moxjet200

moxjet200



11 Mar

Comment

This one is actually fixed internally but wasn’t added to the post list. There’s quite a lot of smaller fixes ready for deployment that are not listed, though I’ve gone ahead and added Rhythym of Fire in an edit

Post

Hello Travelers!

We are overwhelmed by your excitement to join us for the release of Last Epoch: Convergence and humbled by your patience and encouragement as we work through launch issues. We are now seeing our backend services and servers stabilize and supporting our highest concurrent user count ever, by a large margin (Over 30,000!).

LastEpochCCU952×111 30.7 KB

Since launch we have been monitoring issues that have cropped up very closely and have an initial list of targets we’ll be looking to address in upcoming hotfixes. While we’ve d...

Read more

09 Mar

Comment

We really appreciate everyone being as patient as they are. We're working on addressing the backend issues as quickly as possible and will keep you all updated across our many channels. Apologies for the inconvenience.

Comment

༼ つ ◕◕ ༽つ SERVERS TAKE MY ENERGY ༼ つ ◕◕ ༽つ

Comment

Last-Epoch-Beta_Image1821×1023 343 KB

To our commmunity:

Thank you for all of your amazing support, feedback, and encouragement over the years that has been instrumental in bringing Last Epoch to this point. As many of you know, the Eleventh Hour Games team started off as passionate members of the ARPG community that banded together to create “The Next Great ARPG”. Since launching Last Epoch’s Kickstater in 2018, with the unwavering support of the same community that we came from, we’ve reached today’s milestone of launching the complex server-authoritative multiplayer systems that will allow Last Epoch to produce content for years into the future that you and your friends will be excited to come back...

Read more

08 Mar

Comment

Hahah I'm so sorry. That's painful to watch. No longer in 2 days!!

Comment

I haven't tried this myself yet but I'm very happy to see a community solution to this before we're able to get to one. Thanks for the contribution u/_chrisyo! It's much appreciated.

Comment

Haha yes, apologies for the spelling inconsistencies. This is one of the impacts of having a completely distributed team that we're working to shore up


07 Mar

Comment

Originally posted by Coccopops

I am excited about the updated bone golem visuals so I'll give retaliate bone golem a shot!

Aaron ActionRPG also made a unique with us that will be releasing with the patch that allows you to control more bone golems based on the maximum skeletons you would be able to summon otherwise. I'll likely play this build come patch release myself!

Aaron covers it here: https://www.youtube.com/watch?v=QheMeUCkq1c


06 Mar

Comment

Originally posted by ekimarcher

1) yes

1a) no

2) yes (no)

2a) no, that's a new item

3) we're working on this, I'm not sure if it's in yet. It's very close if not.

Item linking didn't quite make the cutoff for release but we'll be aiming to add it in a hotfix

Comment

Originally posted by Andrew_Tilley

The game currently offers partial controller support, but full controller support is still the end goal and will be available by launch. Partial support means that not every action in game can be performed using a controller. This is what's been implemented for controller thus far:

Read more

This is a way better answer than mine. Appreciate you, Andrew!

Comment

There is! I play mainly with a gamepad but there are some things, like entering text or lots of moving things around in the inventory that I’ll quickly swap over to keyboard and mouse for. We’re continuing to improve it and make things more fluid and fast.

Comment

I don’t think we’ve officially stated it anywhere just yet but we’ll aim for 11am CT


05 Mar

Comment

Not yet implemented, though there are some hard ones. But we are going to be adding more “Uber boss” style content.


03 Mar

Comment

Originally posted by SkinnyTurtles

RIP End of Time training dummy, I will never forget you


01 Mar

Comment

Originally posted by Asteroth555

Merchant guild. I love that they provide bonuses for anyone who wants to stay more SSF, but at the end of the day there's absolutely nothing like the opportunity to sell an item that's extremely rare and OP but for somebody else.

The downside is uniques with LP can't be traded, but that's still relatively fair.

To clarify, at higher ranks of MG you will be able to trade uniques with LP. In the example, the ability to trade uniques without LP is unlocked at Rank 4 specifically.


27 Feb

Comment

All I’ll say is that Last Epoch is a live service game centered around time travel with many years of future developments ahead of us. We’re not tapped out of content ideas at 0.9!


25 Feb

Comment

Glad that you enjoyed it. Welcome to the community!


24 Feb

Comment

Thank you for your continued contributions to the community, Dammitt. The team loves the tools you make as well.


23 Feb

Comment

A few things here.

  1. This is all going to be massively updated after 0.9, so don't look into this too heavily or get used to what you're seeing. The beginning of the game is going to receive a significant overhaul.
  2. One of the goals of some of the graphical updates is going to be making it so that the environment play area competes less visually with the battle field action that you need to pay attention to
  3. This update spawns from dabbling with new tech that we have and wanting to experiement with it in an environment that will be overhauled
  4. That particular part of this zone looks a bit worse than most areas of the same zone and other zones that have been altered