The Division 2

The Division 2 Dev Tracker




16 Jul

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If I may pull back the curtain a bit (and hopefully this doesn't come across as a one man pity party because it's not...) the feedback on the forums can be mixed - it can also be loud and uniform - but for many of the day to day topics it is incredibly mixed. Difficulty, Enemy Behavior, Weapon Balance, Specializations, even things like Gear and Exotics (how/where they drop, not necessarily the overall quality) are all topics that over time and within the same thread you can often find countering or even flatly contradictory feedback. For many things, going with an option many players like can leave just as many feeling bitter.

That said, there are times where we look at a preponderance of collective feedback and, through different iterations, make some changes that (to be seen) I think will be extremely positive. In this case, I'm talking about Skills and Skill Builds as they moved from live, to PTS Days 1 & 2, to the rest of the PTS.

Writin... Read more
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Originally Posted by Visualsun
Too much emotion driving these threads. Too little logic save for a select few.

You can TLDR every loot thread into "More god rolls for less amount of time spent". Increasing the numerator and decreasing the denominator.
Perhaps. But examining how individual players interact with the system is just as important as the system itself.

Thanks for putting this thread up, it's been very helpful for consolidating a lot on this topic.
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Which minigun(s) has this happened with (location-wise), does the issue persist across character and game-restarts?
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Originally Posted by Thumper-NB2019
We tried doing the Air & Space Museum this morning and we could not get it to start. The screen to start, select difficulty and MM would not appear. A number of us tried in our own sessions, grouped and ungrouped and nothing. Has anyone else had this happen? We are on PS4.
Does this persist even after rebooting the game and fast travelling to the mission site?
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Originally Posted by eskimosound
HAL from 2001 A Space Odyssey...Dave, Russians Near By Dave...
I can't be the only one who would want an unintelligible Scottish man yelling at me where to go, right?

I typically run into ISAC navigation issues with ledges or some of the more vertical sections... not usually when maneuvering through the streets. Like AgentSyn showed us through the screenshot, what are some of the most ridiculous directions ISAC has sent to you?
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Originally Posted by RichardOshea
As with any change we need to dore more than just look at the theory behind it; we need to see how it translates into the game via the players.
I couldn't agree more. I'm very curious to see how it all plays out in PvE and PvP.
Keep in mind things tested on the PTS may not go live 100% unaltered from how they were on the PTS.
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Thread closed for toxicity and trolling.
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Greetings Agents,

The servers will shut down for maintenance on Thursday, July 11th at 09:30 AM CEST / 03:30 AM EDT / 12:30 AM PDT.
Estimated downtime is approximately 2 hours.

Please follow this thread for any updates as the maintenance progresses.

Thank you,
The Division 2 Team
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Hey everyone. This thread is getting increasingly toxic and needlessly aggressive, despite being an important conversation. Please reign it in or it will be closed.
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Originally Posted by jmart83
You definitely need more stability. Your output is fine which I'm sure you can tell at the range, but you miss a lot. I recommend a yaahl mask, preferably with dialed in on it. You'll land WAY more shots.
I can't be the only one who maxes stability and 2nd focuses accuracy on most weapons, right? ...Right?

15 Jul

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I'm not sure myself, but I'll see what I can find out.
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Originally Posted by Medicles
You kill a guy, then you get a timed buff. You can see the buff below the small ingame window, where your armor, health and ammo is shown.

It procs for the max armor you have. Bonus armor doesnt count. But yeah, increasing your armor through attributes, brand sets and mods does eventually lets you hit harder with UF.

The 2% are weapon damage, which count only for weapons.
Succinct, thorough, informative. Thanks for the solid answer.
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Been seeing an influx of requests like this... I appreciate the feedback, for sure.

What of the current content do you find the most entertaining in general?
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Originally Posted by pivamornfis
Like a topic. I want to ask Devs if you are planning to share any info how we will obtain a new exotic gloves?
Acquisition is still to be announced. Not much longer til TU5 though.

How do you think the gloves will compare to the holster?
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Thank you for the additional report of this. Is it happening with other similarly scoped marksman rifles as well?
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There are some likely changes that will come to PvP with TU5 - both in a large scale such as an overall lowering of TTK, and more specific like some PvP exploits. That's not to say things will be perfected... in games this large and complex there can be things that crop up as unexpectedly potent, but we will continue to hone balance and the PvP experience as we move forward.
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Originally Posted by FunkAyFOO
If you normally play in a group, you can be the specialist to take down the elites; otherwise, it's a balance because you have to deal with all types of enemies. You can also try for alternate sets and loadouts, one for high DTE and other for balanced.
Depending on the weapons that the different squad members are running, this even sounds like a cool delegation. Nemesis backline to handle Elites and a lighter-fare frontline for the reds and purples. Nifty.
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This has been an interesting conversation to follow. I appreciate the different types of feedback and suggestions, everyone.

What are the moments in the open world in particular that you have enjoyed the most?