The Division 2

The Division 2 Dev Tracker




18 Apr

Comment
Originally Posted by Mad-Cap
meh, both have strengths and weaknesses.
Based on your own gaming experience while playing, what do you feel are The Division 2's weaknesses?

- Scottie

17 Apr

Comment
What type of gear would you guys want to see coming from the DZ?

- Scottie
Post
    UbiAmper on Forums - Thread - Direct
Greetings Agents,

The servers will shut down for a scheduled maintenance Tuesday, April 16th at 09:30 AM CEST / 03:30 AM EDT / 12:30 AM PDT. Estimated downtime is approximately 3 hours.

We are deploying Patch 2.1 during this time.

Patch Notes:
  • Fixed an issue where enemy NPCs could get stuck in a T-pose when being killed out of view.
  • Fixed another issue with the Revive Hive not working properly. We are still working on instances where the skill sometimes will not resurrect players.
  • Fixed an issue where the Gila Guard brand gear could not be donated to the Campus Daily Project �Brand Request: Gila Guard�.
  • Fixed an issue where the Crafting Bench upgrade blueprint would not be granted to players when moving from one World Tier to another.
  • Fixed an issue where the two piece bonus of the True Patriot gear set would not trigger correctly.

Please follow this thread f... Read more
Comment

Originally posted by iLLBen

Has nobody watched the state of the game?

Some of the talent balancing is different between PvP and PvE....

The literally are balancing them separately. Just because they are retaining parity doesn't mean the balancing isn't separate.

True fact. There are also unique PvP modifiers for all damage/armour interactions (the whole 70%--->40% change for example).

Comment

Originally posted by Anundir

You are forcing PvE players into PvP content to prepare for PvE raids. You lost a LOT of players in TD1 because BiS dropped in DZ. Your company was praised for not making the same mistake in TD2. So much for that now...

Let's have this discussion when all content is out there and you know where to get your loot and how it'll look like. We totally understand that some players prefer their solo experience and others prefer not going into the DZ.

Nothing we're doing right now is set in stone and will never change. But, we also want to challenge our players to experience new things.

We'll definitely keep listening to you.

Comment

Originally posted by mrz3ro

Balance is not what we're looking at for the first phase right now.

Balance is what WE are looking at in this phase. You made a bunch of balance changes and you're telling us not to pay attention, but we've played other games and we know how this goes.

You can totally look at the balance changes made right now. But without the context of the other changes coming to the game, it'll like not be very fruitful.

Comment

Originally posted by schoopderp

It's unclear why some balance changes were implemented if you don't want players to look at them. What's the reason behind only releasing some of the balance changes without implementing the whole picture at once?

Some changes were ready for implementation, other were still being worked on. That's why we will have phases on the PTS that focus on specific topics.

Comment

Originally posted by ray_fucking_purchase

So now their forcing players to the DZ once again in order to get Max Gear Score. What the f**k?

Without spoiling too much. The raid is not in the Dark Zone.

Comment

Originally posted by SnuggleMonster15

Are Terry's arms the next set of guns being added to the game?

This made me lol and also hope your right.

Comment

Originally posted by cfox0835

Balance should be what you’re looking at for the first phase right now, though.

Without all changes to balance being present, we disagree with that statement.

Comment

Originally posted by gX-kiD

Balance is not what we're looking at for the first phase right now.

Then what exactly are you looking at? Should players on the PTS just give random feedback on "bugs" without any communicated changes or assigned test tasks? Because then you can also get rid of the PTS as it serves no purpose beyond what's possible with feedback on the live game already.

Yes, the first phase is literally bug hunting. If you find something that is broken, let us know!

Balance will be a discussion topic in one of the next phases and then you're more than welcome to provide us insight and feedback on what you feel about the changes present on the PTS.

Just to give you the full picture: Not all balance changes that are coming for TU3 are yet on the PTS.

Comment

Originally posted by RobinxR

So where is the so called changes to make players feel stronger if they nerf literally every single talent which made sense to run?

Hey, we already said this in our forum post: We currently only want you to look for bugs on the PTS. There are a bunch of balance changes that have not made it into today's PTS build.

Balance is not what we're l...

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Comment

I feel like this is a bit of communication error on our side. We do intent to balance PvE and PvP separately. That does not mean that one change in one mode will never effect the other mode.

But we do have tools that allow us to do more balancing that is different for PvE and PvP. We have not done any PvP balancing so far but if you're interested in what we might do in the future, I'd strongly advise to tune in to State of the Game in 35 minutes.

Comment
Please keep all discussions relating to the PTS on the relevant forum: The Division 2 - PTS.

Thank you!
Comment
When I play I generally tap A while moving away from cover to get out, then do the double tap in order to roll and evade. Let me know if that ends up working for you, just be mindful of getting stuck on downed allies.