The Division 2

The Division 2 Dev Tracker




15 Jun

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I see the tag suggestion, but not an actual suggestion that you'd like to forward for this particular situation?

So would it be an idea to have the frequency of the notifications turned down, or an option to turn off proximity notifications altogether?
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Does this persist even after restarting the game or completing a mission/stronghold?
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Originally Posted by Gulch69
ROFL paid employee... is that the new comeback when someone disagrees with you on a forum?
Yes, though I seem to have that leveled against me less than anyone else.

Originally Posted by zigMAGNA
[..]

I think having a more tactical approach will help you.
You have to really understand these NPC are programmed to do certain actions depending on how you and your team (if you are grouped) act towards them.
If you lean back and sta...
Read more
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Originally Posted by ABrokenGamer
Or at least that's how I read it anyway, sort of like the specialist outfits.
I imagine it is somewhat similar to that. Still, better a beatable bug than a broken bug.
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Please take a second to cool off the personal attacks and general toxicity in this thread. I don't want to close a discussion as large and important as this because of persistent flaming.
Treat each other respectfully, take the time to understand the opinions and viewpoints of others, and make the effort to respond in good faith. Thank you.
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Originally Posted by murphypf2011
Thanks for the replies and advice guys... Finally got one today. Just dropped on Roosevelt Island (invaded) from a random elite. Don’t even think I had a shot at him.
YES! congratulations, glad you got your hands on it!

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Originally Posted by EoT-Rampage
ugh I hate devs who use the no naming and shaming thing. Why not point out the people ruining the game YOU created. Never got that logic.

So you dont mind people dont get to experience the game in a way you intended??? Should we all become cheaters then?? SMH
Because we have channels meant explicitly for the purpose of identifying potential cheaters. The forums are not th... Read more

14 Jun

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I will say every run through off the Raid I've seen uses at least one True Patriot setup.

...One thing I want to try myself is a combo of TP with two Oxidizer squadmates or a Firestarter and Flame Turret setup...
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1. That's not really how Reporting a post works.

2. We read a lot of the threads here (admittedly not always all, as there's a lot of them with more coming in every hour (updated threads within the past day extend to page 5 of the forums)) and we make a point to read through those with high traffic or on topics we know are important to the community.

3. That said, we may not always leave a comment, but that doesn't mean we aren't seeing it and making a note of your feedback.

4. Please don't attempt to abuse or misuse forum tools.
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Goo-Goo-Man is correct. The forums are not the place for witch hunts, otherwise called naming and shaming. Posting a video or directing players to a video that directly tries to call out and identify a suspected cheater still constitutes as ... Read more
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Originally Posted by Spawnbold
the standard version is the game, excluding the exclusive assignments, so it is NOT the full game!
sure they are not necessary, neither are sidemissions but without them it would not be called full game...
There are no new artificial barriers on what can be played with the Free Weekend. It opens up the full standard edition of the game but doesn't lock any standard edition content preemptively. Any content that was already exclusive to certain editions is still going to be exclusive to those editions.
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Glad this all got sorted out. Thanks for sharing the solution, ABrokenGamer.
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That looks sweet! Impressive work.

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All Standard Edition activities are available to players who join in on The Division 2 Free Weekend. This includes dozens of hand-crafted missions, organic open world activities, three dangerous Dark Zones, and dedicated PVP modes in Conflict. You'll climb through a robust leveling experience, expanding narrative, and looter elements to find an evolving end-game experience waiting for you.

You can see more details ... Read more
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This is potentially related to the NPC section of the Known Issues.

Originally Posted by Ubi-Johan
Enemy NPC's Rushing Behaviour: We have received reports that non-rusher NPC's often rush the player when they should not, causing enemy groups to be very aggressive in combat encounters.
Status: This is a bug in the AI behaviour and we are looking into a fix.
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There was no maintenance, we had a small unscheduled one today however.
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At the moment we don't have a set date to announce, but we do have plenty of information on what's coming so check it out
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Please check our statement on the subject.