The Division 2

The Division 2 Dev Tracker




03 Apr

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Originally Posted by Zefa1979
Are you only looking for group feedback?
Because I have cleared all of the heroic bounties alone and I can say that it is extremely boring bullet sponges.
Nothing in that content feels challenging or heroic just boring, one simple turn in the lever should make that much more enjoyable, reduce the health and armor of the NPC's increase the damage output and mix them better, meaning, more medics that actually heal instead of charging me, shield users that protect the bosses instead of running around as nothing can hurt them, make good use of the elite class don't overuse them or we will be dependent on " damage to elites" too much.
The game is extremely focused on bullet sponge enemies, the red stats on gear beat anything else by 10 to 1,...
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Originally Posted by Natfrog
If you did this for PvP then you must do it for the hardest difficulty in PvE. If you start doing this and force PvE players back into the dark zones your game is going to bleed fans just as Div 1 did. PvE is where MOST of your player base is. Pvp was such a balancing mess in Div 1 you forgot about your PvE players and most jumped ship... ...This completely ruined PvE for the majority of fans as well. If you force players back into PvP who DO NOT WANT TO BE THERE then you will surely fail yet again to appease a select few players that want to do nothing but gank other players.
Would you think my previous statement more reasonable if it was, instead:
... Read more
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Been loving the F2000 and Military Mk17, myself. Sometimes I'll change out the F2000 for a Marksman rifle but being in the Sharpshooter tree, the Mk17 is my bread and butter.
Have there been any weapons that you have picked up, fired once, and instantly knew you weren't a fan?
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Wow. There are some really cool and well thought out ideas in here. Very nice.

I'm really curious to hear about some of the other aspects of these Specializations, though. A lot of you mentioned just weapons or the primary focus of it. (Others went into more detail which is awesome) What about things like the bonus attachment, passive bonuses, or additional mods not related to the weapon? Like the Healing Seeker or Recon Drone.

Most importantly, what role are your proposed Specializations fulfilling with their skill set?
Keep up the great discussion everyone!
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How might some of your proposed changes impact the overall tone and feel of the Dark Zone? As the area in limbo between pure PvE and pure PvP, are your changes fair to the varied player base that ventures into the DZ? As a side note, what do you feel the DZ provides that the organic world does not?

02 Apr

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Originally Posted by Ram3e
Leave things be, please. Catering to minorities is what ruined most popular(what used to be at least) games.
Everything is fine as is.
I did mention that there are a variety of opinions about this! We're definitely not blind to the people saying we should keep it as-is. I personally think that the exact type of content, whether you're solo, and level scaling (especially before the fix went live) have an impact what people think about this.
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Might the same result the OP is looking for be accomplished by making no change to Normalized DZ gear drops and adding the '+10 Gear Score' to gear found within the Occupied DZ?
How do you all feel about marginally stronger gear being among some of the - arguably - most varied and difficult content the game has to offer; other players?
How should the DZ be incentivized for all players?

Edited for typo.
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Hey all, please open a ticket with https://support.ubi.com if you have video footage of suspicious behavior in the game. Our forum actually has rules against "naming and shaming," so publicly sharing videos of suspected cheating here is generally not allowed.

If you, for example, know an exploit that you'd like to share with the team: I highly recommend PMing a Ubi Community person with an unlisted Youtube video. Showing cheating methods in a public thread is also a no-go as this simply spreads a way to cheat, but we're happy to report any exploits to t... Read more
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I've talked with some players who have made monstrous builds using bonus damage on Pulsed enemies, so I wouldn't be so quick to write off some of the more niche ones. But I can definitely see where you're coming from. As Birdman alluded to, how do you guys feel some of the skills can be improve and raise all ships rather than bringing low some of the more potent ones?

Side note: how might it feel to have some of the strongest and highest potential skills be the ones with the manual targeting systems?
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Really interesting a varied discussion here, everyone. I appreciate reading through the different points you've all brought up, as well as the message of the OP.
I'll be sure to make a note of the feedback I've seen here.

If I may pose a question for some of you:
What one thing do you feel The Division 2 i strongest on, and in turn, what do you feel it is weakest on?
One thing each, if you can. What in each category are you the most invested in?
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How do you feel the Dark Zone should invite more players into it? What kind of additional perks or traits do you feel the DZ should provide?
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Thanks all for raising these concerns. I'll make sure to send this thread along.
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Originally Posted by Jdub959
I agree with this. The AI is fantastic! The problem I see is the relatively weak Armor/ Health that players have, and the lack of viable skills to provide consistent crowd control. Leave the AI as it is and adjust the armor and health of players. Skills are in a terrible place. The ones that work are underwhelming compared to a Gun DPS build, and compared to skills in the first game. I don't know how they can fix skills, and the minor changes to Mod requirements isn't going to do it.
Which are the skills you feel need to do more? How has the variety of skills - or lack thereof - shaped your playstyle?
For example, I use the Healing Chem Launche... Read more
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Originally Posted by NORTHBOERN1
You hopefully get arrows together for the end then use it on heavys ot the robots. I just switched to the launcher to get it to max damage, i have a feeling its going to be mandatory for raids like in Destiny. They need to stop erasing it if you collect it. It is like farming ammo for missions. Funny you havent had to or that you dont save it for when you need it, i bet if you asked 99.9999 percent of players theyd say the same thing we do when trying to play the game.
I guess I'm confused what you're saving it for? Elites show up relatively frequently and you can typically reach full ammo by the end of a mission if you choose to not use it. If I re... Read more
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What do all feel the DZ might be able to do to incentivize more players in? Without making already existing content exclusive, how might more people be enticed to trying out the Dark Zone? Either for PvE or PvP?
Additionally, what do you feel that the organized PvP mode, Conflict, is lacking to make it a fulfilling replacement for the DZ?
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Hey guys! Thanks for the report. Please note that this is a reported issue the TD2 team is looking into. Can you guys clarify if you happened to have that Stronghold bug?
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Yea some of the currently hardest contentcan really give you a run for your money. Level 4 CPs, Bounties, and missions can be tough for sure. When fighting a Heroic bounty as a team of 4, how difficult do you feel it should be? How much time do you feel it should take a group geared up as yours is?
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Definitely a cool idea! What might this add to the experience of The Division 2? A cool hangout for sure, but what ties it together with the rest of the game to better the whole?
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The Normalization of gear still allows for you to focus your build on specific strengths, it's not necessarily an end-all-be-all equalizer. I'm sorry to see you go in any event, though. What do you feel, besides the players you mentioned, is the DZ lacking? Occupied or otherwise.

01 Apr

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I think the main thrust of OP's post is that open world difficulty can be a little bit much at times. We're continuing to forward feedback on the difficulty to the dev team, although we're seeing lots of different takes on the subject.