The Division 2

The Division 2 Dev Tracker




04 Apr

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Originally Posted by Vesperrr
do the team already manage to add anti aliasing option? if not there is any estimated time of arrival for this option? or you just don't care about people who want to play your game but don't want to get dizziness from TAA blur...
Motion blur and dizziness can get to me too sometimes while playing games.
In addition to reading every post you guys share with us, we have made note of what has been shared in the thread.

- Scottie
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We're already looking into that, sorry for the inconvenience! I don't have a huge update so far but we were able to reproduce it internally, meaning we should be able to produce a fix for this but I don't have a time frame for that right now.

As a workaround some players have suggested that entering an ECHO can remove the sound from happening.

The cause seems to be abandoning a project.

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We understand that you may be frustrated, but please be aware that conversations on the forums should be put forward in a more constructive manner.

Closing thread.

- Scottie

03 Apr

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Originally Posted by Lester_78
Many thanks NLxAROSA and Dragonmaster083 for the advice. It seems I was pressing the wrong button to activate the new signature weapon lol. Yes, I do feel extremely stupid .
Haha you're not stupid.
I'm glad the community was able to help you answer your questions.

- Scottie
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The talk of a PvE DZ is by no means new, and currently by way of the Requesting Backup feature, the moments of another Agent swooping in for a clutch save can - and do - still occur. While simultaneously allowing for people to opt in or out as they choose. With an additional World Tier and new content just few days away - the harder content you're looking for is just around the corner.

What do you feel the base game outside of the Dark Zones is lacking that only a public PvE instance provides? What parts of the DZ make it feel separated from what you're looking for? How might repurposing the DZs impact those who do commonly use them as they exist currently?
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Just a reminder everyone that while the discussions here can get heated, the forums is a place for conversation and sharing ideas; not mockery, insults, or flaming. Let's keep this thread on the up and up, please, it's a very interesting read.
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How difficult do you feel the most challenging content in the game should be? What might the benchmark be for what is currently the hardest difficulty? Do you feel it is fair if a game strong arms you into adapting aspects of your playstyle to fit the design of the game?
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Interesting conversation here, everyone. Are there skills themselves that you feel could make a bigger impact than they do? How did you end up using the skill layout that you use now?
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This should be fixed with the patch Friday.

*edit: Tidal Basin is coming Friday, not tomorrow. Sorry, my brain was only working off of one coffee.

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Originally Posted by BADA_187
So with other words, you guys only know Extreme Buff or Extreme Nerf? never heard of balancing? there is something off here and you know it.. unless.. you have not played the game..
Sorry for the confusion, perhaps a slight change in the phrasing will help clear things up.

How might the difficulty of the game be improved for players by means other than solely tweaking some numbers as was done throughout the beta stages?
I'm probing for thoughts and feelings from players besides just a "nerf" or "buff." Difficulty has a capacity to be far more dynamic than just numbers.
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Originally Posted by Sangersss
Gottta say, I like being able to direct the target of my turret. I use it to rush NPCs, I charge at them to shoot them out of cover. As I approach, the RB button indicator appears, so I can mark them. When they pop out of cover, my turret does additional damage. It's like having an extra team mate.
Couldn't agree more!

Originally Posted by Dwayne-Camacho
I'm not sure anybody would be crazy enough to suggest nerfing skill. There seems to be a maj...
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Originally Posted by PezZilla
I think they can maybe add inline skates or even them heelys shoes with a 8 second activate time and 5 min cool down.
Just my 2 cents.
While I don't necessarily disagree about the feasibility of that... how might it impact the overall tone and feel of the game and environment?
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Hey guys, looks like this was supposed to be in the Division 2 forums. I'm moving it for better visibility.

- Scottie
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Originally Posted by Zefa1979
Are you only looking for group feedback?
Because I have cleared all of the heroic bounties alone and I can say that it is extremely boring bullet sponges.
Nothing in that content feels challenging or heroic just boring, one simple turn in the lever should make that much more enjoyable, reduce the health and armor of the NPC's increase the damage output and mix them better, meaning, more medics that actually heal instead of charging me, shield users that protect the bosses instead of running around as nothing can hurt them, make good use of the elite class don't overuse them or we will be dependent on " damage to elites" too much.
The game is extremely focused on bullet sponge enemies, the red stats on gear beat anything else by 10 to 1,...
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