Any thoughts on doing something with the blessings? I would be nice to have them available to be selected once unlocked, and if you find the same one again have them improved (up to max). :)
Yes actually hah
Any thoughts on doing something with the blessings? I would be nice to have them available to be selected once unlocked, and if you find the same one again have them improved (up to max). :)
Yes actually hah
We agree that this should be improved and have future plans for second play throughs/alts.
Hope you enjoy it, u/IAmFern!
Petition to add "Unethical" flair to the subreddit
Never considered it till this was posted
Any plans on expanding the team?
We’re looking to hire a number of additional positions, yes!
Lol. Sounds like a quick fix where we need the offset to be 10,000 instead of 10 during this state. Until then, enjoy knowing that you're essentially diglet during Flame Rush.
Hear you loud and clear. On it.
Couple things:
In the forge UI, prefix/suffix is split on the vertical axis whereas on item tooltips and advanced item tooltips prefix/suffix is split on the horizontal.
The prefix/suffix nomenclature could be tutorialized when the forge is introduced in the campaign. Maybe in an opt-in 'extended' tutorial where it could give the player crafting scenarios and a couple of each rune and let the player use them while being guided and taught by an npc.
Kudos to the team for their launch and work over the weekend. I was able to play mostly without issue from late Wednesday right up through today. Had a blast and brought a few new players into the fold!
Cheers - this is exactly where I was thinking the best opportunity is as well. Additionally when you expand tooltips and see the prefix and suffix headers. Thanks FT!
Sorry to ask but any news on improving the tooltip for skills?
I play lightening blast. I can't really see how many times the ability can chain without any skillpoints. Then I have to go and count each point of added chain stacks "manually" in the tree and other skill tree that also gives chains. The problem is that I pick a talent that 1/2 the amount of chains and then it is important to know if you chain 9 times or 10, because I assume it rounds down so if I have 9 I get 4, 10 I get 5, 11 I get 5 etc etc. Would like to know to not waste a skill point going from 8 -> 9
Also when I add shock chance in the skill tree it does not show up on the character sheet and I cant hover over the skill to see the total shock chance with the gear+passives+skillpoints combined,
Kindest regards.
We want to do this and we’re just waiting to have the available dev bandwidth to do it. We have designs for a much more advanced character sheet but we’ll need to be able to throw a dev at it for at least a full development cycle without interruption. It won’t be for 1.1 but it’s in our development backlog.
I believe we have a networking layer change in the works that we believe will help this, though I may be incorrect on the underlying issue that is present. But let me grab a skills dev tomorrow when they’re awake and they can give a more educated take on it and how we plan to solve it.
Edit: Justin, one of our awesome gameplay developers, commented below with an explanation. We've also made these issues the immediate next thing he's investigating. Thanks for the callout!
Haha coming across this and seeing so much surprise and excitement… looks like we have a little UI/UX enhancement we should make to improve that understanding for players.
Thanks for being helpful to the community, u/RaindustZX!
Read moreYou guys are awesome for how active you are in the community, and I will definitely be leaving a positive review.
I have been playing ARPG my whole life, and I’m 40. I have not played all, and I have not play POE (tried it, was not having fun). All Diablo, Titan Quest, Grim Dawn, and even games like Torchlight I have loved.
LE has a lot of new language to try to digest and other interactions between stats that interact differently than they do with other classes. It kind of just feels like a different language so far compared to other games. New isn’t bad, it’s just confusing for me so far.
Stat priorities and base stats, affix, suffix, it’s all a lot to wrap my head around. Diablo 4 I spent a ton of time looking at gear, but I understood what an upgrade was, it just wasn’t fun to do. So far with LE, I don’t even know what to look for on each item, so I’m just not even really spending anytime looking at stats and I’m just leveling, equipping random stuff th...
That’s good feedback on the affixes and prefixes/suffixes. That’s definitely genre-speak and I can already think of some opportunities to make that language less obtuse for new players. I’ll chat with my other UX minded designers.
For stats, you can start off by choosing some skills you’re interested in and check the scaling tags. Targeting those stats will start to give you a good offensive layer. For defense you can start to build health, armor, and resists and later you can start to create an additional layer of defense by selecting ward, block, endurance, etc. Typically choosing one secondary layer like this is a safer choice as you can focus on scaling it and supporting stats. Ex: ward retention
Worth noting that resists are simpler in Epoch than in most games in the genre and 1% of a resistance equals 1% less damage you’ll take from it. This means you don’t have to stress about keeping them at the maximum values (capping) them nearly as much as in some other ...
Read moreI really want to love this game. I’ve read tutorials on loot filters and builds, but I’m still just super confused and don’t understand what the hell is an upgrade and what isn’t.
Pretty much the response I’ve gotten is “go play Diablo 4 idiot” and while that’s great, I don’t find that game fun and the loot system / itemization is terrible. This game has been more subjectively fun for me, and I really want it to make sense.
Hey u/misSignal! Don’t feel bad about not immediately understanding itemization. We put effort into making that easier to pickup for new players, and new players to the genre, in the game via the ability to hover over stats in the character sheet, adding explanations to the in-game guide, etc. - however it can still be a lot to wrap your head around!
There’s a lot of great video tutorials that the community has made on this topic as well. I won’t point to any specifically as I don’t want to show favoritism in my position, but there are some really good ones that you won’t have to look hard to find.
Also, if you have any feedback on what is a bit harder to wrap your mind around it would help the team and me make improvements in-game for other new players like yourself. I come from a UI/UX backg...
Read moreI am going to create an in-game report right now, when I experience this issue, though, you are correct Sir, it seems not to be recurrent situation in every single scenario, therefore, I am going to open an in-game report as soon as I reckon the sudden FPS drop, THANKS once again for your openness to communicate with the community.
Thanks again for taking the time to give us the feedback. I know if you didn’t care about the game you wouldn’t take the time. Appreciate you
:)
I see you'r enjoying our new online services affixes!
Kidding - please everyone know that OP is making a joke here :)
Help us, /u/moxjet200. You're our only hope.
We’re hearing rumblings of FPS drops. When we have verified targets we’re typically able to address them very quickly. If you all can submit in-game bug reports when you find a specific skill, enemy, situation, zone, etc. that causes FPS issues tho it’s very helpful.
If there is believed to be a memory leak any additional information from people that believe they’re experiencing one, like if they’re doing echoes, using a certain class with certain abilities, etc. would be very helpful. Also the logs we get from in-game reports are very helpful in these situations.
Typically I’d just assign team members to investigate but right now there’s so many good verified targets we’re working on that have impactful positive outcomes that it would be hard to pull people off to go try to find these without a lead. We’re very very interested in this though.
If there are issues here it’s only a matter of time before we find and address them. Any additional info is appre...
Read moreThanks for taking the time to provide the feedback and provide a visual of the suggestion! I’ll take this post and concept back to the team and see what we can do. After seeing it, I do think this would be nice to have.
Hey u/Autismmprime, we haven’t heard reports of this elsewhere and we’re very interested in investigating this as this is nearly the highest level of issue that can happen. We’re very sorry that happened and are puzzled.
Would you mind providing me with your in-game username? You can also directly message me with it if you’d rather.