League of Legends

League of Legends Dev Tracker




15 Feb

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Adorable! My fiance and I got together on Valentines as well. Happy belated Valentines to both of you. <3

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Originally posted by CreepyDocBees

Is Sett really 1st pick good?

Edit - good to see we’re all in alignment here.

No

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Originally posted by Oznogasaurus

Somebody buy ender a damn sport coat.

Why? I wouldn't wear it.


14 Feb

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Originally posted by inde99

I was going insane thinking: "omg not another overused narrative" but then Rogue kinda inted, so I guess they were right?

I was right :(

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Originally posted by Kayle_Bot

Yeah I just wanted to add. They also play on feel a lot because they have to be focused on so many things at the time of their back.

I didn't think the Ssumday one was super problematic, just that in my opinion the tabi's would've done more for him, even with him playing for splitting so I wanted to highlight the value of tabis, even vs a kayle

FWIW Kayle is about 2:1 magic to physical and she does have two slows. Mercs are absolutely the better buy in the 1v1. At that point it's about your judgment of how much combat is being done on which side of the map. But then that's a game pacing call and less so a bad purchase.

Fully agree with the rest of your video, though.

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Originally posted by imaphleg

Hey i know im late to this just quick question about that. I noticed they dont mention the 5 ticket to get higher prices anymore and no more limit to buying clash tickets per week. Does that mean the only way to get increased prizes is through the rp premium ticket?

Also, what ia the highest tier skin you can get for winning the whole thing? Thx!

Yeah, we changed the ticket system so that now you either bid Standard or Premium tickets, so no more 1x/5x bid. That model basically trapped us with a lot of problems, since we couldn easily give away low entry stuff without letting people get to the 5x bid, which then meant that we had to limit the quality of the 5x rewards because they could be done for free. It ended up sort of incentivizing people to not play and save up tickets, which isn't ideal.

For Standard tickets, winning a bracket gets you:

A Tournament Logo, a Standard Ticket, a Champie Summoner Icon, a Ward Skin, a Mystery Emote, a 975 Skin Shard, and a 1350 Skin Shard.

For a Premium Ticket, first place finishers get:

A Tournament Logo, a Standard Ticket, 750 Orange Essence, A Champie Icon, a Gemstone, a 750 Skin Shard, a 975 Skin Shard, a 1350 Skin Shard, a 1820 Skin Shard, and a 1350 Skin

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Originally posted by TheBlurgh

"I've never seen anything like that!"

Yeah Ender, you might want to start watching more games... or at least watch the ones you're casting.

That's fair. I still think it was a good play, but I for sure overreacted.

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Originally posted by dcy

I've wondered this for quite some time. Do the pros not think about itemization and their efficiency or is it coaches who tell them what to build and they have to almost blindly follow?

I think ls once said that koreans are practically not allowed to change whatever they're doing (champions, itemization) until it's proven to be good.

In any case, this has been a thing as long as I can remember. With teams that supposedly have strong coaching/analytical staff.

Not to say that there's no innovation happening, just some teams take really long to pick up on what they should be playing/building.

The vast, vast majority of pros simply play on feel. They will even go so far as to rationalize why a suggested build is worse than what they're currently running (e.g. "Why aren't you running Rageblade on Kog'Maw and Varus?").

It's hard to blame them. They've made it to the top 0.001% of players based on their intuition. It can be easy to look at a situation rationally while missing key details that blow your analysis out of the water.

For example, maybe the Kayle Q and Gunblade slows are so important, the only way Sett wins the matchup is through Tenacity. Kayle does build mostly AP after all, so Merc Treads are certainly the better item if you're playing 100% for split push.

Ultimately I still feel that pros make really large glaring mistakes a lot, and whenever you see builds that make you go "WTF" it's probably wrong. But there's some small amount of undue flame.

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Originally posted by endercasts

The shopkeeper has a higher mmr than most of my teammates

I thought y'all wanted Reddit to stop flaming LEC casters.

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BRB, printing out 5000 copies of this and confetti bombing it over the skins team.

I need this.

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Originally posted by Hearteater97

RIOT PLEASE

Noted.

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The shopkeeper has a higher mmr than most of my teammates

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Originally posted by SpatikA

They have a rookie player in Johnsun. Having a fully rookie bottom lane is a recipe for disaster.

I think it's better that they pair Johnsun with a veteran that can help him grow.

tru


13 Feb

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Hey all, Depa here, Producer on the show. Taking a moment to thank everyone for the feedback on EUphoria so far— it's really helpful being able to hop in the threads and see where we can work to improve.

There are a few questions that people have raised about EUphoria so far this year, and I wanted to take a moment to answer them as I have in previous threads!

With questions of having guests on the show— I want to quash the speculation. We are not intentionally looking to reduce the role of guests on our show. We're still committed to providing a space for our players and professional staff on the podcast as we were last year.

Usually our first two episode of the season rely on our on-air talent team for their predictions and tierlists, as the players are prepping for the first weeks of show. In Episodes 3 & 4, Peter Dun and Caedrel were incredible to have— but in hindsight, I should have scheduled Peter to stick around with us for recording for a longer ...

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Originally posted by bns18js

Ok. So it means they have A TINY AMOUNT of EXTREMELY dedicated players. However as a % of the overall players who play a certain champ, they're still a tiny minority. This has to to be the case by default right? Where as if you compare to yasuo, there is probably a much higher % of its player base who can be said to "main" him.

Depth as defined in the graph = total number of games/total number of unique players. This metric is shown to be low for A-sol. When you're saying "A-sol has high depth", you're talking about a different definition.

I'm saying only a tiny % of the A-sol players are mains(the champ is not mostly played by mains). But you're saying that tiny % plays him a shit ton(the few mains he has plays him alot).

Am I misunderstanding anything where? Thanks for the input. But I think this new info isn't contradictory to anything I said before.

You are indeed correct, what I intended to communicate is that when you remove the LOWEST depth players from the equation, ASol has a lot more of those than other champions. So as you remove the 1 game players, ASol's depth rises more than other champions to the point where for players who play, say, 3+ games on a champion only, ASol now has the highest depth.

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Originally posted by dagoto

I think that is a Sion script.

When you see suspicious activity like this, make sure to use the in-game reporting for Third Party Tools. This actually helps in getting these players gone from the Rift even faster.


12 Feb

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    /u/Jatt on Reddit - Thread - Direct

Originally posted by Miruwest

He's been doing them twice a week for the past 2-3 weeks almost. Seems he wants to do one on Monday while things are fresh in the memory banks then he does one later in the week with more depth. I actually like this way .

Yeah, still feeling out what a good schedule will be. Pretty set on doing one Sunday after the games for release monday morning, and then 1 or 2 more episodes throughout the week. This week it will end up being 3, with another podcast with Kien Lam (the guy who writes 10 thoughts) coming out tomorrow at 6 am PST

Originally posted by shinomiya2

why do you feel like the legend line needs nerfs? its just another nerf to adcs for no reason

Pulled power out of farming to stack it since bloodline generally out performs the other options for adcs in pro. Could probably buff them in the future, just pulling an elo skewed lever since I suspect it's also making later build lifesteal items worthless on adcs (cause they got enough from bloodline)

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Originally posted by gruxlike

u/the_cactopus this one right there my dude

TARGET ACQUIRED