The Division 2

The Division 2 Dev Tracker




05 Jun

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I'll be locking this thread since it offers no meaningful commentary on either the game or community other than just, "forum wars are fun to watch."

Please try to use the forums for constructive or interesting discussion instead of empty threads that clog up the actual discourse. Thank you.
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I'll be closing this thread since it has been a toxic flamewar almost since the very beginning. Please try to discuss the game while being respectful to your fellow forum members. Name calling, insults, belittling others, etc contribute nothing meaningful to the conversation and only serve to derail the thread. Also, just so it has been said, no, the Developers do not want to kill this game - nor are they trying to.

Thank you!

04 Jun

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Hey everyone,

A quick but welcomed update: the issue is now resolved, so feel free to jump into the PTS. Thanks for your patience on this!

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Originally posted by woowaa44

It wasnt massive who fixed the division 1, they tried multiple times and kept failing. The ubisoft team in the uk give us the update that made the game enjoyable, maybe its time to pass it over again

What? Haha

Edit. I should add since it's rude to just laugh. Massive did survival as one of the dlcs. 1.4 was done at massive. And the incursion dragons nest. All the studios work very closely together though and div 1 became what it is because every studio worked hard to get it there.

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Originally posted by Krovven

This isn't addressing it...this is a straight up idiotic nerf instead of fixing the problem. This doesn't even specifically state that it's just low level Generic mods. So does this mean the purple gs 480+ Generic mods with 4-5% weapon dmg I have will no longer go in High End/Gear Set pieces either?

The only way to get a little extra damage out of the pathetically designed gear sets was to use Generic System mods. So good job making them even worse. So I can no longer get 12% (3x 4%) extra Explosive dmg in Negotiators Dilemma which already puts out a pathetic amount of personal DPS and requires other Explosive builds in the group to make it even worth using. Just F'n wow.

Simple solution, bump existing low lvl Generic Protocol mods up to gs 490 and make them high end (so as not to tell everyone that farmed these mods they just wasted a shit ton of their time) and then have low lvl Generic mods drop as 0.5-2% weapon dmg, scaling up in level.

EDIT: ...

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I'd highly recommend that you submit your feedback on the Official PTS forum.

https://forums.ubi.com/forumdisplay.php/2104-The-Division-2-TU4-PTS

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Originally posted by ptr1ck

No sound fixes listed / planned?

What sound issues in particular are you experiencing? Lingering sound issues may be related to specific hardware/software combos that we haven't been able to test yet.

If you could provide the information below, we can investigate it further.

  • Headset/Speaker:

  • USB, 2.5mm or 3.5mm?

  • Installed drivers / Driver version

  • Installed manufacturer software

  • Any other sound related software installed on your PC?

Thanks! / Johan

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Originally posted by aemossy

err huh...?

Fixed an issue where players could stare into the void.

Hopefully this will also apply to me, while at work.

( โ—__โ—)

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Originally posted by JRockPSU

A specialization that revolves around firing guns? I donโ€™t know how Massive thinks this stuff up.

Pew pew.

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Originally posted by saiditlol

Year 1 Pass owners will automatically unlock the new Specialization and also have the opportunity to take on these challenges to earn unique cosmetic rewards.

Just double-checking. These cosmetic rewards are only available to Y1 Pass owners? Non-Y1 Pass owners won't get these cosmetics when we complete the challenges?

Correct. While the Specialization itself is available to unlock for all players, the associated cosmetics are exclusive to Year 1 Pass owners.

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Quick Update:

We're experiencing issues with the PTS right now and while you are able to download the PTS build, you will not be able to currently login. We will update you on progress.

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Originally posted by Ubi-Johan

We are working on some final details right now, it should become available soon.

I'll update this post as soon as it's live.

/ Johan

PTS is now live.

You can check patch notes, known issues and testing focuses on the Official PTS Forum.

https://forums.ubi.com/forumdisplay.php/2104-The-Division-2-TU4-PTS

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Hey! The dev team linked the thread to me and they are aware of this. A fix for it is not yet ready and will probably not make it into TU4 but we definitely want to fix it!

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We are working on some final details right now, it should become available soon.

I'll update this post as soon as it's live.

/ Johan

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Congratulations!
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For those of you not on Twitter, we communicate maintenance's on this dedicated sub-forum and on our official Discord. The community ... Read more
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Originally posted by gX-kiD

24 hrs later, no acknowledgement or confirmation at least?

Mr. Gansler, it takes 5 minutes max to reproduce this for a single player. Please don't spend days on the wording now just to make the bug sound less drastic and save face for Massive. Thank you.

Hey. Just in case the wording of my first post didn't make it clear: The development team is looking into what is causing this so they can fix it. We are aware of it and I didn't want to imply that we don't believe this is an issue. Apologies if that came across that way.

In terms of when this will be fixed, I can't give an update as finding the underlying cause and exactly understanding what is happening takes some time.

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Greetings Agents,

The servers will shut down for a scheduled maintenance Monday, June 3rd 09:30 AM CEST / 03:30 AM EDT / 00:30 AM PDT. Estimated downtime is approximately 3 hours.

We will be deploying Title Update 3.1 during this maintenance.

Patch notes:

  • Increased tutorial font size on the Mega Map.
  • Increased visibility on Collectibles and Caches in the Open World.
  • Fixed an issue where the "Loot" tutorial at the beginning of the game wouldn't appear.
  • Fixed an issue where the Field Proficiency toast would not include the gained rewards.
  • Fixed an issue where players could remain stuck in the Theater settlement after recruiting Inaya al-Khaliq.
  • Fixed an issue that could cause players to get stuck on the roof of the Grand Washington Hotel mission.
  • Fixed an issue where Hunter Mask and Ivory Keys would not drop, even if the player correctly solved the riddle and ...
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