Stellaris

Stellaris Dev Tracker




15 Jan

Comment
    Uncia on Support Forums - Thread - Direct
Hi, QA weighing in as well!

I definitely know the issue you are talking about - it's one that we've known about and struggling with (and have partially fixed in waves), especially since as you say it gets very disruptive. In testing, we've now been fortunate enough to not see it in a long time (because even when it was fixed not to disrupt the shipyards, having "-1" ships queued in the fleet manager meant that those slots didn't reinforce, which meant you needed to constantly disband and reform fleets, etc.

Do you have any saves or regular occurrences of this happening in Necroids? I _think_ this may have been found and resolved in versions-as-of-yet-unreleased version but if you have a setup where this happens regularly for you then we can run that through the paces on both the current live build and some of the work-in-progress ones.  
Comment
    AndrewT on Support Forums - Thread - Direct
I can't explain how you get this in 80% of your games; while you are obviously not the only one seeing it, if it was that prevalent the game would be more or less unplayable by everyone! And we know it is not.

Anyway I'll see if I can get dev attention on this back here, as my attempt above was obviously not successful, perhaps due to the winter break.  

12 Jan

Comment
    pdx_struby on Support Forums - Thread - Direct
unixfg said: I've verified that "unanimous" is ignored and that I wasn't just missing a dialog. I have a save to share if the above doesn't reproduce the issue.
Yes, please can you share your save as well  

11 Jan

Comment
    AndrewT on Support Forums - Thread - Direct
What launcher version do you see? Current is 2020.16

If that is okay, Please try the following:

- unsubscribe from all mods
- delete the folder Documents/paradox/Stellaris/mod/
- delete the file Documents/paradox/Stellaris/mods_registry.json
- delete the file Documents/paradox/Stellaris/launcher-v2.sqlite
- subscribe to a few mods
- run the game up and see if those mods are now available to you.

I hope that does it for you!  

10 Jan

Comment
    AndrewT on Support Forums - Thread - Direct
stellaris_beta ought to be identical to the current Steam version, except for using Paradox MP instead of Steam.  
Comment
    AndrewT on Support Forums - Thread - Direct
Since you are not on Steam you use a version of this game that uses Paradox MP services, not Steam's . Your friend on Steam by default uses Steam's MP services, but if they opt into stellaris_beta they will then be in the Paradox MP universe and you'll be able to play each other.  

09 Jan

Comment
    AndrewT on Support Forums - Thread - Direct
Your friend will have to opt into the stellaris_beta version, in the Steam Betas tab for this game. That uses Paradox MP services instead of Steam's.  
Comment
    AndrewT on Support Forums - Thread - Direct
What if you both opt into the stellaris_beta version, in the Steam Betas tab for this game? That uses Paradox MP services instead of Steam's.  

07 Jan

Comment
    AndrewT on Support Forums - Thread - Direct
In the game launcher please set Display mode to Borderless.

IF that doesn't help, Install ALL these Microsoft modules:

Download Microsoft Visual C++ 2010 SP1 Redistributable Package (x86) from Official Microsoft Download Center

... Read more
Comment
    AndrewT on Support Forums - Thread - Direct
The launcher CAN preserve mod load order, but I believe that is implemented in some games and not others, according to the wishes of the developers of each game.

Anyway you do have a mod issue if you can play MP together unmodded. Try both enabling just one mod, test, enable another, test - you should be able to pin down which one is the problem that way.  
Comment
    pdx_struby on Support Forums - Thread - Direct
Thanks for the report. We've logged this issue and will look into it  
Comment
    pdx_struby on Support Forums - Thread - Direct
Hi, thanks for the report. This issue is being looked at  
Comment
    pdx_struby on Support Forums - Thread - Direct
Thanks for the report. Glad you were able to resolve the issue  
Comment
    pdx_struby on Support Forums - Thread - Direct
Thanks for the report. We're having a look at this issue  
Comment
    pdx_struby on Support Forums - Thread - Direct
Hi, thank you for the report. The tooltip for the Festival of Worlds buff says, "Festival of Worlds modifier added for 60 months" and 60 months is 5 years.  
Comment
    pdx_struby on Support Forums - Thread - Direct
Thanks for the report. This issue is being looked at  
Comment
    pdx_struby on Support Forums - Thread - Direct
Thanks for the report, but as mentioned above the food is for the Tree of Life. The cost in the colony ship is for the sapling, and the trees themselves have a food upkeep.  
Comment
    AndrewT on Support Forums - Thread - Direct
FYI DLCs do not affect checksums at all. But any mods in use must be identical of course, even their load order may need to be the same.  

06 Jan

Comment
    AndrewT on Support Forums - Thread - Direct
Melendor said: Hi , I have the same problem here but I have Windows 10.
Should I do the same?
Can't do any harm, if it doesn't help best to start your own thread in case it's not actually the same problem.  
Comment
    AndrewT on Support Forums - Thread - Direct
The process I gave above will not affect your other games, as it does not delete the SteamApps folder.