JagexSponge

JagexSponge



04 Oct

Comment

Originally posted by ghfhfhhhfg9

Healing doesn't - points or make it less likely to get green/white. you cant get green/white if red is up, so you are better off consuming red so you can get white/green for more points/dps.

it is also easier than paying attention to the particles. mining also has trouble as you only have a 1 tick reaction to do it without lossing a mining tick, so you are better off just clicking everytime you gather. kinda defeats the purpose of paying atteniton.

Healing doesn't - points

Healing does negatively affect your contribution.


16 Aug

Comment

No changes have been made - turn on your prayer or activate a mage pot and you'll crit as you'd expect.


10 Aug

Comment

that is forbidden knowledge


25 Jun

Comment

Hey if this is still an issue, could you DM me there username?


23 Jun

Comment

Originally posted by Imolldgreg

Whats up with this spells scaling? Currently if I wear full gano you get 209 damage reduction, putting on gano boots and static gloves moves me to 294. why is 192 armor giving me 850 armor worth of damage reduction? Tested it with black wizard gloves and boots, 14 armor provides 67 damage reduction(670 armor worth)

Whats up with this spells scaling? Currently if I wear full gano you get 209 damage reduction, putting on gano boots and static gloves moves me to 294. why is 192 armor giving me 850 armor worth of damage reduction? Tested it with black wizard gloves and boots, 14 armor provides 67 damage reduction(670 armor worth)

Each piece gives a reduction based on its armor value AND your defense level. The 33% defense is for each piece worn, that's the extra value your gaining there.


22 Jun

Comment

Originally posted by TheKunst

I think op is suggesting that that 384 dmg reduction is not being divided by 10 like everything else in legacy, making it 10x more effective. Could you check that?

Threw some debug in my world to check the input and output numbers, - I can confirm it's working as expected

Comment

Hey, I took a look at this, (kinda spooked me that something had gone drastically wrong) - i believe this is actually working as intended. I can show some the math below:

With full achto, and ovl i sit at 384 damage reduction from Animate.

  • example Ripper demon attacks for 1000 damage
  • Achto + Defence level brings this down by 18.9% = ~811 damage
  • Protect melee brings this down to ~405 (~324 if using souls/eof)
  • 405 gets reduced by Animate down to 101.25 (75% reduction cap)

This all occurs the same in legacy, however your end result 101.25 is shown divided by 10 because hp is shown as 1/10 in legacy - this will therefore appear as 10.


21 Jun

Comment

Originally posted by Rat__

Thanks!

I should also add that auto attacks don't seem to to add or refresh stacks. Even though it costs runes. Is this intentional?

Hey yeah it's ability only, auto attacks consume them because thats just standard auto attack things with magic.

Comment

Originally posted by Rat__

Is Animate Dead supposed to clear when you use a teleport? Because that appears to be happening as well.

Is Animate Dead supposed to clear when you use a teleport? Because that appears to be happening as well.

ooo interesting, i'll take a look i have a feeling this could just be visual but will investigate

Comment

Originally posted by Remcovg

Exsanguinate and Incite Fear use runes on every ability. Is this on purpose?

Each time you gain a stack they should.

Comment

Hey thanks for the heads up - i dun goofed - This will be hotfixed out shortly

Comment

Continue the chat with ali the wise, there should be a leave option which will trigger a cutscene iirc


14 Jun

Comment

Hey if you want to DM over your username I can take a look. However could it be that you clicked out whilst wearing the cape? If you roll a task select and click out. I believe it remembers and offers you task selects until you claim it (even if not wearing the cape)


22 Apr

Comment

Originally posted by Jojoejoe

Do you have any insight on whether or not the frostbite ability is able to be mitigated like the poison/lightning ones?

Il speak to Orion & see if there was anything extra to prevent it. - I have a feeling not, but we could potentially add something to mitigate it - for now give her the ol' ice blitz and see how she likes being frozen.

Comment

I dun goofed and missed it - Fix (hopefully) coming to a rex near you this Monday


19 Apr

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Brb deleting PoF


29 Mar

Comment

Originally posted by Rarycaris

"Players are no longer able to use the Zaros Godsword's special attack if a different one is already active."

Did this just fix that random thing where a ZGS spec could persist if you banked, or does this mean ZGS now works how Sunshine/Death's Swiftness did on release where only one could be active at a time?

A new unlock is available from War's Retreat which will reset ability cooldowns when using the Altar of War.

Believe it's just to prevent players using the spec, running to the reset altar (above), and having a bunch of ZGS specs stacking up.


02 Mar

Comment

>:( ... you got me there.


09 Dec

Comment

Hey the black screen will be fixed with mondays update, as for the charge prior to it: Raksha will finish what ever he is currently doing before transitioning, so if he begins a charge, he'll finish it even if you get him to 200k *edit: to fix the black screen, go to lobby and return


08 Dec

Comment

Hey we're looking into a fix for this - we believe its caused by immortality proc'ing as he begins the shadow bombard.