Ready or Not

Ready or Not Dev Tracker




13 Jan

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Originally posted by FORCExRECON

Can we see our torso though or just legs when you look down? If I can look down and see my vest and everything, I will open mouth kiss the devs.

Won't be able to right now but i would love for that to exist in the future. Can we settle for a light forehead smooch instead?

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Originally posted by manboysteve

I really hope they also remove the mandatory 20 seconds of waiting time before a mission. It is especially bothersome in singleplayer! As well as in missions that lend themselves to frequent restarts (Hostage, Active Shooter).

Pls Void!

It's unfortunately required right now to allow the game to perform setup in the background. But we're working on improving it, hopefully gonna knock it down to ten seconds soon enough.


12 Jan

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Originally posted by Stibawub

Hey I just wanted to ask, do y’all have any plans to add steam workshop? I think community made maps and other content would add a ludicrous amount of replayability, just as it has for many similar games, and it could take the pressure of map making off of y’all as you could officially add the really good community maps like they do in killing floor 2.

It's my number 1 ambition for RoN outside of the gameplay.

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Phasmophobia collaboration when


10 Jan

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Originally posted by Tulired

Perfectionism is a blessing and a curse. It makes sometimes better outcome to just settle on good enough. In VOIDs case i have no idea of the reason, but i hope it's just not perfection seeking, which is probably not the case solely.

There was this scultor and painter in my country, highly renowned, that destroyed all his work if someone didn't come and take them away in time as he was so perfectionist, so he started to destroy them in couple days time of making them.

Problem was due to AI navigation and the requirement for these animations to drive the movement speed and location separately. As such you'd have AI walking into walls and off the navmesh, or running too fast/slow which meant we couldn't calculate the final location accurately. So it was too expensive to run with lots of AI, it needed a lot more data, was harder to achieve realistic navigation, and it was less precise. When we went back to a legacy system it became easy to work on the gameplay loop, because we weren't battling our anim system at the same time. :)

It works and would still work for a player using a controller in third person. But that's just not our game unfortunately.

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There's an option in the settings to change the weapon reload type. :)

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We have a "pick up" animation set that could be used for this. I'll talk to the guys.

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Originally posted by RychValle

Most likely a Spanish / Portuguese person, here we say IA as Inteligência Artificial. Sometimes it just slips out

This sounds way cooler

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Just as a note its possible you shot him and he moved (or he was in the doorway on the right)! I would've loved to have seen a perspective from the AI on this one

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Originally posted by UnironicFemboyLover

This is arguably one of the best early access titles I have ever played. Best of luck to the devs.

That's very nice of you, thank you!

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Originally posted by Captain-Fubar

They have a live feed to the team's headcams so they know exactly when to start ripping on their instruments

I'm really incentivized to make a band room in the HQ with monitors everywhere now..

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Originally posted by RhasaTheSunderer

Don't worry I saw in the roadmap that is on their top priority list

The projector is Public Enemy #1


08 Jan

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Definitely gonna happen. Thanks for your post!


07 Jan


06 Jan

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Originally posted by boshnider123

Thanks! I figured they’d be on vacation or taking some time off for the holidays. I was mainly curious if this was a form of communication with the devs, or if they mainly stuck to discord, email, etc.

I'm active on the Supporter Discord, Modding Discord, and here :)