The Division 2

The Division 2 Dev Tracker




06 Apr

Comment
    Ubi-RealDude on Forums - Thread - Direct
Originally Posted by Draxonfly
T4 here.
But what does the World Tier have to do with it? If you have the weapon, shouldnt we also get the ammo for it?
Just trying to see if it's an isolated issue or not. More information and details always help!
Comment
    UbiSc0ttie on Forums - Thread - Direct
I'm seeing in the thread that some people have not received cosmetic drops in a while.
Has this changed recently since the patch?

- Scottie
Comment
    Ubi-RealDude on Forums - Thread - Direct
Originally Posted by Rawrdamn
Can we have a real official comment here?

Player with GS 510 (all gear 500 and calibrated to 515) got 492-500 GS drop? Bug or Not?
The new cap for Gear Score is 500 with the Tidal Basin update. Generally speaking you will receive gear drops at slightly above, slightly below or equal to your current Gear Score, including outliers.
Imagine a bell curve with your current Gear Score as the peak of the bell.
As the OP's video talks about, being at a Gear Score doesn't mean that all gear will be at your Gear Score. It can go higher, equal, or lower. But at max Gear Score, gear cannot drop that is above max Gear Score. ... Read more
Comment
    Ubi-RealDude on Forums - Thread - Direct
Hey everyone, the team is aware of the concerns raised in this and similar threads. Any more info and details about when you noticed any weirdness is super helpful.
Things like World Tier (or level)
How many Apparel items you have
Play time
Etc.
Comment
    Ubi-RealDude on Forums - Thread - Direct
It sounds like another case of RNG being RNG. I can share some superstitious tricks that work for me but I know for sure it can be rough. I wish you the best of luck though.

Edit: That said, the different sets drop from Black Tusk enemies and activities, so it may help to diversify your draw pool as well. Just something to keep in mind.
Comment
    Ubi-RealDude on Forums - Thread - Direct
Hey everyone, the team is aware of the Specialization ammo scarcity. Please continue sharing the specific details of when you noticed any weirdness going on, which Specialization(s) it has been affecting, any outliers, etc. More info from a variety of instances always helps!

As a reminder for how to normally get Spec. Ammo:
Demolitionist - Explosion Kills
Survivalist - Status Affliction Kills
Sharpshooter - Headshot Kills
Comment
    Ubi-RealDude on Forums - Thread - Direct
I'm sorry to see you go and definitely understand your frustration. Any and all info about the details of the crashes you are experiencing to Ubisoft Support as well as system specs is always appreciated.
Comment
    Ubi-RealDude on Forums - Thread - Direct
Thank you for the feedback! How does not being able to farm for a handful of specific items impact your choice of activities in The Division 2? Does it feel like you're gated from certain content or encouraged to play other content? Or something more nuanced?
Comment
    Ubi-RealDude on Forums - Thread - Direct
After the update, how have your skill choices changed, if they have at all? Have you doubled down on your previous skills or did the mod changes encourage you to expand your repertoire? In either case, what are the skills?
Comment
    Ubi-RealDude on Forums - Thread - Direct
Originally Posted by AurioDK
In all groups I have played with thus far people die incredibly fast while baddies take a long time to kill, some are just huge bullet sponges. Tactics seem to evolve around moving a lot to random spots, preferably where an enemy isn´t able to flank you .... and then empty a lot of clips while avoiding explosives, ooh .. and revive the guy with the shotgun because he keeps getting killed.

While organized groups tend to fair a bit better I have yet to see anyone tank effectively, even those who try hard.

I don´t min/max, too old and too lazy to get all the stats right ... I just go with whatever the wind blows my way, if it´s fancy I put it on. I only have 3 talents I really like keep, the rest is mostly just random .. so no, I wil...
Read more
Comment
    Ubi-RealDude on Forums - Thread - Direct
Hey ksubs, the nerf was necessarily to the extended mags - it was a sweeping change to a lot of the weapon mod systems. Now there are plenty of mods with only positive traits available, as well as some mods with stronger positives, but slight negative trade offs. There's a mod now that is more in line with what you're looking for, adding +20 rounds with a -10% reload speed.
This change allows for optimization in certain aspects, but enables players to have generally improved weapons in all facets if they don't want to work around the negative traits.
Comment
    Ubi-RealDude on Forums - Thread - Direct
How do you guys feel the sets and set traits compare between The Division and The Division 2?
Comment
    UbiSc0ttie on Forums - Thread - Direct
Originally Posted by scarpant96
I just did a mission and had drops.

PS4 pro.
Which mission did you play and find specialization ammo drops?

- Scottie
Comment
    Ubi-RealDude on Forums - Thread - Direct
Originally Posted by Gelantious
Besides the project, how can we earn keys for that apparel event chest?
Already done the project.
Apparel Keys can be acquired in several ways:

Weekly Apparel Projects: three keys each
Chance to drop when reaching Field Proficiency upon each level after 30
Chance to drop when reaching Dark Zone Proficiency
Direct purchase with Premium Credits

... Read more
Comment
    UbiInsulin on Forums - Thread - Direct
I will pass the feedback on, thanks everyone. It may be worth noting that 20 extra round magazines do exist (Sturdy Extended mags).

05 Apr

Comment
    Ubi-RealDude on Forums - Thread - Direct
I've been seeing a lot of mixed feedback here and elsewhere about the skill power/mod changes... I'll be sure to keep my eye on this thread so please don't hesitate to come back with more info and field tests for your setups.

As for the patch notes, they're available here.
Comment
    Ubi-RealDude on Forums - Thread - Direct
Well done... Well done. But now it only begs the question: Which mask is your favorite?
Comment
    Ubi-RealDude on Forums - Thread - Direct
Weapon mods, especially having positive/negative trade offs, have been a point of contention since the beta. Now with a selection of mods that both offer high positives for low negatives or mid/low positive with no negatives, how might it impact the versatility and variety of weapon mod combinations? How do you feel it will allow you to make generally improved weapons vs. focusing on a single trait to optimize?
Personally, I'm willing to throw Accuracy to the wind in order to max out Stability, so getting range or crit damage mods in addition to capped Stability might be just what I'm looking for.
Comment
    Ubi-RealDude on Forums - Thread - Direct
Hey TG24915193, how did it compare in difficulty to some of the other world tiers as you got to them? How do you feel this content compares to other missions, invaded or otherwise?
Comment
    Ubi-RealDude on Forums - Thread - Direct
I've been seeing a ton of mixed feedback here and elsewhere about the patch. If you guys don't mind, could you please elaborate on some of the moments/activities that have been positively or negatively impacted by the patch? Ideally with how things were before the patch and how they are now with some of the changes? The more details and specifics I can gather about your thoughts and feelings the better. Thanks, everyone.