THANK YOU FOR THIS GOLD
Originally Posted by elkyriWhat a fun little phrase. I like this.
Only dead fish go with the flow.
This is how you give thought-provoking feedback. Awesome post /u/Frost_King907 <3
"Can we talk about the buff to the Tac 50?"
My eyes lit up and my penis moved a little bit when Hamish asked that.
Graphic. Very graphic.
Originally Posted by Syncope-83Couldn't agree more. Thank you for sharing a detail account of your experience with the OD set.
I could go on about various other aspects of it I'm enjoying but I'm trying to keep this short. I am looking forward to properly drilling in to it and doing a bit of min/max'ing So yeah... if, like me, gearsets have never really been a thing for you, give it a shot, I'm finding it to be a lot of fun. Hopefully you will too
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How exactly would anyone do that in your opinion? The shooting range was the only place where you could reliably test this issue but of course now you've claimed that the issue is exclusive to the shooting range - how convenient.
Your server performance and tick rate have been pretty awful since Division 1 and every veteran player can remember situations like this from both games.
We don't even know how many Hitpoints enemies have to properly test that in the open world, or are we supposed to count every single hit that's visible to our eyes?
Sorry but I call major bs. I lowkey expected that outcome because the only way to resolve this issue would be by investing into a better server infrastructure. And if The Division 1 has taught us anything, it's that this will never happen.
Pretty disappointing, I thought you're better than that.
Hey, thanks for reaching out. So once we fix the issue in the shooting range you should not see this occur anymore. The invisible wall element that is basically draining some of the shots will be fixed and the accuracy should be correctly displayed.
In terms of it happening outside of the shooting range: There are some tips that have been posted here, for example ODZ / DZ. I'd suggest that you can also see it on enemy Tank NPCs where you have a little more time to attack from distance.
If you think you can show us how we can replicate internally that proofs it's the tickrate or a server issue or something completely different, we're super happy to test it. But we've thrown testers at this and we obviously have a couple of more tools to track bullets hitting etc. We could not find one instance of this happening outside of the shooting range.
And lastly, while repeating myself: We did find a bug that is causing this in the shooting range. It's not like we're p...
Read moreDope! Love the pack on the back.
Can you please take a look at the True Patriot mask? It is still visually bugged and does not fit. The other masks got fixed
Hey! We're looking to fix all gear masks with TU4. These are not apparel so they got overlooked when we fixed the other masks.