Star Wars: Galaxy of Heroes

Star Wars: Galaxy of Heroes Dev Tracker




19 Apr

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Dang. I wanted one.

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Originally posted by doctorowlsound

If you're refunding gear for sass, why not just reset her gear for everyone? Then we can decide to use her or not. I had her G12+2 since traya, and had been using her in my dr squad until malak hit. Now she's pretty useless except for a b or c level sith team.

That's a tougher ask. How do we quantify how useful/valuable she was back then and across time? I don't ask that as a rhetorical question, but rather something we struggle through all the time. With the release of DR we communicated that she had synergy with DR, so that's a pretty clear point in time where we influenced investment. Characters have a fluid, not static utility across time; i.e., they rise to prominence, are replaced with other characters, get reworked and/or find synergy with newer characters in a cycle. In the same way that we're going back and reworking older GR characters to bring them back.

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Originally posted by Zeitfallen

Really appreciate the well thought out post from the game makers.

Invest in QA! Its expensive, but it will save you money long term.

Thanks /u/Zeitfallen ! We do have an incredibly hard working and dedicated QA and Design staff who do their best. The more characters we add, the more Herculean the task, so we're thinking through other approaches - possibly a Public Test Server or other options.

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Originally posted by Grimsblood

Our intention is that Jedi Knight Anakin should not outperform Darth Malak

I welcome this little bit of communication (speaking at the post as a whole). However, this line right here is incredibly concerning. You (CG/EA) have now set a precedent of nerfing and monitoring ANY older character than the one you currently have released in an attempt to make the released character the most powerful. As a result, there may be 170 characters in game. However, a team of 5 are all that will be needed/required at any given point in the future. All previous investments will be nullified. This game is no longer a resource management game, or a collection game. I (the player) will not be able to compete in any area unless I have the current character. You (CG/EA) have decided that the almighty dollar is your focus vs making a product. Remember back in the days when there were no updates? Back when games were what you paid for t...

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/u/Grimsblood, there is sooooo much to say on this topic and perhaps we'll address it further in an upcoming post or dev Q&A. I had this conversation many, many times with players at Celebration, and I think the crux of the argument centers on whether it's "any" or "every" area of the game. Let's get into that further in the dev Q&A.

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Originally posted by Devolutionator

Looks like Carrie found a nice comfortable rock to hide under.

Hey, it's my turn with the laptop!

Edit: My first silver! Thank you so much! And thank you to Caley for sacrificing himself to make this joke possible.

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Originally posted by eviltrain

makes sense to me. with so many toons, we are already at the point of having reached "winning the lottery" level of possible interactions. Some math nerd needs to do a little factorial calculations (i forgot how) to indicate all possible permutations of 5 characters of 170 fighting it out with 5/170 characters and tell us that it's reach the billions of possibilities or something.

CG probably already long reached the point of beta testing that number of interations to be completely cost prohibitive. a beta server is probably inevitable in my opinion.

While there's an argument to be made that not all combinations are viable, I think it's like 1.115B. Still, not an excuse.

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Originally posted by ChorzoGhost

Is my gear on assassin being reset and I’m getting my gear back ? Or am I keeping my g12 sass and just getting the gear spent back? Other then that good changes very clear communication ty cg.

Some version of the former, details to follow. Just subscribed the other day. Thanks for being part of the community,.

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Originally posted by _Spock__

Why is it only applied to those with Darth Revan? For example, I started gearing sass as prep for when DR comes back again. I’m sure a lot of other people did the same as well

That's a fair question /u/_Spock__. We'd originally started at only people who had Darth Malak and invested in SA after the Malak announcement, but eventually increased the scope to those who had DR. No promises, but let us think about that.

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Originally posted by theberrage

”With over 170 characters and 40 ships, Star Wars: Galaxy of Heroes has an incredible breadth of character interactions. While that makes for an interesting game, and despite thousands of man-hours of testing per release, it also presents a very difficult challenge in terms of not introducing interactions that create unintended (and potentially game-breaking) consequences - especially as new characters interact with characters that were built over 3 years ago.

It’s not news that after the characters are in the wild and players have had a chance to plug and play with them, that we’ve seen issues in their interactions, increasingly so over the past few releases. That’s not something that we’re proud of - and it’s not a sustainable pattern.

The reality is, as we had the opportunity to discuss with many of you at Celebration, that within the first hour of a character going live the community has eclipsed the total number of hours that we’ve been able to test - and many ...

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Please note I removed a Sith Marauder reference from the last paragraph from an earlier edit.

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With over 170 characters and 40 ships, Star Wars: Galaxy of Heroes has an incredible breadth of character interactions. While that makes for an interesting game, and despite thousands of man-hours of testing per release, it also presents a very difficult challenge in terms of not introducing interactions that create unintended (and potentially game-breaking) consequences - especially as new characters interact with characters that were built over 3 years ago.

It’s not news that after the characters are in the wild and players have had a chance to plug and play with them, that we’ve seen issues in their interactions, increasingly so over the past few releases. That’s not something that we’re proud of - and it’s not a sustainable pattern.

The reality is, as we had the opportunity to discuss with many of you at Celebration, that within the first hour of a character going live the community has eclipsed the total number of hours that we’ve been able to test - and many... Read more

17 Apr

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Hi Holotable Heroes!

Here is all the new content you’ll find after today’s update, 4/17/19.

NEW CHARACTERS AND REWORKS

For more info on these units, check out the kit reveals and strategy guides below: Read more

16 Apr

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Hey Holotable Heroes,

In the next update we will be featuring touch-ups/reworked kits for General Kenobi, Jedi Knight Anakin, and Ahsoka Tano.
Check out the Kit Reveals below for more information: Read more
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    on News - Thread - Direct
It’s been brought to our attention that Hoth Rebel Soldier is in Phase 2 Platoons. This is unintentional and will be changed in future runs of the Rebel Assault Territory Battle. Unfortunately, we cannot change it for the currently active Territory Battle. We apologize for the inconvenience.
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Hi all,

We have flagged this as a bug now.


15 Apr

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On the forums, it’s @CG_ParkingInstructor (Michael), @CG_Prophet (Mike), @CG_SBCrumb who needs no introduction (/u/CG_SBCrumb), and @CG_RyDiggs (Ryan) plus Alex and Anthony who aren’t on the forums.

Thanks again for five days of incredible conversation and feedback!

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    on News - Thread - Direct
Hi Holotable Heroes,

In the next week we are making a change to Darth Malak’s ability, Gnawing Terror, so that it performs closer to what we initially intended:
UNIQUE 1:
FINAL ABILITY (ZETA) DESCRIPTION: Darth Malak Taunts for 1 turn whenever an enemy is inflicted with Shock or Fear. Sith enemies can't gain bonus Turn Meter (excludes Raid Bosses). At the end of each turn, enemies who inflicted Damage Over Time on Darth Malak or critically hit him this turn are inflicted with Fear for 1 turn, which can't be resisted or evaded.

*Please note, Darth Malak's bonus turn is not a turn meter gain, so he will continue to get this in mirror matches

Edited to include Final Ability description and clarification.
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    on News - Thread - Direct
Thank you to everyone who came out over the last few days and offered feedback, words of encouragement, and your endless enthusiasm for Star Wars and Galaxy of Heroes!

If you haven’t heard, Celebration 2020 will be in Anaheim, CA.

SsrsnDB.jpg
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Originally posted by SpyvsPsi

good to see Crumb enjoys the finer things in life, he know wut I mean. wink wink

At least I'll die happy

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Originally posted by papamurf812

I wish I had gotten a picture of you in/ on the MSE droid dragster. Seeing the pure bliss on your face as you rolled around was priceless. Also curious how you felt about the Mandalorian given you sharing my love for bounty hunters.

Rolling around the convention in style! I need to get the video of Mike taking off for the first time.

Besides the kowakian monkey lizard getting roast, I'm in to the Mandalorian peak we got. The western style seems like an interesting direction. Plus dat IG-88 shot...

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Originally posted by damien12g

Did crumb curl his hair?

My hair just naturally does that.