Hi, QA weighing in as well!
I definitely know the issue you are talking about - it's one that we've known about and struggling with (and have partially fixed in waves), especially since as you say it gets very disruptive. In testing, we've now been fortunate enough to not see it in a long time (because even when it was fixed not to disrupt the shipyards, having "-1" ships queued in the fleet manager meant that those slots didn't reinforce, which meant you needed to constantly disband and reform fleets, etc.
Do you have any saves or regular occurrences of this happening in Necroids? I _think_ this may have been found and resolved in versions-as-of-yet-unreleased version but if you have a setup where this happens regularly for you then we can run that through the paces on both the current live build and some of the work-in-progress ones.
I definitely know the issue you are talking about - it's one that we've known about and struggling with (and have partially fixed in waves), especially since as you say it gets very disruptive. In testing, we've now been fortunate enough to not see it in a long time (because even when it was fixed not to disrupt the shipyards, having "-1" ships queued in the fleet manager meant that those slots didn't reinforce, which meant you needed to constantly disband and reform fleets, etc.
Do you have any saves or regular occurrences of this happening in Necroids? I _think_ this may have been found and resolved in versions-as-of-yet-unreleased version but if you have a setup where this happens regularly for you then we can run that through the paces on both the current live build and some of the work-in-progress ones.