeing quality to make sure changes to the game are going to move it forward.

Fun challenge that makes everyday exciting.


21 Mar

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rofl i'm so happy that worked out. excellent!

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Originally posted by accualy_is_gooby

Can we please just get a minimum number of draft games required for ranked? It’s far too easy for account sellers to level up accounts in bot games and have them ready to go ruin ranked games.

Even a 10-20 draft win requirement will go so far towards fixing this smurfing issue. And accounts should be required to play draft before ranked so they can at least guarantee some experience with playing around the pick/ban phase before jumping into ranked

It's something we've talked about and think is generally valuable. It's a lot more complex than it seems on paper to implement though...

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It's on our list of things to fix, yeah. But this type of case is not ideal :( We don't get seeding information from bot or ARAM games


20 Mar

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I think our art lead said yesterday that she gets hungry looking at Skarner claws and the team really liked the idea of going to a crab boil place to celebrate his release.....
Are you spying on us?

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Karma R+E is going to be different, actually.

The AoE shield is going to scale exclusively off of R and will be distinct from the single-target amp.

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Originally posted by JTHousek1

Riot kinda uses bug to be all-encompassing even though this likely falls under oversight

I mean yeah bug is just a make believe word essentially. We decide what and what isn't a bug and that might change over time or from person to person. Generally bug means "unintentional" in some way shape or form.

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Originally posted by Spideraxe30

Is the Intermediate bots queue being renamed to Advanced, based on wording in the patch notes?

Ah! Thank you for flagging. They are staying Intermediate so I have asked the patch note author to reflect that in the patch notes. :)


19 Mar

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Hey Hey! We are having a look at Guardian of the Sands recall atm. We will try our best here!

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Originally posted by Reasonable_Curve_409

I noticed that the mastery crests looked pretty circular but how would they look in game? I've always viewed the mastery emote as something dignified but making it look small and circular just seems cute I guess.

I think they look pretty neat in game (again, not final. Tons of work still to do and smart people working on details)

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Originally posted by Vaapad123

Just wanted to say thank you for engaging with the community on this. Riot doesn’t always get credit for doing so, so just wanted to say thanks!

Very much appreciated!

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Originally posted by Oreo_Hero

My brother BarackProbama doing me justice. I know you're going to see this. Say thank you to the team and yourself who made this happen on my behalf.

Team is great. We announced early specifically to get feedback and we got it. It was their idea and their followup.

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Originally posted by Cat_Bot4

No mention of Vanguard. Anyone know what the status of it is? u/Riot_Riru

No updates at the moment, but once we have something it'll 100% be mentioned in the patch notes

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Originally posted by Lilibonny

Does anyone know if the bots are also available in custom games?

Hello! I am the Product Lead for Bots. We are not launching the new bots into customs at the moment, so if you play customs, they will be the old bots.

We do have plans to begin work on them soon though!

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Originally posted by Elidot

Yeah I copied it straight from the patchnotes. Its still typo'd as of writing this.

Mixed it up with another Gragas bugfix - you should see it updated soon!

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Originally posted by JTHousek1

Solstice Sleigh

Bonus Movement Speed: 25% for 3 seconds ⇒ 20% for 2.5 seconds

/u/Riot_Riru/ unless something changed, the bonus HP effect duration should also be reduced

They're both tied to the same timer, i'll add a clarifying note. Thank you!

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Originally posted by Elidot

Fixed an issue where Vandal Gragas Drunken Rage (E) animation could override other abilities’ animations.

Ability typo aside (Drunken Rage is W), THEY FINALLY FIXED THE P2W GRAGAS SKIN ONLY TOOK THEM A COUPLE OF YEARS

wait what - is it still showing as E for you? I could've sworn it got corrected...

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Originally posted by shiorre

Have you guys received word of the concerns that mastery seems like it is becoming more of a "participation" reward, instead of a system that rewards good performance and champion knowledge?

If you have, I'm wondering if there are any steps being made towards changing that outcome (or if you believe the system already proposed with the new changes works fine)

I do not believe that the changes we are proposing make mastery less demanding of players than the current system.

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Originally posted by AliasTcherki

This feels like they're soft launching a post about how it's our fault the new mastery system isn't out, we weren't cheering hard enough.

This feels like a big misunderstanding of the Rioter's tweet.
The way I understand what he said here is "Adjusting the feature to match players feedbacks would push it later than our plan, but it's much better to deliver later a feature you guys like, rather than earlier one you dislike"
There is no gaslighting in his tweet whatsoever, at least per my understanding

Correct, I just meant that if doing the thing that makes people happy takes longer, it will take longer.

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Originally posted by RiotMeddler

We'll talk a bit about where Champion Mastery is up to in the next Dev Update which we'll be filming next week. Some refinements, no massive changes to the system or timelines though.

Setting all of your mastery to 0 atm.