Ready or Not

Ready or Not Dev Tracker




02 Feb

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We'll look into making it more realistic.


01 Feb

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It's planned for the future!

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You mean you don't chug your coffee in one sip?

Comment

Originally posted by jonnio2215

Rubber non slip mat for the floor. Somehow the texture for the mat ended up on a dead human

Broken decal :(


30 Jan

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Not the open mouth


29 Jan


28 Jan

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Originally posted by redsprucetree

The argument against having a tilt/point shoot mechanic is that you’re already point shooting when not ADS. If your gun is up and shouldered you’re technically point shooting.

Only reason I say this is because I requested the same thing for Ground Branch and the devs were like “…But you’re already point shooting when not aiming”

But it is important because having a laser ADS mode would slow your aim sensitivity down, allowing for more precise aim.

We are adding a canted weapon key in a future update, so this will be interesting.

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Originally posted by Sir_Billington_II

I think it's safe to say that RoN is that breath of fresh air so many of us have been waiting for since like... 2005. As a non-supporter pleb, I'm eagerly waiting for the new update drop.

I appreciate that. I wish I could have played RoN without having a developer mindset sometimes.

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It's not impossible, but entirely out of scope for us currently. Spawning AI and generating clear points is not real-time, and set up in missions during the creation phase. So I'm not even sure if we could do it with our current set up. That said, we can probably do anything we set our minds to (within reason)!


27 Jan

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Originally posted by spartan11810

If you are losing to Russian fishing 4 you are in trouble

Russian Fishing 4 is GOTY

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Yeah, it's a very common cycle for early access titles. I'm really hoping that everyone enjoys the work we've put into the new update when it goes live for all players. Ready or Not was definitely a surprise hit for us, especially having released it earlier than we'd liked to. Plus, while the single player currently isn't nearly as fun as coop (since cooperative environments are social), that element will always exist for people to play regardless of player counts.

We don't live and die by our player counts as much as a strictly PVP-based game, for example (see Splitgate, which is a bunch of fun but began to wane in player count after a while).

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Originally posted by 282449

Bought the game last night, and I agree it runs very well! The experience was very smooth and polished considering it’s still in early development.

Thanks for your support! I hope that we can continue to do right by you and everyone else who has purchased the game.

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Originally posted by manboysteve

Appreciate the reply, thanks for all the hard work!

Didn't realize as a $40 version owner I'd be walled off from this update. Kick rocks.

I'm sorry that you feel this way, it's a common sentiment and I understand the frustration.

Unfortunately it is one of those decisions we're gonna stick with just while we resolve issues present in the testing build, it'll be going live pretty soon (more bug free than if we gave it to everyone at once).

Comment
  1. More voting capabilities are planned!
  2. This is coming very soon, we just worked out some of the kinks.
  3. Our loadout system is super early, we're working on having something really juicy in the coming month(s) which will allow for greater insight for you and your team.
  4. In the latest update, we've aligned grenades with the center of the screen, which helps since before it would come in at an angle, ruining your throws. Remains to be seen if we need to work on this further.
  5. Saving loadouts will come with (3).

Thanks for your feedback!