Ready or Not

Ready or Not Dev Tracker




20 Jan

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Originally posted by ProximityM4

sheesh, and it went on sale in July 2020.

Perhaps that dude was there selling it, would explain a lot. We were there in Feb.

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Something we are looking into for sure.

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Originally posted by TheFourthSurvivor

The physics being enabled or whatever is causing some bad glitches. Bodies immediately disappear for anyone but the host, barrels/boxes cause teleportation/ loud noises. Glow sticks fly all over the place when you drop them

Ah crap. Working on it. Sorry about that!

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Originally posted by NotAnAsianPi

Hey, u/gruntr, could you elaborate on this?

Suspects will roll a chance to hesitate, meaning they will take a few seconds before they decide what to do vs. always just doing it immediately

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This place is falling apart in real life btw. Totally overgrown to sh*t. Turns out the owner gives tours and we were walking around like the place was f*cking abandoned, because we thought it was. A dude pops out the top with a cup of coffee in his hand and asks if he can help us. Still a beautiful home and I bet that interior has a hell of a view.


19 Jan

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Sorry for your loss mate, stay strong. :)

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Originally posted by kcs5292

Already in the works!

This is gonna be so cool. Please don't stop!

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Originally posted by RhasaTheSunderer

Really hoping that revolver doesn't replace the current one, I really like the current one

It's a muzzle option in the weapon bench :) shorter profile and more recoil basically


18 Jan

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Originally posted by Rectal_Kabob

Sometimes I wonder how hard it must be for studios to get their hands on an actual thing that they are modeling..

Old model, will be replaced

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Originally posted by YoteTheRaven

I'm well aware of what is happening for the majority of the room being lit. But light is not just coming out of my flashlight between +/-15 degrees front. There is light going out at +/-45 too. This is what I want. A wider beam. The there could be a smaller more concentrated beam, but there could be a less concentrated area of light around it, all sourced from the flash light.

I don't have a super powerful rig I just want my flashlight to illuminate around my optic, not just the small window.

I have edited to clarify what I am asking for. Thank you for your input my good sir/madam/flying turquoise safety helmet.

I assume since your rig isnt super powerful youve disabled the bounce light option in settings? We decreased the cone radius of the light and added that bounce to act as a more realistic light source within our means. However we've seen a looot of feedback about the lights being too small, and it's something we'll look at, but I'm not entirely sure how much wider we might end up making it.

What would be really cool would be a control option to change how wide/narrow your flashlight beam is, and this would actually be quite easy and fun to implement I imagine. That being said, don't take this as a promise for the feature itself. I just like the narrow beams personally, but understand the importance of making it wider, particularly if the bounce is not enabled.

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Originally posted by Eikhan

Just read all the patch notes again... I don't understand how I saw mp7. I need sleep

Ive mentioned MP9 and MP7 coming soon in a comment on Reddit, so that might be it?

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Waiting for the overhaul that makes all the suspects rebels and civilians citizens

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Originally posted by Zhoir

Yup, I think its kinda cool we can test the maps before they even have textures and see them change and evolve over time.

Makes me feel like I'm actually testing a game.

It's definitely more of a step into true "early access". We will continually put out new test levels and work them into final ones. Good poll op.

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Originally posted by survivor762x39

I love penthouse.

Good, you're gonna love what we've done to it visually then!!

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Originally posted by ALP_102

Yep, my FPS drops to 30 in Ceasers Car Dealership when I go near a frosted glass. Hope they'll fix it.

This update should fix it.