jgolenbo

jgolenbo



09 Apr

Comment

Originally posted by Moridin669

????

Cause...caltrops were historically used to stop horseback charges...sorry really dumb joke, I’ll see myself out now

Comment

Originally posted by Hell_Diguner

Bastions now generate Power Projection score while over VS territory.

V S B I A S C O N F I R M E D 😜

lol, someone please start a u/a_sites anti-VS conspiracy, k thx

Comment

Originally posted by WarmetaLFanNumber1

I am not sure how to feel about caltrops yet.

don't spend your nanites on cavalry

Comment

Originally posted by IrishKing

Upvote this man to the top, we need answers. If this isn't fixed before OW, there won't really be any vehicles at all.

see above: fixed

Comment

Originally posted by xPaffDaddyx

This is really important.

You said you didn't fix the nanite gain in desolation so you get zero nanites while being in that zone.

This bug together with the bug in which you paid nanites on desolation for MBTs breaks actually the game. Because after you died once you can't pull MBTs anymore. Can you please confirm that the last bug has been fixed?

Edit: It's fixed!

fixed :)

Comment

Originally posted by xPaffDaddyx

This are desolation changes. This patch will hit the live servers before Saturday. 100%

*Technically* Desolation changes are already live (and in fact, what's on Test is only about 98.9% of the changes on live - don't quote me on that percentage). The Test changes today are just to push a match schedule on PTS before Saturday. We're also giving Desolation access to a handful of PS2 streamers who will be casting matches on their channels on Saturday, so they can explore the map and play around with Obs Cam.

But we're aiming to get EVERYTHING on this patch ready by mid-next week.

Comment

Originally posted by Heini_2012

The patch won't hit live for a very long time I assume.

That depends on test feedback, performance, etc, but the goal is to get this to live next week.


08 Apr

Comment

Originally posted by Atemu12

Please make 100% sure it works before the smash!

Having it break when all the players are ready to play (or already playing) would be horrible.

For sure. It’ll be thoroughly tested and we have every reason to believe it’ll perform (and be rad). But we always want to set expectations when we’re trying something for the first time.


05 Apr

Comment

Originally posted by MathgeekBurch

Your idea of 1v1 training would make the learning process a lot less frustrating. I hope the devs see this, and think it's a good idea.

I made a post about the 1v1 training room, and messaged a dev and got a response; so there is hope.
https://www.reddit.com/r/Planetside/comments/ea7uvd/idea_for_sanctuary_to_help_the_npe_a_1v1_training/?utm_source=share&utm_medium=web2x

But I don't know if it is still on their radar as a planned future addition for the sanctuary. I know there is a lot of things they plan to add to the sanctuary first, so it will be late on the list, if it is on the list at all.

Also there is a whole lot of chaos going on right now with organizing events, outfit wars, figuring on what on earth is going on with the servers, and several bugs; so RPG has ...

Read more

Broadly speaking, there are a lot of plans for ideas like this in Sanctuary (and Koltyr). Some of it were still scoping out, so I can’t share dates (yet), but you’ll see additions with pretty much every monthly or major update going forward.

I will say OW and the events we’re supporting have very little impact on our development roadmap; same goes with our NetEng team working on server optimization. The design team working on future content are separate from those things and their work continues uninterrupted (despite some understandable hurdles related to the current work-from-home restrictions).


04 Apr

Comment

Originally posted by PerpetualDistortion

Just asking, the thing about one shooting bastions with OB is still a thing? I don't see 6 of them lasting alive for a while if that's so.

That’s up to the organizers, but regardless of the rule set, we’re leaning into more fun spectacle over serious competitive event (e.g. if Bastions go down too fast we’ll spawn new ones).

It should be pretty balanced tho.

Comment

Originally posted by sensual_rustle

Why can they not ram into each other? No collision boxes? I would love to see ramming speeds

Vehicle physics are most definitely not my specialty...I don’t think they’d break the game, but it would definitely not look great.

We’ll get there at some point :)

Comment

Originally posted by Wobberjockey

the only sign a fix has “worked” is not seeing reports, and everything looks clean in the system logs for weeks and months, and then it happens again.

As someone who needs to track down BSODs for their day job, I empathize with this point so hard.

Thanks guys - like I mentioned above, I know it’s not a ton of information to share. Hoping to have more insight next week, if we see that the server config changes we made (hopefully) improve things over the weekend.

Comment

Originally posted by Drasoini

Basically one bastion per empire per height?

Yes - 3 bastions per Empire, each at the same altitude as their counterpart. First time we’ve tried this so there might be some jank (they absolutely can NOT ram each other) but we’re def excited to give it a go.


03 Apr

Comment

Originally posted by midstthieves

Wait is it even possible to bring more than 3 O_O

This will be our first time trying it - it'll actually be 3 Bastions to a side (since we're only fielding 2 factions). Pretty gd excited to try this out...should be a spectacle :)

Comment

Originally posted by ChickenMcPolloVS

Mmm well ping rise up to 1400 and stop responding, lots of players got kicked out, the first 2 times, for me was the same with this One, after a few min I could enter the game again. If you browse the reddit for post few hrs ago you will see some post talking about the emerald servers. I just found this https://reddit.app.link/e1r6O4Dhn5 8 hrs ago, and theres another post about 12 hr ago.

For sure, and I know how frustrating this is. Not all disconnects are server crashes, obviously, but right now this is a big issue for us, one our network engineering team is working on near 24/7. It’s frustrating for us as well when it starts to feel like trying to prove a negative - the only sign a fix has “worked” is not seeing reports, and everything looks clean in the system logs for weeks and months, and then it happens again.

This team has brilliant, committed people and I have faith we’ll figure it out - I know that’s not a lot to go on right now, but we’re going to keep at this until we get it completely right.

Comment

Originally posted by RunningOnCaffeine

So /u/jgolenbo, /u/a_sites, any actual answers? It was a funny occurrence 6 months ago. It was an understandable occurrence when emerald was waiting on the hardware upgrade and pops were sky high. It's gotten down right tiresome to have the server crashing ~once a week.

EDIT: server was restarted and pop is recovering. Still investigating the cause.

Looking into this now.

Comment

Originally posted by PaulBombtruck

How do you get camera? Via a nice letter to the Devs?

Hey there! We announced a new process for applying for Observer Camera privileges - this will be something we *slowly* roll out for dedicated content creators, so we're not overloading live servers with cameramans. You can check out the application process here: https://www.planetside2.com/news/ps2-observer-camera-access-march-2020


01 Apr

Post
    jgolenbo on Forums - Thread - Direct
All PC servers will come down early tomorrow morning (Wednesday, April 1) to introduce changes to the current Outfit Wars qualification process & scoring system. We're also using this downtime to perform planned network maintenance on EU PC servers (Cobalt & Miller). EU PC servers (Cobalt & Miller) will come down at 5:00 AM PDT (2:00 PM CEST). All other global servers will come down at 6:00 AM PDT. Maintenance in all regions is expected to last until 8:00 AM PDT (5:00 PM CEST). More information on the Outfit Wars qualification changes can be found ... Read more

30 Mar

Post
    jgolenbo on Forums - Thread - Direct
Emerald (North America East) will come down tomorrow, Tuesday, March 31, at 8:00 AM PDT (11:00 AM EDT) for server hardware maintenance. No other regional servers will be impacted. Downtime is expected to last up to 3 hours.

28 Mar

Comment

Originally posted by napoleonderdiecke

/u/jgolenbo are you guys aware of this?

I haven't seen it reported, but thanks, I'll flag it for our team. Have a great weekend and stay safe out there!!