We'll look into making it more realistic.
We'll look into making it more realistic.
Something like this is planned!
It's planned for the future!
You mean you don't chug your coffee in one sip?
Rubber non slip mat for the floor. Somehow the texture for the mat ended up on a dead human
Broken decal :(
Not the open mouth
These are great!
The argument against having a tilt/point shoot mechanic is that you’re already point shooting when not ADS. If your gun is up and shouldered you’re technically point shooting.
Only reason I say this is because I requested the same thing for Ground Branch and the devs were like “…But you’re already point shooting when not aiming”
But it is important because having a laser ADS mode would slow your aim sensitivity down, allowing for more precise aim.
We are adding a canted weapon key in a future update, so this will be interesting.
Real Port mission moment
I think it's safe to say that RoN is that breath of fresh air so many of us have been waiting for since like... 2005. As a non-supporter pleb, I'm eagerly waiting for the new update drop.
I appreciate that. I wish I could have played RoN without having a developer mindset sometimes.
It's not impossible, but entirely out of scope for us currently. Spawning AI and generating clear points is not real-time, and set up in missions during the creation phase. So I'm not even sure if we could do it with our current set up. That said, we can probably do anything we set our minds to (within reason)!
If you are losing to Russian fishing 4 you are in trouble
Russian Fishing 4 is GOTY
Yeah, it's a very common cycle for early access titles. I'm really hoping that everyone enjoys the work we've put into the new update when it goes live for all players. Ready or Not was definitely a surprise hit for us, especially having released it earlier than we'd liked to. Plus, while the single player currently isn't nearly as fun as coop (since cooperative environments are social), that element will always exist for people to play regardless of player counts.
We don't live and die by our player counts as much as a strictly PVP-based game, for example (see Splitgate, which is a bunch of fun but began to wane in player count after a while).
Bought the game last night, and I agree it runs very well! The experience was very smooth and polished considering it’s still in early development.
Thanks for your support! I hope that we can continue to do right by you and everyone else who has purchased the game.
Appreciate the reply, thanks for all the hard work!Didn't realize as a $40 version owner I'd be walled off from this update. Kick rocks.
I'm sorry that you feel this way, it's a common sentiment and I understand the frustration.
Unfortunately it is one of those decisions we're gonna stick with just while we resolve issues present in the testing build, it'll be going live pretty soon (more bug free than if we gave it to everyone at once).
Thanks for your feedback!