[DE]CoreyOnline

[DE]CoreyOnline



21 Jun

Post

Click here for Known Issues List

Changes:

  • Updated the Rauta’s SFX to make reloading transitions smoother.
  • Updated SFX in the Recover the Paragrimm’s Tomes side objective (e.g., added SFX when finding the last Tome).
  • Changed Akimbo Slip Shot icon color from yellow to purple.
  • Updated the timing of Acrithis’ tr...
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Update 33.5: The Seven Crimes of Kullervo

The Seven Crimes of Kullervo are on display for all to see!

A new island has appeared just off the Duviri mainland, a prison to hold a guilt-ridden betrayer: Kullervo. Enter Kullervo’s Hold to unco...

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15 Jun

Comment
8 minutes ago, garbagyboi said:

So the singer has to apply? Not the project lead?

Thanks for the clarifying question. :) 

You can submit as long you and your group / bandmates are aligned on what's happening! There is no need for a specific member of the group (like a singer) to be the one to submit. Tenno are also welcome to submit covers that do not feature singing, like a saxophone cover or nylon string guitar cover for example! 

Ultimately we just want to make sure people aren't submitting covers they had nothing to do with and taking credit for the work. Hope that answers everything! 

Comment
4 minutes ago, garbagyboi said:

Can I apply if I made this with a team? Planning to make a Jazz cover and bringing in a drummer and sax person with me

Totally! It's not a competition or contest per se, the biggest requirements are that it's actually you (and others in this case) performing and not taking credit for someone else's great work. Cheers!

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Tenno!

We are now collecting covers of ‘We All Lift Together’ — new and old — for a special TennoCon 2023 project. 2023 marks 10 years of Warframe and 5 years since the release of ‘We All Lift Together.’ Since its release, the song has become something of a rallying cry for the Tenno community!

At TennoCon 2021 we shared a ‘Sleeping in the Cold Below’ covers medley featuring roughly 30 musicians and a dozen languages. We’d like to see what we can put together this year!

Fill out the form b...

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29 May

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Fixes:

  • Fixed Clients infinitely falling through the map after completing the Orowyrm fight if they were riding Kaithe upon entering the portal from the landscape.
  • More fixes towards enemies not spawning after Host migration in the Undercroft during Void Flood missions.
  • Fixes towards Hidden Chests (notably ones near The King’s Palace and Fort Wyrmsoul) failing to open after completing the hacking mini-game.
  • Fixed a script error with Zephyr’s Tornadoes.
  • Fixed a script error in the end of mission screen when returning to the Orbiter from Sanctuary Onslaught missions.

26 May

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Changes:

  • Changed the Dual Toxocyst Incarnon Genesis’ Evolution IV description to be accurate to the intended requirements (this was always the case, the description simply did not reflect it):
    • Old: “Kill 0/17 enemies without reloading.”
    • New: “Get 0/17 consecutive headshots.”
      • Reloading never reset the challenge, so it was removed from description for inaccuracy. It does reset if you hit a body shot.
  • Changed the descriptions of the following Decrees based on feedback from the changes in Hotfix 33.0.11.
  • Venomous Touch: Old: “Every third melee attack deals X% Toxin Damage.” New: “Every third melee attack deals X% Toxin Damage with Status." Critical Frost:
    • Old: “Critical Hits deal an extra hit with X% Cold Damage.”
    • New: “Critical Hits deal an extra hit with X% Cold Damage and Statu...
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Over $10,000 CAD raised in one night for youth who are homeless, trafficked, or otherwise at risk. 

Tenno, thanks to your kindness and generosity, the Warframe community raised over $10,000 CAD for Covenant House Toronto in last night's Prime Time livestream! 

You hit our goal of $5,000 CAD in less than one hour, and kept the donations coming throughout the night! Digital Extremes has matched your fundraising with an additional $5,000 CAD, inspired by the Tenno's willingness to change lives. 

Because you soared over our $5,000 CAD goal, we are celebrating by running a 3 Day Double Affinity Booster for all Tenno on all Platforms, that will take place Friday June 9 at 2 p.m. ET until Monday June 12 at 2 p.m. ET! The Built Forma alert that you unlocked by achieving an earlier fundraising milestone will also go live at this time. 

Of course, it is never too late to support Covenant House! If you'd like ...

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24 May

Comment

XBOX The Duviri Paradox: Hotfix #12

Hello again! Quick turnaround Hotfix to address some rampant soft lock issues and crashes caused by various UI elements.

Fixes:

  • Fixed several soft lock issues caused by various UI elements, such as:
    • Inputting letters into numeric fields (e.g. when blending Drifter faces and making slider adjustments in Captura).
    • Clearing text fields in settings.
    • Adding decimal points in text fields (this was due to a fix from today’s earlier hotfix that rounded up crazy long decimal points, for the sake of preventing crashes, we’ve reverted this fix for the time being).
  • Fixed being unable to chat link the Belric and Rania Crystal Fragments from Mirror Defense missions.
 
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Hello Tenno! Today’s Hotfix is the interim Cert build we announced last week in a PSA - meaning this hotfix will appear and download as an update. The total download size is ~1.4 GB due to the amount included in it. Below you’ll find a hearty amount of changes and fixes, as well as the details and start time for Nora’s Mix Vol. 4!

Thank you for your patience as we worked to get this hotfix live today. Stay tuned for a Devs...

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19 May

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Greetings Tenno!

Warframe is proudly participating in ...

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12 May

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XBOX The Duviri Paradox: Hotfix #10

We wanted to get this really quick top level priority fix out before the weekend so you can continue to enjoy the Spiral Stories and the Duviri Paradox Quest. Thank you all!

Fixes:

  • Fixed script error that would cause players to lose functionality for the ‘Guiding Hand’ ability in the Quest and in regular Spiral missions.
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PSN The Duviri Paradox: Hotfix #10

We wanted to get this really quick top level priority fix out before the weekend so you can continue to enjoy the Spiral Stories and the Duviri Paradox Quest. Thank you all!

Fixes:

  • Fixed script error that would cause players to lose functionality for the ‘Guiding Hand’ ability in the Quest and in regular Spiral missions.

11 May

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Changes:

  • Added icon to Profile dropdown while in Teshin’s Cave to indicate which of your loadout selections are unowned. d7d40ab6247b54f5e322fbf9eb7e3f1d.jpg
    • Previously these items would show their Rank at 0, which wasn’t very helpful since it gave the impression you owned the item. So we’ve replaced it with this icon as a more appropriate identifier!
  • Improved the Drifter to Warframe (and vice versa) Transference animation while in Teshin’s Cave to be more fluid.
  • Made a couple slight adjustments to the VFX upgrades to the Shrine Assemble elements from earlier this week.
  • Added a “Cancel” option to the “Your settings have been modified. Save changes?” popup.
    • Selecting “Cancel” w...
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Post

Changes:

  • Added icon to Profile dropdown while in Teshin’s Cave to indicate which of your loadout selections are unowned. d7d40ab6247b54f5e322fbf9eb7e3f1d.jpg
    • Previously these items would show their Rank at 0, which wasn’t very helpful since it gave the impression you owned the item. So we’ve replaced it with this icon as a more appropriate identifier!
  • Improved the Drifter to Warframe (and vice versa) Transference animation while in Teshin’s Cave to be more fluid.
  • Made a couple slight adjustments to the VFX upgrades to the Shrine Assemble elements from earlier this week.
  • Added a “Cancel” option to the “Your settings have been modified. Save changes?” popup.
    • Selecting “Cancel” w...
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09 May

Post

Changes:

  • Banshee’s Silence no longer stuns CC immune enemies (VIPs/bosses, Overguard, etc.). While they will no longer be stunned, enemies under its effects will still be stopped from casting their abilities.
    • The main motivation was to fix Thrax Legatus enemies falling through the map and going invisible due to Silence - causing a progression halt in Spiral/Circuit Stages. It also brings Silence in line with other stun, stagger, knockdown, etc. abilities and how they are intended to be ignored when CC immunities are present.
  • Made the following changes to the Shrine Assemble objective:
    • Changed the VFX for the Shrine Assemble pieces to red so that they are easier to find.
    • Updated the orb that travels from player to Shrine after picking up pieces to make it much easier to see. It is now a big ball of red energy - much harder to miss now!...
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03 May

Comment
16 minutes ago, (XBOX)Darkskytzo said:

New players who chose the Duviri Path can now decorate their Dormizone!
so they don't have to grind standing for the dormizone key like everyone else did?

I believe you are referring to the Vista Suite (the back room) which will not be available to brand new players as it still requires Holdfast standing. 

Post

Changes:

  • Magus Lockdown now respects all enemies with ability immunity protections.
    • We don’t take this change lightly, as we’re aware of its popularity, however, the persistent scenarios in which Magus Lockdown breaks the game (see fix listed just below) show us that we need to make some changes. In full transparency, we’ve let Magus Lockdown exist as an exception to the rule when it comes to CCing VIPS/bosses that are CC immune in most scenarios, and we’ve decided to make this change for the greater good. To offer a bit of insight to the issues, enemies with Overguard (Eximus, Kuva Trokarians, etc.) worked as intended and were unaffected by Magus Lockdown, while Eidolons, Kuva Clouds, and Thrax enemies (specifically during their incorporeal state) were not. Other abilities (such as Vauban’s Bastille for example) do not affect them, so we’ve adjusted Magus Lockdown to be on par with the rest.
    • This...
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02 May

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The Undercroft (Landscape and The Circuit) Defense Changes:

The following changes have been made to address player feedback on the difficulty of Defense stages in the Undercroft. They are geared to alleviate the conditions that were causing the Defense Target to get destroyed extremely fast (notably in The Steel Path).

  • The Defense Target’s level now scales between stages.
    • The Defense Target’s scaling occurs alongside enemy level scaling between stages up to level 50. After level 50, the scaling rate decreases overtime to maintain a level of challenge in The Circuit.
  • Increased the Defense Target’s starting level in The Steel Path from 76 to 101.
  • Increased the rate at which the Defense Target’s Shields recharge.
  • Reduced the damage that the Defense Target can take from Thrax units.
  • Defense rounds will now only start when someone ent...
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27 Apr

Post

Changes:

  • The Sun & Moon’s Power Strike ability can now receive custom colors.
  • Made adjustments to the Aetigo Kaithes hooves to make them look smoother.
  • Improved visibility of the context action to pick up a Lost Islands of Duviri Fragment.
  • Updated the shape and mesh of Drifter Beard 004 to prevent clipping issues.

The Duviri Paradox Quest Fixes:

  • Fixed some Duviri youths not being hidden in the cave during The Duviri Paradox Quest.
  • Fixed Drifter going into wacky inflatable arm flailing tube man mode during the Bombastine and Teshin first encounter cinematics if you had a Drifter Animation Set equipped.
  • Fixed the portal to Teshin’s Cave remaining visible after entering it for the first time.
  • Fixed Ordis’ dialogue not appearing in the Dormizone after completing the Quest.
    • However, if ...
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