League of Legends

League of Legends Dev Tracker




14 Oct

Originally posted by nitko87

Good idea, but let’s just make his w a vayne tumble so he can better kite

yes pls

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Originally posted by PetMeFeedMeCuddleMe

Ok, I am panicking now. It's been 20 days and still no 5 additional tokens.

There's more coming on 2nd half of the Event (very soon).

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Originally posted by Significant_Vast4330

No it's not. DFM beat C9. It's actually shortening.

Yeah but by that logic C9 beat Damwon (at MSI) and you could just say the gap is shortening the other way.


13 Oct

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Spideraxe30

Would you have more Vex data now that she's starting to settle

Sorry wrong image

https://imgur.com/a/eUCowkm

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    /u/Reav3 on Reddit - Thread - Direct

Originally posted by Spideraxe30

Would you have more Vex data now that she's starting to settle

Yeah, her breadth went up a bit in the latest patch (though depth went down)

https://imgur.com/a/rNVPzXC

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Originally posted by AigisAegis

So what are we thinking is gonna be the "how do we fix NA" discourse topic that dominates podcasts and Reddit threads this year? Ping? Solo queue? Coaching staff? Maybe we'll see people try to resurrect the import limit discussion?

Really sucks that EUW solo queue magically became 70 ping this year. But that’s pretty much incontrovertible evidence that solo queue ping = draft/macro brain.

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Originally posted by Taivasvaeltaja

Does the Wild Rift's "you're in brush" work for wards? If not, that's one QOL I'd love to see: is our ward actually in bush or not. Especially with the midlane side bushes it is often hard to know.

I don't actually know. I should look into that.

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I like this suggestion! Butt what about a super clear icon above/on the Ward being scanned instead? Control/blue/stealth Ward icon?

Reason being that this kind of change probably wouldn't require engineering support and therefore could be achieved.

I already love Wild Rift's "you're in brush" icon.

Disclaimer: this is likely a gameplay change and I'm not able to make calls or decisions on those parts of the game. Thus, this is not a declaration that Riot will do anything at all. 🙂

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Originally posted by Mr_Simba

What about with Jinx? Happy to see these changes as a Jinx player but surprised to see such spicy buffs when her win rate seems good(?). Maybe the public data doesn’t match what you guys have internally though.

She's not doing so hot by internal data

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Originally posted by KissBlade

But he's also a Shaco main so I don't feel I could trust him ...

This is the most fair comment.

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Originally posted by TangerineWaves

How low have we sunk that we need revenge on wildcard teams.

Eh I’m generally not a fan of interviews that post answers and not questions. It’s easy to be led into statements that don’t make sense in isolation. In general it’s easy to just agree with innocuously-posed questions.

“I saw you took down DFM after they beat Cloud9 in Play-Ins. Do you think you got revenge for them with this match?”

“Oh yeah there’s definitely some revenge there…” is such an easy answer to give. But without the lead-up question it sounds so much more direct.

Considering the results so far, LCS is clearly able to fight with the big teams. There isn’t a player at this tournament who considers themself at a “wildcard” level.


12 Oct

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Originally posted by Jedisponge

Always some smug asshole who zones you off the cannon and then throws out some cutesy little thumbs up

solo bolo them and use the same emote back

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Originally posted by IgotUBro

Yeah seems pretty reasonable to be honest. What is happening with FNC is a goddamn shame but whatever happens I hope they get through it without feeling to down as they are still young and got the potential still.

RGE suprised me as they seem like the strongest EU team right now especially with how so many people and even I wanted them to go through playins to shake of their jitters. MAD is still good but the first game losing to NA made me salty. But well it is what it is lets GO EU and NA.

RGE suprised me as they seem like the strongest EU team right now especially with how so many people and even I wanted them to go through playins to shake of their jitters

Rogue's always been a great team in Bo1, this is no surprise. It's the Bo5 I am worried about.

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Originally posted by FrostWareYT

Oh also what would be the chances of Teemo getting changes to his kit similar to how he is in Wild rift? I have no idea if these would be good or bad for him/the game but I’m curious if you guys are considering something along those lines.

This was before my time but I think we tried a dash W version of teemo that players didn't like? This was a while ago so idk if its changed

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Originally posted by BrightNooblar

What is the break point where a "Early number down, late number up" change is a "Adjustment" and not a "Nerf"?

Are champion changes always approximated into buff/nerf vocabulary?

It varies a lot depending on the champ and the magnitude. This one was down early where it matters most and only up a bit at the end, so a nerf. If it was down early and up a lot mid-late that might be more of an adjustment

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Originally posted by photographyraptr

But isn't that what playtesting is for? If a change COULD be oppressive shouldn't y'all be collecting sufficient data beforehand to decide if it's too oppressive to push to live? We saw the same thing with Galio Q and it feels awful to subject players on live to changes you aren't sure about just to shake up the game. This whole season has honestly felt like a failed test which is going to be so hard to recover from.

We did playtest it a few times actually, they can only get us so far though. These changes seemed pretty good internally, but sometimes things do just end up shaping up very differently than we expect.

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Originally posted by bns18js

Ok appreciate the response. I'm glad you guys are at least monitoring it. I have always trusted numerical balancing by you guys 100%. You guys have done such an amazing job making champs reasonably good in both solo queue and competitive.

I was just afraid of the game play frustration part that might be possibly overlooked. We league players like league because it's league. No need to go the dota route :)

I'm always glad to hear concerns! It's not like we're 100% giga confident every change is going to do exactly what we want every time.

If Teemo is more frustrating or banned or too powerful then we'll look to walk stuff back or nerf something else.

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Originally posted by bns18js

Teemo should be quite powerful against autoattackers as the only true blind in the game and when the spell is limp and doesn't counter them too well then it's hardly filling its niche.

Something I always liked about league is that hard counters don't really exist. There are favorable and unfavorable match ups for laning and overall comp. But it feels like most of the game gameplay is the most important thing and you always have a chance.

This is in clear contrast to dota2, which does have hard counters where some champs are completely helpless against others. It makes pro game drafting interesting, since teams can draft around it as an organized unit. But it makes normal gameplay much worse, since people don't really draft accordingly and if you get counter picked you'll be suffering ALOT.

Is this really the direction we want to push league into? Imo its the wrong take. It's just gameplay very frustrating for ever...

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I really don't think this pushes teemo toward being a real hard counter. I dont expect him to force dodges if there's a trynd on the other team.

If he does end up being such a counter that he's really feeling like a true hard counter and it's worthless to play against him as certain chars we'll likely nerf him.

I strongly suspect Teemo is not going to be in this space.

For interesting reference the hardest counter in League is Sylas into Malphite which is a ~9% delta in Sylas' favor. Nothing else comes too close to that