The Division 2

The Division 2 Dev Tracker




06 Apr

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It sounds like another case of RNG being RNG. I can share some superstitious tricks that work for me but I know for sure it can be rough. I wish you the best of luck though.

Edit: That said, the different sets drop from Black Tusk enemies and activities, so it may help to diversify your draw pool as well. Just something to keep in mind.
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Hey everyone, the team is aware of the Specialization ammo scarcity. Please continue sharing the specific details of when you noticed any weirdness going on, which Specialization(s) it has been affecting, any outliers, etc. More info from a variety of instances always helps!

As a reminder for how to normally get Spec. Ammo:
Demolitionist - Explosion Kills
Survivalist - Status Affliction Kills
Sharpshooter - Headshot Kills
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Thank you for the feedback! How does not being able to farm for a handful of specific items impact your choice of activities in The Division 2? Does it feel like you're gated from certain content or encouraged to play other content? Or something more nuanced?
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Originally Posted by Draxonfly
T4 here.
But what does the World Tier have to do with it? If you have the weapon, shouldnt we also get the ammo for it?
Just trying to see if it's an isolated issue or not. More information and details always help!
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Hey everyone, the team is aware of the concerns raised in this and similar threads. Any more info and details about when you noticed any weirdness is super helpful.
Things like World Tier (or level)
How many Apparel items you have
Play time
Etc.
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Originally Posted by Rawrdamn
Can we have a real official comment here?

Player with GS 510 (all gear 500 and calibrated to 515) got 492-500 GS drop? Bug or Not?
The new cap for Gear Score is 500 with the Tidal Basin update. Generally speaking you will receive gear drops at slightly above, slightly below or equal to your current Gear Score, including outliers.
Imagine a bell curve with your current Gear Score as the peak of the bell.
As the OP's video talks about, being at a Gear Score doesn't mean that all gear will be at your Gear Score. It can go higher, equal, or lower. But at max Gear Score, gear cannot drop that is above max Gear Score. ... Read more
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After the update, how have your skill choices changed, if they have at all? Have you doubled down on your previous skills or did the mod changes encourage you to expand your repertoire? In either case, what are the skills?
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Originally Posted by AurioDK
In all groups I have played with thus far people die incredibly fast while baddies take a long time to kill, some are just huge bullet sponges. Tactics seem to evolve around moving a lot to random spots, preferably where an enemy isn´t able to flank you .... and then empty a lot of clips while avoiding explosives, ooh .. and revive the guy with the shotgun because he keeps getting killed.

While organized groups tend to fair a bit better I have yet to see anyone tank effectively, even those who try hard.

I don´t min/max, too old and too lazy to get all the stats right ... I just go with whatever the wind blows my way, if it´s fancy I put it on. I only have 3 talents I really like keep, the rest is mostly just random .. so no, I wil...
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Hey ksubs, the nerf was necessarily to the extended mags - it was a sweeping change to a lot of the weapon mod systems. Now there are plenty of mods with only positive traits available, as well as some mods with stronger positives, but slight negative trade offs. There's a mod now that is more in line with what you're looking for, adding +20 rounds with a -10% reload speed.
This change allows for optimization in certain aspects, but enables players to have generally improved weapons in all facets if they don't want to work around the negative traits.
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How do you guys feel the sets and set traits compare between The Division and The Division 2?
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Originally Posted by scarpant96
I just did a mission and had drops.

PS4 pro.
Which mission did you play and find specialization ammo drops?

- Scottie
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Originally posted by TheLittleCube

Can confirm, I had both Missions completed before the update. Now both show as if I haven't started them. Returned to the original quest givers and nothing.

OK, I'll get this reported as well.

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Originally Posted by Gelantious
Besides the project, how can we earn keys for that apparel event chest?
Already done the project.
Apparel Keys can be acquired in several ways:

Weekly Apparel Projects: three keys each
Chance to drop when reaching Field Proficiency upon each level after 30
Chance to drop when reaching Dark Zone Proficiency
Direct purchase with Premium Credits

... Read more
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I will pass the feedback on, thanks everyone. It may be worth noting that 20 extra round magazines do exist (Sturdy Extended mags).
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Originally posted by gudjohnsen-22

Thank you for your answer! Id like to let you know that this problem happens also for the mission "Specializations", in the Black Tusk Invasion missions section.

Is this a mission you already had completed as well?


05 Apr

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Hey all, I've sent your reports to the dev team. Thanks everyone for bringing our attention to the issue!

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I've been seeing a lot of mixed feedback here and elsewhere about the skill power/mod changes... I'll be sure to keep my eye on this thread so please don't hesitate to come back with more info and field tests for your setups.

As for the patch notes, they're available here.
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Well done... Well done. But now it only begs the question: Which mask is your favorite?