The Division 2

The Division 2 Dev Tracker




08 Apr

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I am loving those moody shots of the atmosphere, it's so scenic!

Just a gentle reminder to those of you posting screenshots of error messages or glitches/bugs, they should go in the Technical Forums as this is a thread for sharing your favourite shots from The Division 2 photo mode!
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Originally Posted by hyper---sniper
Just done another couple of runs and still no xp bonus etc ?.. and no hard wired drop ????
Has the missing XP persisted even after a log out/log in?
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Originally Posted by F.i.x.e.r
I am at tier 4 and GS 426 but Tidal Basin is still locked and the side mission to unlock it is not showing up on my map. Is there something more I have to do?
Just to double check, you have also done the Invaded Capitol Building mission, correct?
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Originally Posted by Scottoest
They need to make the double tap a little less finicky when you want to drop more than one health... thing... at your feet. The first one generally is just fine for me, post-update - double tap, there it is. But it takes two to fully refill my armor, and a lot of the time my attempt to drop the second one with another double tap in rapid succession, results in me equipping the launcher. Never had this problem pre-update.
I call them charges or nuggets, personally. I will say though, the change has made it a lot easier to pop them off in rapid succession. There have been times where, while standing in enemy fire, I toss out all three nuggets and weath... Read more
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We appreciate the feedback, we've had some reports of the spawn points of enemies so this has definitely been noted down!
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I appreciate you guys all sharing your thoughts on the skill power overhaul. How do you feel skill builds will be impacted in end game play? Or in solo vs. group contexts?
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We're reading a lot on the balance pass and appreciate all the feedback people are providing. I just wanted to chime in and say two things.

  1. As long as the criticism is constructive we're totally fine with people disagreeing with any changes we make. What we don't want is to just have posts saying "I don't like this, f you Massive" without any context. If you're chill and provide reasons and context we're reading all of your things, even if you might completely bash our balances changes.

  2. We don't consider the changes that came in with Invasion: Battle for D.C. to be huge and they're only the beginning of what we want to do in the game throughout the upcoming weeks and month. We will continue to make the game better. Patches like the Tidal Basin update allow us to implement changes without adding further patches and further maintenance. It makes sense for us, but it's not just convenience. We saw things even before World Tier 5 that ...

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Hey everybody. Thanks for letting us know. Can you give us a little more details on when exactly it's happening. So far I've seen:

  • When fast travelling
  • When going up and down ladders
  • Downed by an enemy (specifically the war hounds) and immediately being revived
  • Being downed while being in cover

Can you give me more examples, especially what movements you're performing when it happens?

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Hey everyone. The Apparel Event Keys have a chance to drop from Proficiency Cache, it is not guaranteed. Though I personally wouldn't say it's an ultra rare occurrence.

Here is the link for the info thread regarding the event... Read more
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The team is investigating this issue. Any additional details you can provide about the specific instances where the problem occurred are much appreciated.
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One of the biggest player power spikes I've noticed is just having two people. The jump from one to two is so much bigger than two to three or three to four. Having one person with the Healing Chem Launcher who can partially focus on keeping both players topped off while then having 3 offensive skills between the two is a huge bonus.

I've run some missions without healing skills and they are definitely harder but still doable. Enemies drop armor kits relatively frequently, but you'll still want to make sure some gear talents are on your side for that one.

How do you guys feel having a third skill per player might impact the flow of combat? How might firefights and encounters be changed with that single addition?
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I appreciate the feedback here, and I'll be sure to pass it along. What change from the patch was the most impactful on your personal experience with the game so far?
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With Title Update 2 there was a side mission that is necessary for progressing to WT5. I believe that is what you guys might be seeing as that incomplete 3%.
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The issue is being looked into! Any additional details or information you can give regarding where you first noticed it is always appreciated.
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Strict666 is right on the money. Measure twice, deconstruct once!
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Originally Posted by SocialHandicap
YES it's happening. My numbers change all the time...in and out of BOO.
Gotcha. If you could please submit a bug report to Ubisoft Support with as much information and detail as possible - especially screenshots if you're able - about the different weapon information that would be greatly appreciated.
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Originally Posted by The_Cush
I have examined the map extensively, zoomed in and inch by inch scoured. There is not a single shd cache to be found, all side missions are also completed.....
I know there was a good chunk that I was missing until I did the Hyena Arena Stronghold. Might that be the issue?
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It is primarily a feature for when you plan on staying at a certain level or Gear Score for an extended period of time. It allows you to accrue different setups to play with different styles and tactics.

I know I've used one to keep an outline of an ideal setup so I know what to keep an eye out for - but the levels and score are all mismatched and I wouldn't use it for actual progression.
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Appreciate the concern, RaiderVC.

Criticism is fine! There are forum rules we have to enforce, but beyond that there's no issues with us passing negative feedback to the team. It is my "****ing job" as lucasbragat said.

From my perspective, I'm less likely to reply directly to extremely negative feedback just because it looks a bit odd and I don't always think that it'll help the thread stay on-track. No reply from a mod does NOT mean we are not reading the thread. And I will still sometimes reply directly to very negative stuff if I think I can offer necessary info.

It's all on a case by case basis. My main pet peeve at the moment is that every single difficulty thread devolves into a flamewar.

As a side note: please no more flaming in this thread.
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Originally Posted by vx.agent
Having a hard time deciding which spec i want to play (Survivalist/Sharpshooter) and want to make builds for both of them. I dont like the "gear handling" (moving it around, unequiping, swapping back and forth, checking stash) so i assumed it would be easier to have each gear-set/spec on each character and then just switch. Was just a thought though
There are also customizable loadouts that can hold a set of gear/weapons that you like - additionally you can swap your Specialization at any time via the Quartermaster ... Read more