The Division 2

The Division 2 Dev Tracker




24 Jun

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I appreciate the feedback here, everyone. Been seeing threads about shotguns & PvP pop up left and right recently, so thank you for the reports.
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Originally Posted by S44f
Have seen him yesterday - he was silently staring into wall.
I can relate.

Thanks for sharing the info everyone!
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Originally Posted by PointyMarmot
Who cares? I mean there's all kinds of stuff you can wear that some consider 'goofy', but it's all based on personal style. I like wearing masks that aren't common (whether its one I got from the Dark Hours event or a hunter mask that isn't super common). I'm thinking about going with the full old school hip hop look, just because it's so dumb.
Every once in a while I remember I have a jacket with the sleeves ripped off or something. I think the new dream is to assemble a 4 man squad that doubles as a punk/grunge band.
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The maintenance is now complete and Title Update 4 is available on all platforms.

See you on the streets of Washington D.C. agents!
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I'm not quite sure of the point you're trying to get at here...

If it's a jab at the real-world feasibility of running minutes or miles on end, then I have about 50 LMGs in my backpack that would like to have a word...
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Love your comics! Keep it up! :)

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Originally Posted by Medicles
How do i get the last blueprints, though? I have done all sidemissions, i have all the perks unlocked, i did all the goal projects, i dont get anymore from control points and now i dont get anymore from daily/weekly projects. As far as i know, those are the only activities i get blueprints from.
I can try to look into this and get back to you/this thread.
Additionally, for clarification, are you still seeing blueprints at Vendors as well?
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Originally Posted by StevieJ_UK1
There's a limited pool from all sources. I no longer get any from CPs or projects and am showing 30 missing.
Correct, the various sources of blueprints have a limited pool of possible drops to draw from. Once a pool has been drained and a source of blueprints exhausted, you can no longer acquire them from that source.
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Hey all,

For those of you experiencing stability issues, could you please reply to me with the following information:

  • Console: (Xbox One Original, S or X)

  • What error message(s) are you receiving?:

Thanks! / Johan

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Originally Posted by BEN2TAHITI
I would really like berserk to apply to all weapons and I'm pretty sure it will do allot for the build and weapon diversity in the game.
It would make more options, yes, but if one of those options is very clearly the best of them, then the other options don't really matter...
What might be potential downsides of allowing Berserk to be applied on all weapons?
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So the big question that always crosses my mind with this topic is when someone is building to be this tanky, what should happen to their damage output?
What do you feel makes sense as a balance/trade-off for someone playing within this archetype? (Especially with the variety of shields that exist in The Division 2?)
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If you encounter a player you suspect is cheating, please report them through Ubisoft Support with as much additional detail as you can, including screenshots and video if possible. From there we will proceed with an investigation and take the appropriate actions. Thank you!
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The different verbs used to describe the firearm SFX is so... fascinating. As someone with no experience on the matter, this seems like such a cool topic.
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I'll move it over where it belongs, don't worry.
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I know how you feel, OP. My best recommendation is - politely - advising them via voice chat or text chat to dial it back and move forward as a steady unit.

Or go nuclear and rush the front with them. Dealer's choice.
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A combination of personal preference, style and aesthetics, and trophy boasting I'd wager.

I personally like to keep my Agent's face covered, but I'm not too big a fan of the various Hunter masks. I use the Black Tusk face mask and a baseball hat instead.
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Originally Posted by DankMemesBlazer
what else got buffed in this patched that now I see more and more double barrels?
I hate this cheese
My first guess is a combination of Gunner Spec tanky passives, along with the liberation of passive weapon damage from Spec trees...

But I'll be honest, this is the first mention of a shotgun meta I've seen. What seems to be going on?
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Moving this over to The Division 2 forums!