moxjet200

moxjet200



05 Apr

Post

Happy Friday! In another thread I said we’d listen to unique ideas if people had them and as a buried comment it’s getting a lot of traction. People seem to be enjoying it so I thought I’d make it its own post. Feel free to pitch ideas for fun and I’ll share this post with the team. Maybe we’ll implement some of them! Upvote your favorites

External link →

04 Apr

Comment

Originally posted by R3TR1BUT1ONZ

I understand it it a huge undertaking, but would you and the team be willing to just do like, the top..let's say 10 or maybe 20 of the most popular items?

We intend to keep on modeling weapons and offhands based on their unique item art for now. I could see some popular helmets making sense - but it’s not currently in planned

Comment

Pitch some unique ideas you’d like see - I’ll copy them inside the team channels!

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Very sorry for your loss, /u/SirMariio. You’re never too old to do what you enjoy and it sounds like video games will be a comforting thing for the remainder of your hopefully long and happy life, considering your father played as well. Heck, sometimes I buy Pokemon card packs for my kids and it’s really because I like them more than they do.

I’m glad that we’ve been able to create something that’s given you some respite. Cheers

Comment

Originally posted by R3TR1BUT1ONZ

Any reason tho why many items on our characters don't look like their icons in the inventory?

We have over 300 unique items and that would require modeling and skinning on all the classes that can wear them. It’s a surprisingly large amount of resource cost for a team our size

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Originally posted by CaptainKickass26

It looks something you'd see a Power Rangers villian wear

Rita is our inspiration for most things in Last Epoch


03 Apr

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Thanks for the awesome work for the community u/musholic! This is very cool to see


01 Apr

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Yep - banning the people who used exploits. We’ll post about it tomorrow - we have a post ready to go but didn’t want to send it at the end of day

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Originally posted by Arkavien

My first bit of feedback as your new QA hire:

The space between the Q and u in Quality for the font used in this image is insanely too big.

I see a couple hires in this comment thread already


31 Mar

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Using a exploit is against ToS and will result in account bans.


30 Mar

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Originally posted by Father_Toast

They hotfixed out a gold duplication exploit. News is surely on its way at some point, but the fix was clearly top priority.

This is correct

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Originally posted by jRbizzle

What do you mean MG dies?

Good dupe was hotfixed just so everyone is aware

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Originally posted by nanosam

As of this morning you could have sold them for 1.5 billion easy

Major gold dupe exploit

Has been hotfixed


27 Mar

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Originally posted by [deleted]

[removed]


26 Mar

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Originally posted by jrw174

Hiw about enabling mtx in offline. Considering they are paid for

Yep. Also in the works!

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Lol, yes. Sorry about this. Fix is already in our QA's hands and will be deployed in an upcoming weekly patch

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Originally posted by _megazz

That's not good. Maybe u/moxjet200 should take a look?

Thanks all. I have our backend team looking into this.

If anyone is aware of a way to duplicate items please let us know. We’re not currently aware of any dupe methods, however there was one early on in the Cycle that we fixed. The may be someone who exploited that and kept items in their stash - though we’ve done some digging for that as well.


25 Mar

Comment

I love seeing suggestions paired with a mockup. Great idea, though I'd need to ask the dev team how involved this would be. There are of course a ton of sources of stat increases.

We intend to upgrade the character stats screen significantly by the way. It's actually a very large project though so it won't be at 1.1.

Comment

Originally posted by Lfemomo77

Are you guys willing to post a roadmap for us? This way we can know what’s coming down the pike.

We're actually going to release one but it'll be extremely macro.

The problem with roadmaps is always how macro/micro do you go when calling out what will be added - and what we perceive as large/small may not seem large/small to the community - resulting in people saying "What about X!" which often times we are including but didn't make the cut for the graphic. Then there's things that we don't know that we'll add till much later into a dev-cycle as we act on feedback regularly and not everything is planned out many months in advance.

We've had a ton of talks about how to create a roadmap and we've decided that we just need to get something in front of everyone that says "We have big updates to end game coming", "We have Pinnacle Boss Content coming", "We're going to expand on the Ancient Era", "We have big itemization plans tied to X" - and things of that nature.

As soon as you get into anything more micro - it's a slipper...

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