Rovient

Rovient



12 May

Comment

Originally posted by Bro_miscuous

This skin has a bit of tech that I think should have been mentioned: https://twitter.com/Sirhaian/status/1392171112889344003

What I'd like to say about this is... It's not distracting but the rules are just inconsistent. Why isn't this like Project Ashe?

My feedback is:

  • Allow these to become a toggle, and don't tie them to any situation like you're trying to do. Toggles are not confusing. If you know it exists, like Kai'sa's helmet, you know it's just that, a cosmetic. If Renekton's "helmet" starts coming on and off during gameplay, just start doubting if it's a gameplay thing ("oh, maybe it means he has high rage, used ult [like Eclipse Leona or HN Ashe], or perhaps he--...")
  • Players are dying for more toggles and they are highly requested, and a nice feature in becoming a far and between feature for skins where it fits (like you did retroactively add to Spirit Blossom Th...
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I've just implemented the toggle (between reactive helmet and always on) but there's no sexy special UI like Kai'sa has for her helmet at the moment. I'll try and get that done in a few patches' time.


11 May

Comment

Originally posted by bz6

Will the Renekton helmet feature go down if you’re approaching a brush without vision?

Essentially telling you there is someone there.

/u/Bellissimoh /u/RiotSirhaian

Not if you don't have vision. But, that in itself posed a concern to us (because if your helmet activates, the champ in the bush then knows you can see them). As such, we decided on a very short range for the helmet activation (300 units), so Renekton's pretty much right on you before you get any indication.


14 Apr

Comment

Originally posted by iStayGreek

I think I can speak for the sane members of the community when I say that the comment isn't directed at the developers, rather management and leadership. Speaking as someone with experience in the industry, I know game developers tend to be incredibly passionate and hard working, but there is a legitimate critique to be made in the chosen design direction of the heads.

Personally I love you guys and think you do amazing work, certain things like killing Wintermint / the lack of client features are grating, but I don't blame the average dev for that.

-League player for 12 years

Ty.

Comment

Originally posted by Seiphert

By being the industry leader you can afford being lazy.

If there's one comment that makes me flinch every time I see it, it's this one. I can promise you that the League devs I interact with on a daily basis are some of the hardest working and dedicated devs I've ever had the pleasure to work with.

Sure, throw 100 years, spaghetti code, bugs etc at us, but our drive to make the game the best it can be for every player (we're players too) is always strong. Sometimes we just can't do all the things we'd love to do.


09 Apr


11 Mar

Comment

Originally posted by Malombra_

Can you retroactively change Nami's eternal to "hit 2+ champs with her ult"? She's the only one who has a "hit 3+ champs" and it makes zero sense

This is a great question. Honestly, I would prefer to change it but then it's actually an entirely different Eternal. I believe it may be too risky to change it that much at this stage.

Post

Hello Eternals fans! Riot Rovient here, designer on Eternals Series 2.

I love tricky Eternals; the ones that ask you to try that little bit harder to progress. There's something extremely compelling about the "Multiple (2+) champions hit" Eternals from Series 1, but, I also found there was something decidedly less cool about them. If the requirement for such an Eternal is "2+", such as with Yasuo's "Multiple (2+) enemy champions hit by Last Breath (R)" then hitting 3, 4 or even 5 champions at the same time gains you no additional progress or recognition. I'm sure a lot of you have discovered the same thing.

However, in Eternals Series 2, we're going for a subtle but powerful shift in the way we track your performance for these kinds of Eternals, such as with Kayn's "Champions hit beyond the first with Blade's Reach (W)".

This simply means "Whenever you hit more than 1 champion with this, we'll cou...

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05 Mar

Comment

Originally posted by Caenen_

Wait, aren't they currently already only appearing if you have sight of the enemy?

I'll look into this. Probably! But absolutely need to check.

Comment

Originally posted by Darkened_Auras

Not sure how viable this is, especially given the overlap with the E1 eternal tunnel reuses, but some of my favourite moments are when I tunnel a wall, delete a squishy, an reuse the tunnel as the cavalry comes to punish me for my hubris. "Tunnel reuses in combat" is kinda niche though, as well as overlapping.

OH I GOT ONE. Void Rush (R) makes you untargettable. That's saved my life a ton. "Abilities dodged with Void Rush"?

We can totally do that one. I have a competing offer from someone else along the lines of "takedowns on enemies you discovered with tremor sense". Something like that feels great imo. Need to work on it a bit.

Comment

Originally posted by Darkened_Auras

I scrolled through the comments and saw you commenting on a bunch. I'm so glad you're listening to feedback. You're aware not everything was perfect so you let people talk. Rovient, I'd never heard of you before today, but hats off to you. If you want to bounce any other Rek'Sai ideas, I'll be glad to help. I'm not really qualified for other champs...

Cheers! Yeah I can't main every champ but I watched about 70 montage clips for ideas etc. I know not everything's going to be a slam dunk but we've got time to make changes before launch.

Hit me with your rek'sai thoughts!

Comment

Originally posted by darkacesp

Wait do you make all the eternals?

With a lot of help from other designers and play testers, yup!

Comment

Originally posted by FrigidFlames

...you know honestly, that's fair. At this point, her combo's so ingrained into me that I kind of forget there's a few different ways you can pull it off; it's not as monolithic as just hitting an ability, like I was thinking. You need to hit an ability and have a seed up and place it, or angle it off with her passive seed, or the like, and it gets multiple credits for doing multiple seeds at a time.

You got it!

Comment

Originally posted by Darkened_Auras

Her tremor sense and abilities like it (looking at you Toph), are some of my absolute favourite abilities in fiction. It's almost a shame it doesn't get more recognition. Hope I could be helpful!

Absolutely. I actually like all "This specific Eternal sucks" comments because I get my notepad out and I'm like "Please, do tell..."

Comment

Originally posted by Darkened_Auras

Iirc, edition 1s were tunnel reuses, prey seeker snipes and void rush kills, all of which play into the strengths of the abilities. True damage from bite and takedowns from knockups also play into your standard, optimal play patterns. So ideally, it's something else that also helps. My first thought is something with tremor sense? Like "Enemies killed after being revealed with tremor sense". As in, they weren't visible by allies or wards, but you picked up their tremors.

Not gonna lie, after you asked, it made me sit down and wonder what else could be done with her. Easier said than done. My first thought was jungle camps stolen but 1. That's not unique to Rek'Sai and 2. She's not really a big counter jungler. She's a "kill you in your jungle... r. Which brought me to tremor sense. It's how she finds people in their jungle to delete.

Yeah it's tricky! I quite like tremor sense takedowns or similar actually. There's something really special there...

Comment

Originally posted by AvalancheZ250

Mordekaiser

Damage to champions mitigated with Indestructible (W)

But Indestructible (W) is only self-cast... what does it mean by "damage to champions"? Shouldn't the whole thing only be "Damage mitigated with Indestrutible (W)"?

Unless this is part of some upcoming mini-rework?

Yeah apologies: Damage FROM champions...

Comment

Originally posted by Darkened_Auras

Rek'Sai "Multiple Champions hit by Queen's Wrath"?

The f**k is this Riot? You almost never actually use the AoE in PvP combat. The damage is pretty minimal against secondary targets and you're built for 1v1 and 2v2 skirmishes. This is actually awful.

What would you prefer to see?

Comment

Originally posted by whosurdaddies

Some of these are pretty advanced. I'm pretty excited. Zoe's 2nd one is skillshots dodged with Portal Jump. Pretty hard to do often.

Zoe always seems to do it to me ☹️

Comment

Originally posted by korro90

Since the first set of Eternals were released, my ranked borders have been disabled in normals (loading screen) on most champions.

Long story short, if you try to customize your eternals, you will not be able to use ranked borders outside ranked queues anymore. By customizing I mean changing the order or picking out different ones for display.

This bug has been bothering me for a year now, and I pretty actively sent out tickets about the status of the bug over the first 6 months, but I have since given up an just have tried to live with the fact I will not be able to show off my ranked achievements in normal queues.

I hope the 2nd set of eternals brings more awareness to this bug, but I am a little out of hope at this point.

Re-customize on the affected champs and borders come back. Sorry about this!