moxjet200

moxjet200



25 Mar

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We're aware of this and one of our developers will be assigned to investigate soon

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Thanks for taking the time to provide your feedback /u/RLutz. I’ve read over this and while most of these are things we know about and are working to address, or they’re on our roadmap, seeing the major pain points summarized like this from someone who’s spent the time is helpful. I personally agree with literally all of this as well.

Some things will come sooner. Like a way to get to empowered on alts faster. Some things will come a touch later like Set item changes. This has prompted me to go ahead and mock up a “generic” unique reward icon to give to my artists as that’s been in our backlog too long haha.

Again, thanks for taking the time to give the feedback and I’m glad you’re enjoying the game


24 Mar

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Originally posted by TwitchTVBeaglejack

Any update on this? Recently purchased this game, loving it, and curious if the alt leveling is currently worth it

Yea this should be in at 1.1 :)

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Originally posted by TeraGerard

unfortunately the vanguard base haste effect implicit is bugged and does not work. Volca_ from maxroll tested it on stream recently.

I believe a fix for the is has gone out. Please let me know if on live you’re seeing this still be the case


22 Mar

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Originally posted by NotARealDeveloper

Are you open to having mid season reports? Like telling us what you are closely watching or is likely to change for next season? I think just hearing that "you are thinking about ways to bring cof to mg power" or "looking at forge guard rebalancing" for next season, would go a long way.

Not sure if this makes sense from a dev pov though.

Yea that’s a good idea.


21 Mar

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I think where we will fundamentally diverge as years continue is that we’re aiming for a middle ground of complexity and depth and want to provide more to sink your teeth into if you want to play for thousands of hours. We’re not catering to the lowest common denominator of casual gamer as we don’t need to capture the same amount of resources, nor market. We’re making LE for gamers/ARPGers, not every casual gamer that exists.

Cool to see us heavily influencing the biggest players in the space. It will create better games for all of us.

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We don’t intend to extend that policy to overarching game systems, though we do heavily monitor community sentiment and if we find that changes to systems like this are preferred to be adjusted at Cycle patches we’ll start to lean that way.

We’ll continue to adjust the game and our approaches as we find what is preferred. Just know that we’re listening/closely monitoring and we’re willing to make adjustments based on feedback.


19 Mar

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Originally posted by Pandarandristt

Yo Judd, thanks for you and your team putting together such an awesome game. Disintegrate node "paralyze" (new in 0.9 or thereabouts) is bugged and not providing more damage. Submitted a bug report this morning, but I fully expect this will become your team's TOP PRIORITY.

There's one thing this build needs, and it's 250% more damage.

New content can wait, I want more melting.

We have some plans for disintegrate to bring its power up and make it a bit cooler! Not sure if it’ll be in for 1.1 but we’re going to try.

I’ll bring up that node with the team

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EHG is in favor. We'll need some time to make it happen in the way we're envisioning it.

I think I played WoW for like 3 years more than I would have if I couldn't play dress-up with all of my alts. Haha.

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Originally posted by tazdraperm

Not like I do not trust you, but what's that then?
Imgur: The magic of the Internet

To be clear, there could be a dupe but if there is our team is not currently aware of it. When there was a real one previously we received a lot of messages and videos on how to reproduce it and we were able to fix it very quickly. Since we’re not getting those I assume this is either a remnant of the one we fixed from before or a new method exists but is not widespread.

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Originally posted by Practical-Face-3872

Why dont you add a UUID to every item drop, so if anyone dupes an item you suddenly have two identical UUIDs in the system. Might even be enough to do this only during active play sessions to be able to identify duped items and notify the server of a dupe.

It’s a good thought, but it would nearly double our item data which has performance and cost concerns. Then to ensure it’s actually unique across all those records would probably entail the identifiers being prepended by the actual character ID to ensure we don’t have to do a comparison check across all records(that would be a crazy operation to perform each time an item is generated)… making it ~triple the data. Our engineering team may have a more optimal way than that, but either way it would greatly expand data storage, and keeping individual item data as condensed as possible is very important.

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Originally posted by mcbuckets21

It's not probably possible. I know the exact details of the dupe and I have reported in the first week. Still hasn't been fixed. I even have seen people post it in the suggestions channel on the discord and no mod removed it.

We’re not aware of an active dupe exploit as all the ones we’ve reproduced at this point are a client/server mismatch and visual only which resolves on the players end as having no duped item as soon as the leave a zone or other.

If you think you know an active dupe that is not a client/server mismatch where you keep the item please message me with details and we’ll make it our highest priority to hotfix. We did have an actual dupe that we fixed the same day we were made aware of it.


18 Mar

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Originally posted by DarthNemecyst

The devs coming and seeing this thread like the palpatine meme "Gooood gooood" writing down the busted classes 😂


15 Mar

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Please don't shut off the breaker, /u/gordopotato

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Originally posted by aemerzelis

Correct, also you start at ~50% life

K I’ll make sure it’s on the dev tracker

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Originally posted by aemerzelis

/u/moxjet200 can you guys put this on the roadmap somewhere? Offline play is a big selling point for the game and it would be nice to have complete functional parity between the two.

In offline potions aren’t reset to full?


14 Mar

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Yes this is an unexpected result from another change. You can still do this encounter but it currently requires that you do the other quest echoes first. We’re deploying a hotfix momentarily that alleviates this.