The Division 2

The Division 2 Dev Tracker




08 Apr

Comment
Hey Squirrelrabbit. This is the first I'm hearing of this but it sounds pretty serious. Any additional details, photos, or ideally videos of this occurring would be greatly appreciated if possible.
Comment
@SocialHandicap , I personally really wish we always mentioned the details about group size and exactly what missions/activities we're talking about in these discussions.

Everybody gets to say their piece though. Like I always try to say in these threads: we don't just pass one opinion on difficulty to the team. I try to send multiple ones with as many details as possible.
Comment
Hmm. Definitely an interesting mixed bag of feedback here. I appreciate the discussion, everyone. On a somewhat related note, what are you most excited to do once you reach end game?
Comment
Appreciate everyone in this thread offering genuine advice.

@jimsartor , solo balancing is certainly something we should keep a close eye on, but this isn't the first thread I've seen where people have mentioned that scaling making co-op harder in some instances.

The feedback is still most definitely welcome though. We want solo players to enjoy the experience as much as everyone else.
Comment
I remember when I was steamrolling through the game initially I decided to do a couple missions with pistol only, that might help shake things up.

On a more serious note, trying new builds or answering the call to help out your fellow players in need can definitely bring about some interesting ways to play.
How do you feel the game handles providing engaging and challenging content regularly, especially at endgame?
Comment
Originally Posted by strangetamer007
I fall asleep because I sometimes play for 30+ hours at a time.
Don't do this! D:

Take care of yourselves, Agents.

@Umgheist, I'm seeing some people saying the game is way too hard, and now you come on and say that it's so easy that it puts your friends to sleep. I don't know what to think anymore.
Comment
Hey everyone. One thing I've been really curious about with these gear sets is your thoughts on how they interact with the other build options. To elaborate, in the Division, in the end it was considered optimal - for any build archetype or specialty - to be running a Gear Set (with the exception (sometimes) being Hexotic). How do you feel about Gear Sets being their own type of special setup rather than being the bread and butter of every build? How do you feel Brand Sets have impacted the game experience, especially when considering the current Teal Gear Sets are so focused on particular things?
Comment
I appreciate the feedback here, everyone. It's interesting to see what people thought of the various strengths of The Division compared to The Division 2. At least with story, I will say I personally quite enjoy the little vignettes and anecdotes we wind around the city the most. For me, The Division has always been more about the event and aftermath on the population rather than my character.

What do you feel the characters and story from The Division had that The Division 2 is lacking? Charisma and immersion, perhaps, but those are more means rather than ends. What is The Division 2 missing, to you?
Comment
Originally Posted by SocialHandicap
American History or Lincoln Memorial.

Lincoln is longer (but not by a ton) but has more drops. AH is QUICK if you know what you're doing.
I feel like having the right setup can make or break the ease of Lincoln Memorial, especially that triple boss finale.
Comment
Sounds like it's time to do some science and determine the exact length of the container timer.
Comment
Thanks all for letting us know the builds that make the most sense to you at this time. I'll forward the feedback to the team!
Comment
I am loving those moody shots of the atmosphere, it's so scenic!

Just a gentle reminder to those of you posting screenshots of error messages or glitches/bugs, they should go in the Technical Forums as this is a thread for sharing your favourite shots from The Division 2 photo mode!
Comment
Originally Posted by hyper---sniper
Just done another couple of runs and still no xp bonus etc ?.. and no hard wired drop ????
Has the missing XP persisted even after a log out/log in?
Comment
Originally Posted by F.i.x.e.r
I am at tier 4 and GS 426 but Tidal Basin is still locked and the side mission to unlock it is not showing up on my map. Is there something more I have to do?
Just to double check, you have also done the Invaded Capitol Building mission, correct?
Comment
Originally Posted by Scottoest
They need to make the double tap a little less finicky when you want to drop more than one health... thing... at your feet. The first one generally is just fine for me, post-update - double tap, there it is. But it takes two to fully refill my armor, and a lot of the time my attempt to drop the second one with another double tap in rapid succession, results in me equipping the launcher. Never had this problem pre-update.
I call them charges or nuggets, personally. I will say though, the change has made it a lot easier to pop them off in rapid succession. There have been times where, while standing in enemy fire, I toss out all three nuggets and weath... Read more
Comment
We appreciate the feedback, we've had some reports of the spawn points of enemies so this has definitely been noted down!
Comment
I appreciate you guys all sharing your thoughts on the skill power overhaul. How do you feel skill builds will be impacted in end game play? Or in solo vs. group contexts?
Comment
Hey everyone. The Apparel Event Keys have a chance to drop from Proficiency Cache, it is not guaranteed. Though I personally wouldn't say it's an ultra rare occurrence.

Here is the link for the info thread regarding the event... Read more
Comment
The team is investigating this issue. Any additional details you can provide about the specific instances where the problem occurred are much appreciated.
Comment
One of the biggest player power spikes I've noticed is just having two people. The jump from one to two is so much bigger than two to three or three to four. Having one person with the Healing Chem Launcher who can partially focus on keeping both players topped off while then having 3 offensive skills between the two is a huge bonus.

I've run some missions without healing skills and they are definitely harder but still doable. Enemies drop armor kits relatively frequently, but you'll still want to make sure some gear talents are on your side for that one.

How do you guys feel having a third skill per player might impact the flow of combat? How might firefights and encounters be changed with that single addition?