moxjet200

moxjet200



14 Mar

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Appreciate the kind words. It's one of the most rewarding aspects of this whole thing considering we came from the ARPG community ourselves.

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Originally posted by AceWissle

Sorry for hijacking this thread but:

Any news on idol crafting? IIRC from a while ago it was discussed, what's the current plans?

It’s a fairly simple system that we can add some depth to in the future, though there’s no plans for that right now till at least 1.4 - so far

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Originally posted by Kyoj1n

How about some sort of "set potential" where you can slam a set piece into a unique giving it the set piece bonus. Higher potential means higher set number bonuses.

I like the idea of decoupling the set bonus from the actual item and allowing you to put it on another item.

Oh! What about if you could add the set bonus onto an item like a 5th affix.

It's tiers would determine the number of bonuses and you'd obviously need more than one item to have it. It'd be a new crafting mechanic as well.

I've always like the idea of decoupling the set bonus from the actual item. IMO it'd be a lot easier to balance and allow for more interesting decisions that aren't as restricting as the standard set design.

This is pretty close to our current thoughts actually. Nice one

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Originally posted by Tunafeesh88

For whatever it means; I’m excited to support a game for the first time in a long time. I’ve upgraded PC parts after spending the last long, long while on my PS4 and PS5.

Your dev team has made it beautifully obvious that you’re listening to your players. I can’t count how many times during this experience that past few weeks where I’ve said, “they’ve fixed ______ that I didn’t like about ________ “ out loud to my wife who probably doesn’t care lol.

Also, when I hear other people talk about this game, they’re overwhelmingly positive and excited. I bought the game because of a group of discord buddy’s all online at the same time (which hasn’t happened in quite a while; they all pitched the game over a couple hours while showing their screens and then I decided to get the pc upgraded.

This is how you do game development. You listen to the individual people and it goes on to appease the masses. I predict that you folks are going to be THE ARPG.

...

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Cheers

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Fun ideas. These are always a joy to read. We do have some plans for set items in the future that are a bit more unique, but if we saw a different solution proposed that we liked more we would of course consider it. I’ll put this in our game design internal channels so the game design team sees this. I don’t think it would quite shake us from the current plan however but sometimes even if we don’t take an idea directly we gain inspiration and ideas for other future inclusions.

In general we’re timid with sets because we don’t want sets to outcompete and solve the highest levels of build crafting you can achieve with Legendaries. Sets have been problematic for other games in the genre when they take up many slots and force players into specific OP builds. We do like the puzzle that small sets provide where they introduce the larger want to find and work around a couple other pieces of gear.

Thanks for the ideas with the visuals!


13 Mar

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Originally posted by Redblade_

And this does nothing to rectify the issue though, the gold is still deleted by the server and lost. What I'm wondering is how it was even possible with a freshly patched client to enter a town that was running on the old version of the game in the first place.

Any instanced game I've played before have not allowed this to happen.

Town Servers stay alive because people are in them. We just need to account for it going forward. Apologies

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Originally posted by DestHUN

Thanks for the reply! I am not an expert on this topic,but why is it possible to join to a server that has older version then the client? I think if you didn't allow that to happen, that would solve the issues, and you wouldnt need to shut down everything all at once.

Yea. Essentially some people were still sitting in an old server version since we didn’t force people out of the game/out of an old server. Something we need to account for going forward

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This happened momentarily while people were still on servers (mostly town servers) that were alive still right after the patch dropped. This should no longer be the case. Apologies for the inconvenience for anyone that paid the previous patch gold amount for a stash tab during that time - we're discussing how we can handle that better going forward which may just be a momentary bit of downtime so we can spin down all servers and bring them back up under the new version.
(We're working to add an in-game chat announcement feature so we can say things like "servers are coming down momentarily in 15 minutes")

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We're aware that chat filters are currently blocking a number of words in other languages that are false positives and discussing how we're going to address it. Sorry that this is currently happening

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commenting so I can find this and read after my meetings - looks like a well organized post

Edit:

Blessings: We agree that the current system could be improved. I think Ive said this elsewhere, so I'll say it here: The current idea is to make it so that you unlock blessings instead of hard replacing them and the unlocked versions would keep the highest roll of that blessing type. We're trying to find time to scope that in.

Dungeons: Good feedback - We want to do some larger dungeon updates but I think in the shorter term we could make it so that there's not so many barriers spawning for pathing at the very least.

Legendary Crafting: Re: not wanting to go through a whole dungeon to get the reward. Open to hearing community suggestions. This needs to be something that is earned.

Stash tab affinities: planned

Campaign skipping: Yes, the way this functions is more... in-world/up to players to find/uncover than something like a "skip som...

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We’ll be expanding the end game systems quite a lot in the 1.x series patches. The monolith was built to be a baseline that we can continue expanding on.

While we do already have some solid plans for additional end game content, if you guys have any suggestions for what you’d like to see you could create a thread and I’d read through all of it and share it with the team. Love collaborating on things like that with you all

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Originally posted by Skcuszeps

Fixed some instances of players facing backwards after a scene transition

I thought this was normal. I've never spawned in facing the direction I'm supposed to go on a map transition and just thought it was weird

If you guys see any more of these let us know which zone. We’ve made a systematic fix for this so that we can easily rotate the direction if we find any that remain facing incorrectly


11 Mar

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"In the land where the lone guardian bears its stare,
Seek ye walls unseen, not one but a pair.
Beyond these barriers, hidden from sight,
Lies a challenge, a burden, a knight's arduous plight.
A pair of boots, not of ease but of trial,
Don these, and your journey extends another mile."

- Gulamander of the Oasis


09 Mar

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That’s a good boi right there


07 Mar

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Originally posted by bdsaint238

/u/moxjet200

Sorry if we aren't allowed to ping but thought this feedback would be helpful.

Thanks for taking the time to give us this feedback, /u/bdsaint238. I’ve passed it on to the folks working on the gamepad experience!


06 Mar

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This post is circulating internally. Nothing to say yet but thought it would interest you all to say so

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One day I’ll have a real Mox Jet. Even if it takes 7 years of building a game studio from my basement.

7 years later…. Ugh it’s still so expensive

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Originally posted by pon_3

For now I’d be happy if pets could keep up with me. Some of them look cool but they only show up when I’m standing still. They still lag way behind even when all I have is leather boots with no other movement bonuses or sources of haste. Just using movement skills puts them off screen.

We’ll fix it 👍 good callout


05 Mar

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It’s honestly not something that I personally notice but after seeing your thread I brought it up with the team and we’re discussing it. It sounds like an option or tweaks to camera smoothing a bit further is something the team is interested in. Here’s a video one of our devs doing a quick test of the smoothing off vs on https://www.youtube.com/watch?v=iF9gqoAalw8

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Originally posted by --Shake--

Can we keep the bug the labels potions as beer though? 😁

;) there’s a “bug” that renames them to something else that is as rare as beer is to potion too!