Ready or Not

Ready or Not Dev Tracker




17 Jul

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Originally posted by lorenzomuratori

I hope to see more of people hiding under the bad with the new patch! It is such a cool feature but Now it only happens in one room of the meth house or least that was my experience so far

Only a few rooms have it set but as we go we will add more :)

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Bug that’s fixed with upcoming patch

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Back when we had some more intense DOF they’d basically disappear which was cool. I hope to bring that back but since we have split the first and third person FP in a material it has brought up issues.

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Originally posted by manboysteve

I said tell Miss Laura good-bye

Weirdest scene in a movie

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Originally posted by WaifuFinder420

That's the weapon the melee criminals are going to bash your head in with next update.

More than that !


16 Jul

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Originally posted by oxidezblood

Thank you!! This helps a lot. I am excited to watch the community and development grow :p

Me too! Hah


15 Jul

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Originally posted by BrothersMorgue

I know a while back they said a lot of the voicelines were placeholders, like the infamous female voice lines hitting on the officers or asking if the officers knew who their father was etc. SOOOO, long story short they may redo them at some point, I think they are functional as they are, and I'm assuming its rather low on the totem pole for void if I had to guess to re-record the lines. So maybe in the future they will replace them but I wouldn't hold my breath for now.

Will be replaced in the future


14 Jul

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Originally posted by king0pa1n

Modder here, do the new FMOD files let me edit music map cues and transitions?

Not at the moment, implementing full-scale audio mods is something that we're looking into. Audio can be replaced (music replacement for anything with transitions probably a pain in the ass), but having total FMOD control isn't possible just yet.


12 Jul

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Originally posted by Swiftclaw8

Yeah, I find that the training room simply doesn’t have enough doors to represent more of the messy situations.

We will be working on a new version of the kill house floor (really excited to share it) that might help with this any anything else.

As for an explore mode maybe in the future that’d be cool.

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Thanks for flagging this.

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Love me a pairs video.

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Hahaha - adjustments are being made to how some map OSTs go into the combat section so it won't be as 0 to 60.

Fast food was just edited in this updated style and Meth is next...

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Originally posted by SavagePilot2033

Skill issue.

Nah but really. Nothing you can do. Sometimes the game just tells you to eat shit.

100% skill issue if you’re not noclipping through walls in ron are you truly a real gamer?

Seriously though it looks like a spawn in the wall, we will get this fixed for the next hotfix

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I guess so. Very nice


11 Jul

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Originally posted by Goon_McNasty

Can the NVG IR blinding light with DLSS on be addressed at some point..?

Might not be here but pretty sure we lowered the intensity.


10 Jul