Rovient

Rovient



04 Dec

Comment

Originally posted by DrakeAcula

So now i need 100+ games of coop instead of 30 to finish the the orb mission, not to even mention the other missions, and the system isn't even better for the people playing regular games. How f**king disgusting.

Honestly, did you enjoy playing 30 games of coop vs AI?


03 Dec

Comment

Originally posted by Phaazed

You're misunderstanding. I'm speaking relative to how previous passes worked.

For example let's use the play 30 games mission.

With the previous system ARAM took about 570 minutes of in game time to complete this (30 games x 19 minute average). Now it takes ARAM players ~47 games to meet the higher 900 minute requirement.

SR doing that same mission previously took 900 minutes (30 games x 30 minutes), so this is unchanged here. This is why a Rioter is only lying by omission saying that it won't take longer for most players. Yes, most players played SR. But this still is just a nerf to other modes being reframed.

The change is being billed as "everyone will spend the same amount of time" which is true, but the amount of time needed is the previous slowest mode. The only people who benefit were outliers who consistently ran long games (and lost more).

I also want to point out that if our tuning now rests in an unfavorable place due to more people than expected feeling forced to grind TFT or ARAM previously, we will re-tune.

Comment

Originally posted by TheAbyssalSymphony

see this is a good change, but it doesn't change that for people playing SR this change is a net loss

How is it a net loss? If you're seeing a mistake in our calculations, please do point it out.

Comment

Originally posted by sahkuh

We've also added TFT AFK checks for League event missions.

They say the AFK check is for League event missions, but didn't specifically say Token Bank. I'm hoping that we can still AFK in TFT to grind tokens since I don't have the time to play 3-4 games a day to play SR/ARAM. If that's the case, this will be the last event pass I ever buy.

Token Bank is a League Event Mission.

Comment

Originally posted by Phaazed

I know that there is close to no change if you only play normal/ranked summoner's rift. Your intent is choosing the most popular and longest mode to be the baseline at the expense of other modes.

If this were truly a change to help "even out" the play time of everyone, you would have found a middle ground between shorter ARAM games and longer SR games.

Right now the only people who benefit from this change are the few outliers who lose repeatedly in long games. Far more people are hurt by this change making them play significantly more, just because they play ARAM or the featured mode.

You get exactly the same points per minute for ARAM, Ult-book, URF etc as you do for SR. Exactly the same.

Comment

Originally posted by Luminite204

They have heavily nerfed the overall number of tokens you can get from token bank missions, the overall value of the pass has obviously gotten nerfed,

Could you explain what you mean? I'm confident our math works out, but I'd love to hear it if you see a mistake?

Comment

Originally posted by SelloutRealBig

If you AFK enough TFT games it puts you in special AFK lobbies where everyone else AFKs. Which then lets you get free wins by just playing... anything.

This is true, but not exactly correct; there is no special AFK lobby, it's just that your normal MMR is so low (after losing probably 90%+ of your games) that you're only matched with other players with an MMR that low.

Comment

Originally posted by Phaazed

It is intentional. They've tried in the past to make the pass take longer. This is just the latest attempt to do so.

We've converted general objectives for some missions based on the average 30 minute PvP Summoner's Rift game.

Riot knows the average game time is less than 30 minutes. This change is just to make people play longer for the same rewards. Their goal is to make the progress slower without most people noticing (greatly reducing the speed for players who played ARAM/Featured/TFT/vs AI.)

Nope, we're tuning it from actual data. There should be NO CHANGE whatsoever for the vast majority of our players.

Comment

Worth mentioning that we will be paying close attention to the Debonair Event data. If we need to adjust or tune our mission requirements as a result of this change for future events, we'll absolutely be doing so. It's previously been very challenging to accurately tune the "Play X games" missions to be fair for the majority of our League players when we have to compare real, hard-fought PVP games with TFT AFK games.

We do not want to make passes harder to complete. We do want players feeling free to play whatever mode they like to make progress in our Events.


22 Nov

Comment

Originally posted by ALLGROWWITHLOVE

This bug is as old as league its literally like finding an Easter egg at this point.

It is not, and it will be fixed in the next patch.


20 Nov

Comment

Originally posted by LordBarak

They're still working on the second generation of eternals, which are much more champion specific and not just "number go up"

This is correct. Last update we gave was "need to hire more designers before we can resume work on them". This has since happened.


17 Nov

Comment

Originally posted by CaptFreedom

A few weeks ago you could've said we're looking into it and be done with it. That isn't damage control. That's transparency without giving any real expectations. Would've reduced backlash significantly while reassuring dedicated players they're not left in the dust.

Your response was:

Short answer: yes, these auto-resets are gone and we have no plans for them to return.

Which is transparent, I'll give you that, but now you go back on it and wonder why it's called out as damage control.

Don't get me wrong, I'm sure we're all super happy something is being done! But please put yourselves in our shoes and realise how bad the communication has been from the side of Riot.

"transparency without giving any real expectations". That's unfortunately not the case. A passing comment, or suggestion made by a Rioter is often interpreted as a statement of fact, or a promise from Riot.

For example, in my comment above I said "we have some changes in internal playtesting right now", and you yourself stated that "now you go back on it and wonder why it's called out as damage control".

Comment

Originally posted by RumForrestRum

Damage control much? could've said it was a thing being considered back then. If not for arcane caitlyn's playrate would've for sure gone down hard

Damage control would have been saying something like this the minute it was pointed out a few weeks ago. This is follow-up communication once we have a plan that looks promising.

Comment

We absolutely heard you all on this one.

We were certainly stuck between a rock and a hard place: we cleaned up her code, now more closely resembling tagliatelle rather than spaghetti, yet that clean-up also ejected some of the "bugs" that produced that snappy trap/headshot responsiveness that you loved. We all agreed internally that this was not OK, but there was simply no time to produce a set of new tweaks or replacement mechanics that we could be confident in before we launched her in 11.23.

As such, we have some changes in internal playtesting right now which are, according to our game analysis team, "Chef's Kiss", which should be shipping out to you all soon enough. Apologies on the radio silence, but we had to be sure that Caitlyn's changes would be in a solid place before talking with you all.

Hopefully the next pro combos video might be a little longer.


03 Nov

Comment

Originally posted by 10inchblackhawk

Will the skins auto unlock or will I be able to disenchant them?

You'll be able to disenchant both the champion shard and/or the skin if you'd like (you big meanie!).

Comment

Originally posted by Starfiredemon

It means that if someone logs after Nov 24th and wins 1 game or plays 3 games they will get these freebies at once ?

This is correct.

Comment

Originally posted by AchievingAtaraxia

I managed to test it out myself on 141 Ping, from what I can tell the headshot auto cancel is completely gone, don't think it's a ping issue either because I tried doing harder Lee Sin stuff like the Chinese Insec and had no issue at all.

Could you describe the technique used? YouTube video link etc?

Comment

Originally posted by AchievingAtaraxia

I was PMd by someone that has access to the PBE who said they had tried her, unless they were just trolling me, in which case I stand corrected, i'll check when i'm home from work, really hope that I was just being trolled though.

They may also have been trying at 200 ping if on PBE. I'll be paying attention to this issue, anyway.

Comment

Originally posted by SiniestroJr

The only question I have is: is it easier to see traps that are placed behind towers now ? That cheese , especially om some skins are maddening

Nope.

This came up in discussions during her development, but we decided that this would be altering her GAMEPLAY too much to be acceptable as an ASU.

Comment

Originally posted by AchievingAtaraxia

Visually looks excellent but they removed all her headshot auto cancels which was what made her skill ceiling so high, and that's just not ok.

They need to make sure to add her headshot auto cancels back before they release this VU to live servers because otherwise people will be furious that a high skill champion lost the thing that made them so fun to play.

What makes you think anything was changed with her mechanics at all? Genuinely interested in this.