The Division 2

The Division 2 Dev Tracker




07 Apr

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I appreciate the feedback here, you guys. I haven't seen much talk about the sets recently so it's good to get a feel for your thoughts on it.
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How do you feel the weapon mods changes will impact build/mod setup diversity? Not only on ARs, but across all weapon types?
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Originally Posted by Carlter
At t4 bullets are just enough, now with t5 mobs have higher hp and all those - damage going on we definitely needs more bullets ...

Thanks
Are you referring to larger magazine size or more total ammunition capacity?
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I appreciate the mixed here everyone. The patch has definitely been a hot topic...
Though DrayloreX, specifically as a non-skill build player, how have the skill mod changes impacted your play?
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In an effort to get back on the OP's topic of the Division 2 weapon - the AK - how do you feel weapon variety might be better approached? Giving niche or strange to use weapons the highest stat of one type but making them lackluster in other areas is a classic method of rounding out an larger class of weapons. How might giving a different AR higher damage than the AK not only disrupt the AR weapon class, but also weapon balance as a whole?
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Thank you for the feedback. Seems like the WT5 Gear Score progression is hitting individual players very differently. I appreciate you taking the time to write all this out. What would you say, of all your play time, has been the hardest (most challenging/rewarding) period of The Division 2 for you?

06 Apr

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There is a magazine mod available that gives +20 rounds with a -10% reload speed trade off.

How do you guys feel the mod changes will impact the build and mod setup variety between all the different weapon types?
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Hey guys, I'm sorry to hear about the issues you're having with crashes. Please head over to Ubisoft Support with as much info as you can as well as your system specs and they'll do their best to help you out and pass along the info about your issue.
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Since the comments of this thread are not really extending much past accusations of trolling, and the OP itself doesn't really offer any constructive critique or criticism, I'm closing the thread.
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I've seen players talk about DZ favoring highly specialized builds over quality/hybrid builds, due to Normalization.
As to the work you're referring to, there have been some tweaks to specific Talents that were both popular and consistent among some of the best performing builds, as well as general skill and weapon mod changes. I'll link the full patch notes here.
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Originally Posted by Diedel443
Are those complete ? Because they seem to be missing the talent changes at a minimum or did those get canceled ?
It is kinda nestled in there... right between Crafting and NPCs. Here's the text:

Talents:
Blind Justice – Modified the Buff that increases damage to your next shot now expires at end of combat and when out of combat
First Blood - Updated Normalized MMR Talent First Blood Text to correctly explain that the first shot after reloading from empty is the enhanced bullet.

Original...
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Originally Posted by Sifudizzy35
Spoilers dude! F2000 was for sell at the BoO vender soo the stupid ivory key cache is dumb and lame as all get out.
There's more to it though.
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I appreciate the mixed feedback here, everyone. It's been interesting to see the reception to difficulty regarding WT5.
For all those saying it's relatively straight forward, mind sharing your builds?
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The tweaks to skill mods were bringing things back into line, where before they had extreme values due to scaling errors:

Complete overhaul of skill mods to give more achievable requirements and more reasonable bonuses.
  • Tweaked the ranges of bonuses to be within acceptable bounds where they had extreme values before due to scaling er...
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Hey guys! So as the patch notes will tell you here have been some extensive changes to weapon mods. Most mods no longer have negative stats but have had slightly reduced positive stats. Though some mods with high positives still have negatives.
How do you all feel about some of these changes? How might this allow you make generally stronger weapons as well as high-tier single stat weapons? Which is more your style and/or which do you feel is stronger for end game play?
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There's definitely been a lot of confusion around some of the mod changes. To take straight from the Patch Notes:

  • A closer equivalence between required skill power and the bonuses granted.
  • Changed the amount of skill power on gear to not increase exponentially with level, but instead more linearly. This results in most skill power values on gear being lower, but in accordance with the lowered requirements.
  • T...
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I'm sorry to see you go and definitely understand your frustration. Any and all info about the details of the crashes you are experiencing to Ubisoft Support as well as system specs is always appreciated.
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I'm seeing in the thread that some people have not received cosmetic drops in a while.
Has this changed recently since the patch?

- Scottie