Odd Realm

Odd Realm Dev Tracker




03 Jul

Originally posted by Vivid_evasion0

Haha I had the winter grass bug in my last game and I was so confused. I wondered if it was a biome thing. Thanks for fixing that!

Haha ya not good! Winter provides lots of fun bugs. :S

Originally posted by Hypocritical_Oath

God damn, this fixes the most common bugs I've encountered so far. Nice!

Thanks!


02 Jul

Spring cleaning :)))

Heyooo!

Just uploaded a build to the beta branch which should fix these issues:

-Fixed a bug where entities weren't updating their age status (child/adult/elder) after migrating.
-Fixed a bug where the settler permissions screen wasn't updating skills when settlers became adults.
-Fixed a bug where skills could get locked permanently.
-Fixed a bug where grass from previous seasons could get carried over after Winter.
-Fixed a bug where entities could get stuck inside blocks after building them.
-Fixed a bug where one gender would only spawn for animals.
-Fixed a bug where plant data for goose grass wasn't being found and could cause saves to corrupt.
-Fixed a bug where hatches couldn't be built over ladders.

If this build turns out to be stable enough I'll move the changes to the main production branch.

Thanks!

Waylon

External link →
Post
Heyooo!

Just uploaded a build to the beta branch which should fix these issues:

-Fixed a bug where entities weren't updating their age status (child/adult/elder) after migrating.
-Fixed a bug where the settler permissions screen wasn't updating skills when settlers became adults.
-Fixed a bug where skills could get locked permanently.
-Fixed a bug where grass from previous seasons could get carried over after Winter.
-Fixed a bug where entities could get stuck inside blocks after building them.
-Fixed a bug where one gender would only spawn for animals.
-Fixed a bug where plant data for goose grass wasn't being found and could cause saves to corrupt.
-Fixed a bug where hatches couldn't be built over ladders.

If this build turns out to be stable enough I'll move the changes to the main production branch.

Thanks!

Waylon
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/688060/announcements/detail/2543919999041936104]here[/url].
Comment
    Sleipnir on Steam Forums - Thread - Direct
I'm not sure. I'm currently focused on adding content which will likely take up the next couple months (Tech tree, more things to build, more combat related items, etc). And I'm going to add the next playable race (Ardyn) before starting any overworld map features. I've also learned to stop promising dates because, as just one fella, I usually can't guarantee I'll hit them.

Originally posted by seawiiitch

Wait for Winter then "mine" the ice/snow walls that keeps on building up due to snow. You'll then have thousand of snowballs to creat Ice Chunks via workshop. Recipe will show up once you acquire your first snowball.

You can also use the clear/remove job on ice that forms on water which will spawn the ice chunks directly.


01 Jul

Comment
    Sleipnir on Steam Forums - Thread - Direct
I will be adding some more water manipulation props later. Things like sluice gates and pumps which allow you to drain bodies of water or create new lakes, etc.

30 Jun

Comment
    Sleipnir on Steam Forums - Thread - Direct
I really like the idea of stocking a body of water with fish! I haven't heard that one before. Very cool.
As for foraging, that's actually planned as one of the overworld map actions so we are in accord. :)
Comment
    Sleipnir on Steam Forums - Thread - Direct
Happy to hear you like it and that you managed to butcher the animals. :)
Comment
    Sleipnir on Steam Forums - Thread - Direct
Right now, going back to an old settlement isn't implemented. It is a planned feature.

29 Jun

Post
Super quick announcement that I've uploaded a hotfix patch (v0.9.0.11) which fixes the season transition lock-up bug. Thank you to those folks which brought it up and sent me save files. You rock!

I will be uploading another fix over the next few days for other issues which have been brought up recently. Hang tight for that!

Thanks!

Waylon
Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks my friend. :)
Comment
    Sleipnir on Steam Forums - Thread - Direct
Ah, ya, I'm aware of this one. I'm gonna try to put a fix this week. Thanks for reporting!
Comment
    Sleipnir on Steam Forums - Thread - Direct
Sometimes we have to avoid realism if it makes the game annoying to play. Placing scaffolding and ladders is a real pain as you build and, for me at least, doesn't add much to the experience by being more realistic.
A good analogy would be how much people hate manually planting and harvesting crops. I added the farm room to automate this and will be adding the arboretum to automate tree planting/logging. If people hated the process of planting/harvesting, I truly don't see them enjoying the experience of placing scaffolds.
Auto-placing scaffolds doesn't seem like a great option either. It would slow down building a lot as every level they'd have to go they would need to build the scaffolds first. And then what, they have to remove them after? Does the player? How would the AI even know when to remove it? Then it introduces the 'realism' question of, oh, my settlers can place scaffolds to move around when building, why don't they just do that all the time? Why do I need t... Read more
Comment
    Sleipnir on Steam Forums - Thread - Direct
Huh. Could you send me your save file? I WOOD (haha I'm hilarious) like to take a look.

Here are the instructions if you're keen:
https://steamcommunity.com/app/688060/discussions/0/174110644003304987... Read more
Comment
    Sleipnir on Steam Forums - Thread - Direct
Thanks Cook! :)