League of Legends

League of Legends Dev Tracker




08 Apr

Comment

Originally posted by TheHardyBoysGrandma

Will the mode be lore-centric or will it just be tied to whatever skinline comes out at the time?

It won't be themed around base Runeterra lore

Comment

Originally posted by DaBomb091

tl;Dr PVE MODE. THIS IS NOT A DRILL. ALSO ENJOY YOUR SABBATICAL, BRIGHTMOON!

  • Arena back with 8 teams of 2 (16 players total) to address team/fight variety

  • Prismatic items are supposed to be build-defining items

  • Items can be "gambled" for through anvils

  • PvE is "bullet hell" bullet heaven survival esque. Both for individuals and friends. Will be released during the mid-year this year!

  • Mastery is now based on individual performance instead of team performance, changing on 14.10.

  • Master titles are not split-specific

  • Lee Sin model is now different to be more consistent across skins alongside some tweaked visual/sound effects. Will be out on 14.9

  • Teemo is aimed for 14.20

  • Kog'Maw will be Split 1's Victorious skin. Sona will be for Split 2

  • Victorious border will be given to your skins at the end of the year if you get a...

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Thank you for the kind words! I am feeling very sentimental/emotional about this being my last dev update but I am very excited to take a nice vacation :)

Comment

Originally posted by RiotMeddler

Oh, sorry, that was meant to be Seraphine, Brightmoon and I just got them confused

(I kid, I kid...)

SAVAGE

Comment

Originally posted by N7-Dropout

As a new Lee Sin player, the visual updates look really good but I personally really liked the ‘noisy’ aspect of the Storm dragon skin…

I feel like that’s kind of a nerf to the skin to bring it in line with the other skins rather than bringing the rest up to Storm Dragon’s level.

Maybe that’s just me though 🤔

"Noisy" visuals usually tend to look and feel better for a particular skin or champion in isolation if they're high quality. If everything gets pushed to be noisy like that though you unfortunately just end up with a game where nothing's readable/everything's drowned out and you can't pick out key info well enough

Comment

Originally posted by nvm-exe

nah f**k that SD Leesin ponytail just whyy. his og haircut looks so good idk what's with the obsession with giving every male champ long hair.

The pony tail's a meaningful part of base Lee Sin's silhouette. We want to make sure we're reflecting it in his skins more, especially those that have had clarity issues where it hasn't been immediately clear which champ you're looking at (Storm Dragon being the prime example of that)

Comment

Originally posted by Diligent_Deer6244

I'm so happy they're telling us the victorious skins ahead of time. And finally champs I PLAY.

We're trying it out. Want to see what people think of this approach, whether it encourages or discourages people from playing, whether it impacts champ pick rates etc if they know in advance versus a it being a surprise towards the end of the split.

Comment

Originally posted by ExaltedVoice

Victorious Sona!!! Thank u riot🙏🏽🙏🏽🙏🏽 I’ve long waited for a champ I play to finally get a ranked skin 😭

Oh, sorry, that was meant to be Seraphine, Brightmoon and I just got them confused

(I kid, I kid...)

Comment

Originally posted by Long-Skill4284

Hmm, a League themed garliclike? Sounds interesting

"garliclike"

TIL a new term

Comment

Originally posted by Aimicchi

it seems like the PvE was first tested in Wild Rift on Kalista's pre-ruination survival mode

While the release timing's pretty close the two modes were developed completely separately, with the people pitching each mode not to the best of my knowledge actually aware of the other project at the start even. While they're both PVE against a fair number of enemies they play pretty differently.

Comment

Originally posted by Spideraxe30

/u/RiotMeddler are you able to comment on that little Malphite teaser in Skarner's theme video or is that for a future dev update.

Also what will happen to your card board counter part

Malphite - wasn't intended to be public. That's a work in progress project looking that's exploring a different approach to visual updates to see how the work required versus results achieved compares to our more common ASUs and VSUs. Kinda like how with Jax we tried rolling out a full update in a series of pieces rather than all at once. No conclusions yet, I expect we'll talk about it at some point though

Card board counter part - that is the card board version with a bit of generative AI applied


07 Apr

Comment

Originally posted by TheBluestMan

Orianna is the answer.

Based and Clockwork pilled


05 Apr

Comment

Originally posted by EmeraldParrots

Will this cause any problems with something like Corsair iCue or Razer Synapse? I have a Razer mouse with buttons and I bound my attack move and control keys to buttons on there instead of pressing it on my keyboard. I’ve seen posts of some Valorant players saying they got banned from these programs when it has nothing to do with cheating and it’s just rerouting keybinds, and then Riot support does nothing to help them and tells them, “Yeah, you were cheating, we’re right and you’re wrong, good day.”

Input from tools like this are sometimes blocked, but it's unlikely this was the only thing on someone's box if they were flagged as cheating. They're not currently something we ban for.

Comment

Originally posted by CrystaIiteDreams

So if a character has blue damage for abilities but deals orange for their primary shooting, how do I upgrade them both efficiently?

You typically don’t scale both.

Elise for example just wants ability power and most of her damage comes from abilities. It also happens to amp her spider form melee damage because that’s meant to be something she does while building AP.

Another AP champion like Syndra never has strong incentives to use basic attacks.

Comment

With faker gone, I finally have a shot.


04 Apr

Comment

Originally posted by DT2X

hopefully with double the players (and double the bans) we won’t face as many degenerate duos like leona/kassadin/singed/alistar/tryndamere + yuumi avoiding you until the zone kills you. stuff like that ruined the game mode for me

We intend to address stalling as well with this version.


03 Apr

Comment

AND HERE COMES SKARNER WITH A STEEL KRUG


31 Mar

Comment
    /u/Jatt on Reddit - Thread - Direct

Ty for upload ^ I think you'll need to press the spoiler tag or this one is gonna get thrown in the graveyard by the mods


29 Mar

Comment

Originally posted by FriendlyGhostLady

I'm a bit confused but is the arcane vgu thingy still this year? cause roadmap said next year but then someone said no, it's this year

It this year! But it will be towards end of year, mostly because we don't want to spoil anything!

Comment

Originally posted by Zarathielis

Lexical, speaking of Ixtal, we don't have any marksman from Ixtal, can you consider that for the future? And one criticism I saw for Skarner is that we are missing a "benevolant monster" type of champion as opposed to dark/evil or in Skarner's case paranoid. I personally think Smolder has potential to be an upright monster in the future

I think Skarner is still benevolent! He is good to his people, just less logical/good to intruders :) I do think the intention of the spill the beans was not to sell him as evil, but more that he is powerful and awe inspiring. While he is a wise sentient being, he does let his thoughts of a potential outcome get the better himself when driving out intruders. He will chase them down, bulldoze them and smack them with rocks.

I do think Ixtal is missing a marksman mostly because Ixtal is so magic driven. Its an opportunity space that is missing!