Ready or Not

Ready or Not Dev Tracker




20 Jul

Comment

Originally posted by Monollock

Is it just me or does the AI kill you even faster now?

Do you happen to have any videos showing this? The game is difficult, but it shouldn’t be impossible


19 Jul

Comment

Originally posted by mayonetta

Hey speaking of crowbars, are we still getting that door breach/peeking tool?

Not sure yet!

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Originally posted by lorenzomuratori

I just tried it: all audible had a really great improvements! Especially enemies footsteps, now they are much more reliable during the game play.

Great to hear

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Originally posted by GRIZZLY_GUY_

“Reduced suspect damage tracking time from 5 seconds down to 1 second”

What does this mean?

Ai can still fire through walls and try to guess your location but they don’t guess and fire for 6 seconds. Means you should have a better chance of surviving a firefight through drywall since they won’t just fire forever.


18 Jul

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Honestly this stuff is probably gonna see a big rework and reassessment. Thanks for this feedback.

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Originally posted by WheelchairTakedown

Let's hope it also fixes the bulletsponge AI.

Fix certain explosion having waaaay too much reverb.
Fix certain reverb activating a second reverb.

Hopefully this also includes the C2.

The bullet sponge AI was largely contributed to by this issue and the neck not being part of the head (was counted as “torso”), it should feel a lot better.

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Originally posted by HypeDancingMan

Resolved in the hotfix :)

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Originally posted by dizzle229

Still no fix on suspects being able to shoot you without actually aiming at you, I guess.

Edit: Or spot and track you through walls...

Have you encountered this? They shouldn’t be able to shoot you like that as there were bugs related to it, it wasn’t some sort of “aiming component” bug, it was an animation issue.

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This has now been released to everyone. Sorry about the delay, we ran into some surprises along the way…

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Originally posted by Shadow60_66

Just wanted to say now that I've played the update: In the short time I tested they feel so much better. I was able to shout at a suspect and even though he didn't surrender I was visually able to see the weapon come up. Before I would have been instantly blasted! Good work.

Thanks! That’s good to hear.

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Bro haha. We're not even trying to make a horror game, the game is doing it for us I guess

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Team rocket blasting off again


17 Jul

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Originally posted by lorenzomuratori

I hope to see more of people hiding under the bad with the new patch! It is such a cool feature but Now it only happens in one room of the meth house or least that was my experience so far

Only a few rooms have it set but as we go we will add more :)

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Bug that’s fixed with upcoming patch

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Back when we had some more intense DOF they’d basically disappear which was cool. I hope to bring that back but since we have split the first and third person FP in a material it has brought up issues.

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Originally posted by manboysteve

I said tell Miss Laura good-bye

Weirdest scene in a movie

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Originally posted by WaifuFinder420

That's the weapon the melee criminals are going to bash your head in with next update.

More than that !