moxjet200

moxjet200



20 May

Comment

Originally posted by HakuninX

I'm a huge fan Arpg's and I mostly play so-called "zoom-zoom" builds. Will Last Epoch always be like Grim Dawn in term of build speeds? And when will we have multiplayer and a trade system?

Thank you so much Judd!

We definitely don't want to make the game too "zoomy" but there of course will be builds that are a bit faster than others if that's what you're looking for.

Multiplayer and trade systems are in the works but will be "ready when they're ready". Good progress but still more to go.

Comment

Originally posted by TheKensai

Hi, I bought the game years ago, I migrated to Linux this week, and performance is an issue right now. Is there more improvements planned for a better Linux performance/support?

I am using Nvidia official drivers and the game on OpenGL is giving me 30 fps and on Vulkan with -force-vulkan only prrsents a blank screen.

We have some performance updates coming in 4 days! Hopefully they'll help but if they don't please let us know on the forums. We'll have our main dev that focuses on performance back on performance related things heavily for 0.8.3 as he was helping with server-side multiplayer optimization quite a lot this last dev cycle.

Comment

Originally posted by Dethmonger

First off, thanks for all the hard work, I am absolutely loving the game so far, and it only seems to get better and better every patch.

What are your long term plans with post release content, such as seasons/leagues. What kind of things can we look forward to being different between them?

Thanks for the kind words!

We'll have leagues/seasons - our term for them is "Cycles". There will be a large variety of updates we'll make in those releases including end game systems, features, new masteries (maybe even classes a bit down the road, items, mechanics and anything else we feel would make the game better. Oh, and they'll of course come with a ladder and economy reset.

Comment

Originally posted by Farazon94

Do you have any plans on releasing additional classes before/with 1.0 aside from the sub-classes that are still to be added in the game? Regardless if that is or isn't on the table yet, do you have any idea of what a future class might look like and are you willing to experiment with innovative and unique concepts that go beyond the relatively standard Rogue/Warrior/Mage/Druid(Primalist) archetypes that are seen in majority of games?

No additional classes/masteries outside of those announced before 1.0 but we already have plans for additional masteries that we haven't talked about yet. You guys may be able to guess some if you know the game well and have a sense of what is missing from the toolkits and pairings.

Comment

Originally posted by Kraygfu

Any plans on making the Druid synergize better with skill points in Werebear form? Currently feels like 90% of the time my other skills are useless.

Yes! Druid is going to be receiving some significant love after the 0.8.2 patch. We have the new bear form model and the new unannounced form being rigged/animated at the moment and they're awesome. We'll be revisiting a number of skills and passives with that update.

Comment

Originally posted by rediteer342

How are you and the team doing today?

Super good and super busy. Last days before patch are usually quite intense to get last minute polish in.

Comment

Originally posted by Haldalkin

LOL the AMA got removed because he did not have "adequate proof" even though he was flaired for a scheduled AMA? That sub is... strange.

Haha yea, the mods had sent me a message to add proof but I was so caught up in answering people that I didn't see the message until it was taken down and I went searching. Was a pretty effective way to send me the message I suppose!

Comment

Originally posted by DanielSecara

Sorry to be „that guy”, but the answers seem computer generated PR fluff. I mean, look at the reply given to Lizard and to the question about auto-cast, just to name a couple.

I mean, I get it, they cant go into too much detail, but come on! Also, sometimes a simple yes or no would suffice. Using the same patterns („looking forward”, „the team is committed to”) is disingenuous, especially to the veterans.

I know your heart is in the right place, but make it more personal. Dont treat us as your customers, but as players from a community. Maybe even friends.

Hi Daniel, I'm sorry you feel that way! May I ask what question you'd like a more direct answer to? Some things of course I can't reveal entirely but maybe there's something you are curious about that I can.

Comment

Hey everyone! We definitely hear and sympathize with the want for alternative leveling systems. While I don’t have anything to share on this, I do see that this thread is quite popular so after the patch releasing on Monday I’ll have the game design team revisit this thread and discuss. We appreciate the feedback and suggestions so keep them coming


19 May

Comment

Originally posted by hezur6

Holy f**k! Just when I thought I had barely scratched the surface of what the game had to offer you guys just go and make almost an entire new endgame.

One suggestion though:

Stash tabs are EXACTLY 17 tiles high. Make a tab for armor and it doesn't fit. Make a tab for any piece of equipment that's 2x2, it doesn't fit either. It's tilting me so much, please make it 18 :(

Haha I can sympathize with that. Will talk to the team


18 May

Comment

To give you guys a sense of scale of the map I took a little GIF just now: Screen capture - 3146147c8b38c5ae650babf8adfc0d11 - Gyazo

Also visuals that we’re working on implementing:


14 May

Comment

Originally posted by InSomniArmy

Love your username. I grew up playing MTG. Also grew up playing Diablo 2 and Chrono Trigger so I feel right at home in Last Epoch (pretty much jumped for joy when I saw Gaspar was my main point of contact at the end of time and Jah Ith Bear teleporting at me for the first time is something I’ll never forget). Really great game you are developing and I look forward to seeing where it goes.

I really like how it feels you have taken a lot of interesting ideas from elsewhere and found ways to improve upon them while also innovating within the genre.

Keep up the great work!

My three favorite games right there!!! ;)


13 May

Post

Judd-Cobler-AMA-iama1728×972 2.07 MB

I’ll be at r/IAmA May 20th, 2021 at 9am CDT to answer your questions regarding Last Epoch, EHG, and how I created and grew a game studio over 4 years that led to our first early access title becoming a Steam top seller.

Last Epoch started as an after-hours project that myself and a few other Action-RPG fanatics would pour all our free time into. Within 12 months we were able to launch our Kickstarter campaign which raised just over $250,000. This allowed me to officially bring on a few team members full time a...

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Post

https://preview.redd.it/ufzzt8h0cyy61.png?width=1728&format=png&auto=webp&s=50907c78725286078c4c0ae37a461641495fe256

Last Epoch started as an after-hours project that myself and a few other Action-RPG fanatics would pour all our free time into. Within 12 months we were able to launch our Kickstarter campaign which raised just over $250,000. This allowed me to officially bring on a few team members full time and begin laying the foundation for what EHG would become. Since then I have been able to hire over 50 full-time amazing individuals from around the world. This includes people from the United States, Canada, Brazil, Australia, Russia and many other countries in between. As a result of the team’s passion and energy we made it onto Steam’s Top Seller list multiple times while still in Early Access and self-publishing. I’m excited...

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06 May

Comment

Originally posted by crookedparadigm

Will this update bring some form of multiplayer? My friend wants to play with me but he's holding off until we can play together.

This patch will not. While we are making lots of progress and testing internally there is still more work to do. We're working very diligently with many developers on it and there's no major blockers, it's just an intense amount of engineering. Thanks for your patience, we want to make sure it's done right.


05 May

Comment

Originally posted by VindicoAtrum

We’re now at the point where funding is what we need to make the game we want to make with a team we’re very confident in.

Is this to say EHG is fundraising somehow? Investment round perhaps?

It's clear from recent dev blogs that the team is growing, the capability is growing etc and that more resource could be utilised. Given the lifespans of PoE/D2/D3 it's probably not too hard a sell to an investor?

We've been approached by every publisher and investor under the sun it feels like. We've actually explored this a bit but we're unwilling to lose any decision making power or agility that has gotten us to where we are, so we are still fully independent without outside funding. The funds come from the sales of the game and we've been very fortunate that people have had enough faith in our team and vision to continue to support us by purchasing higher tier supporter packs and spreading the word to their gamer friends. It has been quite a ride, haha!