moxjet200

moxjet200



12 Dec

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Glad you guys are enjoying it! There is definitely still some polish to go on the character select screen but we're overall very happy with it.


07 Dec

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Hey, Fierce! Someone on the team caught this one and posted it internally - we appreciate you doing this! While we do hope to support additional languages in the future in a more official capacity, this is likely very helpful for a large number of people.

If there's anything we can do to help please let us know. A sincere thank you for your enthusiasm and contributions to the community from the dev team.


28 Nov

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We'll see what we can do! We'll be going back to a number of VFX soon for some upgrades, especially enemy VFX. Abilities like this that are too noisy are high priority and are more on our radar as we are doing more internal multiplayer tests.


24 Nov

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I feel like that’s worth a brag - that is pretty close :grinning_face_with_smiling_eyes:


20 Nov

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Hey everyone,

this post has received some updoots so I’ll jump in here with some insight.

First off, what you’re bringing up is something that is very prominently talked about internally and one of our biggest upcoming initiatives to address. There will be quite a lot of changes coming to the campaign to make the world feel better - from dialogue, chapter pacing, NPC visuals

, voice acting, events and more. You’ll see the start of this with things like ...

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06 Nov


22 Oct

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This will be the last patch with that helmet in the game haha!

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Thanks to everyone being helpful in this thread regarding drops.

Stickerhappy, in regards to the lack of debuff icons. Keep your eyes on patch notes!

There are no additional plans for a sidekick/mercenary style system yet... but we'll be adding content for years and its something the team has brought up more than once so we'll see what happens.

Glad that you're enjoying the game.


14 Oct

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I think we can manage this one! Thanks for bringing it up


17 Sep

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Originally posted by paintergasm

Thats unfortunate, but thanks for letting me know. Now I'm trying to just get on without a crash

It sounds like you may want to try verifying your game files via Steam

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Discussing this internally. Our initial thoughts is to make it so that you don't gain armament stacks when you hit barrels or crates. Thanks for pointing this out.


15 Sep

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Make sure you're a part of our Discord and follow our social media accounts this dev cycle!


14 Sep

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Glad you gave it another shot and are enjoying it, Komodor!


12 Sep

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Originally posted by buffinita

Hoard them just in case you need it later

This will soon be the even more correct answer. =)

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Hey everyone,

Just wanted to take a moment to address some concerns that a few of our community members have brought up in regards to poor behavior in Last Epoch’s in-game chat.

First, we sincerely apologize that there are some messages coming through that have no place in any chat, let alone our community that is generally very positive and helpful. We have quite a few moderators and staff working over the weekend to monitor chat and are actively warning, giving temporary chat mutes, and even banning players in some extreme cases in accordance with our Code of Conduct. We are working on better tooling and reporting functions for chat as well. In general we have an awesome community facilitating good discussion about the game and we’re trying to make sure that a few bad actors aren...

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Post

Hey everyone,

Just wanted to take a moment to address some concerns that a few of our community members have brought up in regards to poor behavior in Last Epoch’s in-game chat.

First, we sincerely apologize that there are some messages coming through that have no place in any chat, let alone our community that is generally very positive and helpful. We have quite a few moderators and staff working over the weekend to monitor chat and are actively warning, giving temporary chat mutes, and even banning players in some extreme cases in accordance with our Code of Conduct. We are working on better tooling and reporting functions for chat as well. In general we have an awesome community facilitating good discussion about the game and we’re trying to make sure that a few bad actors ...

Read more External link →

10 Sep

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Originally posted by Asteroth555

Have you guys thought about turning chapter 1 into a prologue and lower chapter counts accordingly? It always felt out of place how short it was compared to the rest

Funny enough the game used to start in Chapter 2 but we didn't like how you were immediately thrown in to the Ruined Era in a dark cave so we made the start of the game the Divine Era. Internally we call it the prologue or "Chapter Z" since internally we call them Chapter A, B, C, etc. "Chapter A" is Chapter 2.


08 Sep

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Our team was very happy to read this and shared it around internally. We appreciate you taking the time to provide us this feedback.

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Originally posted by Orzislaw

I agree! My only gripe is that now older chapters pale in comparison. First chapters are what gives first impression, so I really hope they get spiced up in the future

As Alex said, we definitely do agree. We won't have another chapter of content coming out for a while and we're now turning back to previous chapters to bring them up to the level of quality we have with Chapter 9.

A lot of the team is very excited about the opportunity to do this. Revamping Chapter 4, updating enemies in chapters 2 and 3, updating the deserts before chapter 9 to the same level of quality, and making the presentation better in general with voice acting, new dialogue panels, shorter dialogue text, etc. are just a few things I'm thinking of right now. Lots to do to bring the quality of the game up to the new standards with the expanding studio!