I wish they said how much Kayns orb passive was increased by.
Still tuning the numbers - We'll be more specific for the patch notes with a % increase.
I wish they said how much Kayns orb passive was increased by.
Still tuning the numbers - We'll be more specific for the patch notes with a % increase.
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Read more External link →I'm curious how many of those dodges are due to technical issues with computers / internet, and how many dodges are due to trolls holding champ select hostage, rather than specifically dodging a bad team comp (or other intelligent dodges.)
I think you might have a point about the win-trading, but aren't win-traders already communicating anyways? They know that they have their friend in the same lobby because they can just compare pick/bans.
I'd hate to see intelligent dodging get punished, because I really value competitive matches, even over winning. It's such a bad feeling to lose, then find out your Lee Sin has a 30% winrate over 50+ games, or the enemy Master Yi has an 80% winrate over 50+ games.
We have a separate category for most technical issues. Obviously some stuff can fall into the wrong category, depending on the error, but that percentage is primarily intentional dodges.
I totally get what you mean about valuing competitive matches, and I think that's a problem that's on us to solve through better detection and faster adjustment of accounts. But unfortunately, dodging slows down matching for the entire system, leading to longer waits, worse matches, and potentially more autofill (as when players wait longer, the system will do more to ensure a match).
We wouldn't eliminate dodging entirely as things stand today (as others have mentioned, there's situations where a dodge can feel like your best choice). But the current state of affairs is creating dodging more often than is healthy.
Do you have any data on what percentage of players dodge frequently? My gut says it's incredibly rare for the vast majority of the player base to ever dodge.
Also, how would you feel about displaying Enemy Player's names in champion select? (after their champion is locked in to prevent target bans) This would allow people who care about fair matches to dodge when they see a smurf.
Depends on the region, but on the whole, about 10-15% of lobbies end in a dodge (instead of a game). That number doubles at higher ranks. EDIT: Should have mentioned, that's just Solo/Duo Queue.
Introducing enemy player names in champ select would lead to more dodges, but also probably increased win trading in certain regions/skill levels where it's more prominent.
Looks like some of the champ jungle buffs Riot Scruffy talked about are in. Though the tooltips look a little off. Maybe /u/greaterbelugawhale can share the changelists?
Edit: Changes I've gotten so far Zyra plants look to deal 15% bonus damage vs monsters, Yorick ghouls have 50% damage reduction vs monsters, Brand passive deals 20% bonus damage and Morg deals 50% bonus damage while Teemo has doubled blind duration and E bonus damage. Nothing for Shen yet
:U u/RiotPhlox things are probably just in half submitted states
Unless, does it only work in Normal/Ranked/Aram games? Cause I just tested it in practice, but shouldnt it also work there?
Correct, only Normal, Ranked, ARAM
Why are they buffing veigar? He’s already extremely strong with glacial
He's performing worse in low elo than usual (where hes normally winrate gated), so this is an opportunity to buff him for high elo / pros without causing havoc in Iron.
This should be fixed now. Can you check?
Hey, we're looking into this as we speak, but this isn't the intended behavior of dodge penalties. We still intend for dodging multiple games to incur an additional penalty.
holy moly that Thresh one looks SICK - thanks for sharing!
This legit made my day!
Read moreThese folks all have great input. I hope you don't mind my adding a few thoughts from my own perspective since you seem genuinely interested in gathering input on the format?
The "AI" narrative concept did make it far more lore-friendly to consume but was also slightly distracting.
The script's terminology was all over the place. For example, Blasters: "They sometimes blast again and again". What does this mean to a casual or new player? Increased attack speed for a time? Multiple hits on one target per single attack? The writing could definitely have had more clarity in a few spots to strike that balance between informative and easy-to-digest.
That said, having the various effects explained in layman's terms was still a spectacular approach. TFT is a great pick-up-and-play game, and I've seen quite a few casual players pick it up who have no interest in or knowledge of League itself. Videos scripted like this are...
Thank you for the very thorough response! I'll be sure to pass along the script feedback to our writer. Glad you had parts you really enjoyed :)
It’s a bug that we are fixing ASAP!
Maybe try one video with a general overview (this one you push on media) and do the thing where at the end of the video you click on what you want to learn more (classes, origins, etc.). That way it's not overwhelming for people that want a general view or newcomers, and you give more freedom of info to the user. I like the polish btw.
Cool idea, thanks for the feedback!
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Ah crap, I think I got 2013 and 2014 mixed up. 2014 was the year that All-Star all of SKT + Madlife + Shy. That's what I was refering to I just mixed the years up in my brain
Both are great and it's definitely possible to praise one without (needlessly) putting down the other!
What's this strange and unfamiliar wisdom? Is this magic?
I feel like explaining every single class and origin was a little too detailed and/or unnecessary. I would have preferred a look at new mechanics (special universes) instead. Overall the video was still great!
Sounds good, thanks for the feedback!
Everything in one video is fine, but i think it's pace was a bit to quick. Maybe make the breaks between sections slightly longer? Like put in the current content, maybe add about galaxies and balance it out at roughly 2 minutes longer.
Thanks for the feedback!
I cant decide if I like a big video or not. I almost had the overwhelmed feeling after the origin section.
You thinking that if we break it up into parts it might make it easier to digest?