The Division 2

The Division 2 Dev Tracker




05 Apr

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Thanks for the various feedback here, everyone. How do you all feel about the changes to so many weapon mods, removing a lot of the negative attributes in favor of making mostly smaller bonuses? Or the alternative, big bonuses with still some negatives? How does it impact being able to make god-tier guns vs. specialized weapons vs. general improvements?
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How do you guys feel the exotics compare to the average weapons you find? How do they compare to Exotics from The Division? All I've really seen is how rough they are to get, not always how they perform.
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Since the Chem Launcher works a bit differently from other skills, do you find it helps or hinder using it to have slightly different controls? Not only for handling and ease of use, but also quick use? I know when I use Chem Launcher it's to drop a healing charge real quick.
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Appreciate all the feedback here, guys. Have you found that you're really trying for that Chatterbox or are you getting other exotics along the way? Have you found the Chatterbox worth all the effort of focusing on getting it?
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Originally Posted by Shango_Agi
It is gone. Quite literally. I had 8500 skill power and a nice chem launcher with a bad *** turret. Now, I have 2900 skill power and all of the skills are useless due to how hard the mods got nerfed. There is no way to build out a skill power build now. The only viable option in your game is chem heal, hive revive and a gun build.

Intended?

EDIT: So apparently the skills hit a lot harder now. I'll be 100% honest when I saw the changes I didn't even do tidal basin with my skill build. Maybe I jumped the gun here. I'll test it now and see what I can do with it.
I'm not sure when you made the edit but it sounds like things ar... Read more
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Hey guys, thanks for the feedback on this. I'll be sure to pass this along to the team. What World Tier are you all playing in when you notice this happening?
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A couple of questions that will help us investigate:

Does this (ammo not dropping at all) affect the Sharpshooter and Survivalist ammo?
Does ammo not drop for those two Specs even after extended play sessions (minimum 30 minutes)?

04 Apr

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I've seen multiple posts made regarding the OP. In your personal opinion, what made the DZ actually feel like a DarkZone? (Anyone feel free to answer this)

- Scottie
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    UbiAmper on Forums - Thread - Direct
Jumping in here to comment on the lack of a vector adjustment. Fredrik shared that the things currently making the vector strong (mods, crit damage, etc) are being adjusted. Again, this isn't a dedicated balancing patch but rather a first look at how things are going, and we're going to continue to monitor balance moving forward into WT5.
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Originally Posted by Vesperrr
do the team already manage to add anti aliasing option? if not there is any estimated time of arrival for this option? or you just don't care about people who want to play your game but don't want to get dizziness from TAA blur...
Motion blur and dizziness can get to me too sometimes while playing games.
In addition to reading every post you guys share with us, we have made note of what has been shared in the thread.

- Scottie
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We understand that you may be frustrated, but please be aware that conversations on the forums should be put forward in a more constructive manner.

Closing thread.

- Scottie

03 Apr

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Originally Posted by Lester_78
Many thanks NLxAROSA and Dragonmaster083 for the advice. It seems I was pressing the wrong button to activate the new signature weapon lol. Yes, I do feel extremely stupid .
Haha you're not stupid.
I'm glad the community was able to help you answer your questions.

- Scottie
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The talk of a PvE DZ is by no means new, and currently by way of the Requesting Backup feature, the moments of another Agent swooping in for a clutch save can - and do - still occur. While simultaneously allowing for people to opt in or out as they choose. With an additional World Tier and new content just few days away - the harder content you're looking for is just around the corner.

What do you feel the base game outside of the Dark Zones is lacking that only a public PvE instance provides? What parts of the DZ make it feel separated from what you're looking for? How might repurposing the DZs impact those who do commonly use them as they exist currently?
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Just a reminder everyone that while the discussions here can get heated, the forums is a place for conversation and sharing ideas; not mockery, insults, or flaming. Let's keep this thread on the up and up, please, it's a very interesting read.
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How difficult do you feel the most challenging content in the game should be? What might the benchmark be for what is currently the hardest difficulty? Do you feel it is fair if a game strong arms you into adapting aspects of your playstyle to fit the design of the game?
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Interesting conversation here, everyone. Are there skills themselves that you feel could make a bigger impact than they do? How did you end up using the skill layout that you use now?
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Originally Posted by BADA_187
So with other words, you guys only know Extreme Buff or Extreme Nerf? never heard of balancing? there is something off here and you know it.. unless.. you have not played the game..
Sorry for the confusion, perhaps a slight change in the phrasing will help clear things up.

How might the difficulty of the game be improved for players by means other than solely tweaking some numbers as was done throughout the beta stages?
I'm probing for thoughts and feelings from players besides just a "nerf" or "buff." Difficulty has a capacity to be far more dynamic than just numbers.
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Originally Posted by Sangersss
Gottta say, I like being able to direct the target of my turret. I use it to rush NPCs, I charge at them to shoot them out of cover. As I approach, the RB button indicator appears, so I can mark them. When they pop out of cover, my turret does additional damage. It's like having an extra team mate.
Couldn't agree more!

Originally Posted by Dwayne-Camacho
I'm not sure anybody would be crazy enough to suggest nerfing skill. There seems to be a maj...
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Originally Posted by PezZilla
I think they can maybe add inline skates or even them heelys shoes with a 8 second activate time and 5 min cool down.
Just my 2 cents.
While I don't necessarily disagree about the feasibility of that... how might it impact the overall tone and feel of the game and environment?
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Hey guys, looks like this was supposed to be in the Division 2 forums. I'm moving it for better visibility.

- Scottie