It is awesome, I love the street art. I often wonder if they hired actual graffiti artists or if these are interpretations of graffiti done by game/graphic designers.
We had real graffiti artists put together the street art for both games! :)
/ Johan
There is currently a bug that causes the enemies to always believe that you are on low health, and as a result pushing you.
We are working on a fix for this as soon as possible.
Please wait a bit before nerfing the content. I agree on fixing bugs buttThe patch is 3 days old and people should have given the time to gear up properly. A lot of players tend to overreact (remember when people complained about control points lv3). Challenge and heroic missions difficulties should be challenging, not some content you can face roll into. Thanks.
We absolutely don't want to nerf anything to the ground and expect challenging and heroic to still be very difficult.
But if we see things that just don't feel right, we do want to address them. We will however also not stop after we did an adjustment. If the overall feedback is "Hey, this is now way too easy" we can tune it back up.
We love the game and will continue to the support it.
Hey everybody. I wanted to chime in here after talking to the dev team. A couple of points on the difficulty that is experienced right now:
Originally Posted by hyper---sniperHas the missing XP persisted even after a log out/log in?
Just done another couple of runs and still no xp bonus etc ?.. and no hard wired drop ????
Originally Posted by F.i.x.e.rJust to double check, you have also done the Invaded Capitol Building mission, correct?
I am at tier 4 and GS 426 but Tidal Basin is still locked and the side mission to unlock it is not showing up on my map. Is there something more I have to do?
Originally Posted by ScottoestI call them charges or nuggets, personally. I will say though, the change has made it a lot easier to pop them off in rapid succession. There have been times where, while standing in enemy fire, I toss out all three nuggets and weath... Read more
They need to make the double tap a little less finicky when you want to drop more than one health... thing... at your feet. The first one generally is just fine for me, post-update - double tap, there it is. But it takes two to fully refill my armor, and a lot of the time my attempt to drop the second one with another double tap in rapid succession, results in me equipping the launcher. Never had this problem pre-update.
We're reading a lot on the balance pass and appreciate all the feedback people are providing. I just wanted to chime in and say two things.
As long as the criticism is constructive we're totally fine with people disagreeing with any changes we make. What we don't want is to just have posts saying "I don't like this, f you Massive" without any context. If you're chill and provide reasons and context we're reading all of your things, even if you might completely bash our balances changes.
We don't consider the changes that came in with Invasion: Battle for D.C. to be huge and they're only the beginning of what we want to do in the game throughout the upcoming weeks and month. We will continue to make the game better. Patches like the Tidal Basin update allow us to implement changes without adding further patches and further maintenance. It makes sense for us, but it's not just convenience. We saw things even before World Tier 5 that ...
Hey everybody. Thanks for letting us know. Can you give us a little more details on when exactly it's happening. So far I've seen:
Can you give me more examples, especially what movements you're performing when it happens?