The Division 2

The Division 2 Dev Tracker




01 Apr

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I appreciate the mixed bag of feedback here, everyone. Keep up the discussion!
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Thank you for organizing this as a multi-choice poll. Made for some interesting results. We're continuing to send feedback of all kinds about the difficulty to the team, btw.
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I appreciate the discussion and feedback here, everyone.

Besides people, as you've mentioned, what do you feel the DZ might be lacking?
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I stick with the Sniper myself. How do you guys feel the different skills/traits from the Specializations stack up against each other?
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Agents,

We are performing a quick server restart at 3 PM CET to address some ongoing server crashes. Expected downtime is 30 minutes.

Thanks for your patience, agents!
/ Johan
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Thanks for the feedback, everyone. Without necessarily having a limitless stash, how much space would you guess is enough for you personally? How might there be a benefit to having a somewhat limited stash capacity?
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For the OP, I answer it whenever I'm not already 50% through a mission.

I appreciate the various feedback and stories here, everyone.

In addition to the OP's question... What do you feel is the strongest part of matchmaking? How does it feel to give that help or to receive that help, lack of additional reward notwithstanding?
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The Specialization weapon ammo resets to 0 upon logging back in or joining/leaving another game. I generally end up using it shortly after getting it, so I find it interesting that you are trying to collect or farm it, as you said.

Out of curiosity, when do you each use your Specialization weapons? What kind of situation do you feel best calls for it? How do you feel when using it in general?
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Clicked for the title, stayed for the guide, and lingered for the typeface. Very nicely done, and thank you for sharing!
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Thanks all for the feedback! I'll make sure to forward it.

31 Mar

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So it goes with RNG. Best of luck to you... hope you each and all get that special drop(s) you're looking for!
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But what's the top sidearm DPS? That's where it really counts.
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I appreciate the back and forth discussion here. As a quick question to the OP, what about the SMGs feels too strong? What part about them do you feel should be nerfed? How might it be something other than a numbers issue?
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Hey Troll_Farmer, was this happening with a specific Control Point or several throughout the map?
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Interesting mix of feedback here. How do you feel the living world should interact with more static missions, if at all? Should missions as well always been the same thing or do you feel that variety, big and small adds to the experience?
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I appreciate the feedback here everyone.

Just for my own curiosity, which Dark Zone has drawn the most of your attention?
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I must have missed this thread when it first got created but this has been absolutely enthralling to read through. I'll be sure to keep my eye out for some of what's been predicted here...
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Really loving all the advice here, everyone. Keep it up. khornelord, if I may add something, if you've played other 3rd person cover based shooters in the past, keep those in mind as you try to adapt to The Division 2. It is, in many ways, quite different from a many 3PCBSs that people have commonly played. You may have some muscle memory tactics or ingrained behaviors that may work against you in this game.

Just something to keep in mind as you progress! Best of luck!
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Interesting feedback here, thank you everyone.

30 Mar

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Closing this thread as the original post is pretty clearly meant to provoke responses from other forum users who don't share this viewpoint.

Remember everyone: there's a lot of different content in TD2. It can be played solo or in groups of varying size. People don't always have the same builds when they're playing this content.

Difficulty is going to be highly subjective, so please don't flame each other over it.