This one is actually fixed internally but wasn’t added to the post list. There’s quite a lot of smaller fixes ready for deployment that are not listed, though I’ve gone ahead and added Rhythym of Fire in an edit
This one is actually fixed internally but wasn’t added to the post list. There’s quite a lot of smaller fixes ready for deployment that are not listed, though I’ve gone ahead and added Rhythym of Fire in an edit
Hello Travelers!
We are overwhelmed by your excitement to join us for the release of Last Epoch: Convergence and humbled by your patience and encouragement as we work through launch issues. We are now seeing our backend services and servers stabilize and supporting our highest concurrent user count ever, by a large margin (Over 30,000!).
LastEpochCCU952×111 30.7 KBSince launch we have been monitoring issues that have cropped up very closely and have an initial list of targets we’ll be looking to address in upcoming hotfixes. While we’ve d...
Read moreWe really appreciate everyone being as patient as they are. We're working on addressing the backend issues as quickly as possible and will keep you all updated across our many channels. Apologies for the inconvenience.
༼ つ ◕◕ ༽つ SERVERS TAKE MY ENERGY ༼ つ ◕◕ ༽つ
To our commmunity:
Thank you for all of your amazing support, feedback, and encouragement over the years that has been instrumental in bringing Last Epoch to this point. As many of you know, the Eleventh Hour Games team started off as passionate members of the ARPG community that banded together to create “The Next Great ARPG”. Since launching Last Epoch’s Kickstater in 2018, with the unwavering support of the same community that we came from, we’ve reached today’s milestone of launching the complex server-authoritative multiplayer systems that will allow Last Epoch to produce content for years into the future that you and your friends will be excited to come back...
Read moreHahah I'm so sorry. That's painful to watch. No longer in 2 days!!
I haven't tried this myself yet but I'm very happy to see a community solution to this before we're able to get to one. Thanks for the contribution u/_chrisyo! It's much appreciated.
Haha yes, apologies for the spelling inconsistencies. This is one of the impacts of having a completely distributed team that we're working to shore up
I am excited about the updated bone golem visuals so I'll give retaliate bone golem a shot!
Aaron ActionRPG also made a unique with us that will be releasing with the patch that allows you to control more bone golems based on the maximum skeletons you would be able to summon otherwise. I'll likely play this build come patch release myself!
Aaron covers it here: https://www.youtube.com/watch?v=QheMeUCkq1c
1) yes
1a) no
2) yes (no)
2a) no, that's a new item
3) we're working on this, I'm not sure if it's in yet. It's very close if not.
Item linking didn't quite make the cutoff for release but we'll be aiming to add it in a hotfix
Read moreThe game currently offers partial controller support, but full controller support is still the end goal and will be available by launch. Partial support means that not every action in game can be performed using a controller. This is what's been implemented for controller thus far:
- In patch 0.7.9 an auto-targeting system for skills was introduced; https://forum.lastepoch.com/t/beta-0-7-9-patch-notes/22630#heading--controllers
- In patch 0.8.2 item pick-up with controller was greatly improved; https://forum.lastepoch.com/t/beta-0-8-2-patch-notes/37724/#heading--controller-support
- In patch 0.8.3 improvements to item inventory management were added; https://forum.lastepoch.com/...
This is a way better answer than mine. Appreciate you, Andrew!
There is! I play mainly with a gamepad but there are some things, like entering text or lots of moving things around in the inventory that I’ll quickly swap over to keyboard and mouse for. We’re continuing to improve it and make things more fluid and fast.
I don’t think we’ve officially stated it anywhere just yet but we’ll aim for 11am CT
Not yet implemented, though there are some hard ones. But we are going to be adding more “Uber boss” style content.
RIP End of Time training dummy, I will never forget you
Merchant guild. I love that they provide bonuses for anyone who wants to stay more SSF, but at the end of the day there's absolutely nothing like the opportunity to sell an item that's extremely rare and OP but for somebody else.
The downside is uniques with LP can't be traded, but that's still relatively fair.
To clarify, at higher ranks of MG you will be able to trade uniques with LP. In the example, the ability to trade uniques without LP is unlocked at Rank 4 specifically.
All I’ll say is that Last Epoch is a live service game centered around time travel with many years of future developments ahead of us. We’re not tapped out of content ideas at 0.9!
Glad that you enjoyed it. Welcome to the community!
Thank you for your continued contributions to the community, Dammitt. The team loves the tools you make as well.
A few things here.