Ubi-RealDude

Ubi-RealDude



19 Jun

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As much as I appreciate the... concision of this thread... please provide some details, specifics, or context for your answer (yes or no alike).
While there are presumably a multitude of threads covering each particular reason more in-depth, a simple "I like the game" or "I do not like the game" doesn't really give me any helpful information on its own.

Thank you!

Edit: to those of you who have included that info, a double thank you!
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Hey AlloyAlchemist, could you please share a screenshot of this issue so I can forward it to the team?
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Thank you for the feedback on this. I see chat spam mentioned every once in a while, especially when talk about the Raid comes up.
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Thanks for the tips and tricks, everyone! Keep it up.
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While loot has not been altered with this patch, there have been numerous improvements and fixes to various aspects of gameplay - as well as the addition of the Gunner Specialization. The full patch notes can be read here. ... Read more
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What do you mean by those talents don't work?

Are the talents not triggering? Not behaving properly? Only being active is odd circumstances?
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The crafting and recalibration systems have been brought up quite frequently before. While there may not have been any major changes to them with this update, it does not mean it's off the table.
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Originally Posted by warcelt27
I did not read through all 1000 posts, so forgive me if this is a repeat, threepeat, etc.However, I have noticed, sometimes even playing for hours (on my days off, ha!) that, no matter which weapon type I decide to use, I will very often get VERY few specialized weapon ammo drops, regardless of difficulty, location, enemy type, and so on. I have also run across the issue when "quick traveling from one point to another (say from checkpoint to checkpoint, or safehouse to safehouse), the specialized ammo I DID receive will disappear entirely. Because of these issues, the specialized weapons become pretty ...
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Glad to hear you like it!
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I appreciate the article, Goo-Goo-Man, and I think the last section or so is extremely important... Especially for topics and threads like this.

Sad to see you go, Sensible-Jack, here's hoping you enjoy TD2 more upon your return.
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Thanks for the info, everyone. I appreciate the assistance.

18 Jun

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If you are suspicious of potential cheaters in-game, please report them to Ubisoft Support along with s much information (including video and screenshots if possible) as you can. Then we will proceed with our own investigation and take the appropriate actions.
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The very next paragraph shines a bit more light on the topic.

Rather than designing separate stats and encounters for the PC and console versions of the game’s second raid, which is slated for a fall release, the developers instead want to make requests of players on either device that are more fair. “For the next raid we’re more looking at, how do we change the encounters and the fight dynamic to try to not penalize console players because of the accuracy and aiming and all that,” he said. “So maybe rely less on that and more on actual team play. So that’s one way we are trying to take those learnings from the second one.”
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Which Specialization(s) is this occurring on? I've seen a few reports of it happening with Gunner and Demolitionist but if there are others that is important to know.
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Originally Posted by LordVader9090
So I am writing this at 4:54p (Central Time) on the newest build and I checked my stash, and two of my named high ends have a missing texture, which is a blue and yellow mess. The two in question are The Virginian - 1886 and Invisible Hand - AUG A3-CQC. I have no idea if I am the only person experiencing this, but both weapons were acquired legitimately by purchase from Cassie Mendoza. Were these glitched drops? Unreleased weapons? or just a texture bug from the new patch? Please add on to this if you are experiencing the same/similar glitch.
Can you please provide screenshots of this so I can pass them along?
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Originally Posted by un_synapse
What the **** is going on with specializations now?

You cant load out everything anymore? Who the **** though thought this was a good idea?

Holy **** thats it. I am done with this ******** game.
Can you please elaborate on what specific changes you find problematic?
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Originally Posted by Goo-Goo-Man
I thought you were lying......

Lol

For what it's worth, it is supposed to have a range of 30 metres.

It literally has a range of about 2 metres, give or take a metre, and that is after I unlocked the mod to increase it's range.
I'm pretty sure I've seen some players talk about using it with a range of over 40 meters... Is this perhaps a visual/text bug or is it really only working within a 2 meter radius?
Might it be connected to a certain aspect of your build?
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Thanks for the feedback and tip! Hope to see a lot of talk around the Banshee, it seems cool.
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Originally Posted by moesuvious
I honestly see much humor in this being part of the season pass, they made it so people paid extra money to not play the game.
The same missions are available for Year One Pass holders for additional cosmetic rewards.
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Originally Posted by elkyri
Checking now but it does appear to be only once across the whole account. Alt-3 (at Level 08) just did a MMR-only "prevent public execution" and Main Critter also got credit for it on the Field Research tally.

I used to think preventing the executions was the hardest of the activities but much easier now that they've made the hostages less aggressive and more concerned for their safety.
Good to know. Thank you for the info elkyri.