Unturned

Unturned Dev Tracker




27 Dec

Comment

Something to note is that we only officially support map sizes up to Large. And then using tiles, if you extend past what would have originally been the Insane map size you will start to experience some unintended behaviors.


26 Dec

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The official wiki has articles for all the newly-added cosmetics (box/bundle contents, playtime drops, and achievement items) released with A6 Polaris. The IDs for these cosmetics can be found in the infoboxes on the top-right of each of their individual pages.

Read more

25 Dec


23 Dec

Comment

Originally posted by Blaze-DjHeatstorm

all i see is a bunch of seemingly randomly numbered folders

Those numbers are the Steam app IDs (the ID of the game on Steam, as visible from the store page urls and many other locations). E.g. Unturned is 304930

The numbered folders inside one of those is the Workshop ID, as visible from the url of the mod's Steam Workshop page.


22 Dec

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Originally posted by Ok_Sherbert_4755

heart.

Heart !


21 Dec

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Have you looked at the official docs linked to from in-game?

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Airdrops are a vanilla/official feature. You don't need a third-party plugin for maps to utilize them.

You can read whatever that third-party plugin does presumably from the same place you downloaded it from, if it doesn't include a README.

Comment

Were you using the axes available from the A6 Polaris map, or were you spawning in axes from other mods/vanilla/etc. instead?

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Originally posted by Blaze-DjHeatstorm

By the way there is a maps folder in the workshop folder but it appears empty. Checking show hidden items doesn't help.

Workshop files for all Steam games is stored in the .../Steam/steamapps/workshop directory.


20 Dec

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Hey, Baseballboy429.

As of the 3.22.21.3 patch, there's an error preventing Mac players from playing on multiplayer servers. We're currently working on a 3.22.21.4 patch. We're hoping to resolve this issue as soon as possible for our Mac community.

A similar message has been posted to our official forum.


17 Dec

Comment

Sorry about the bug! Could you email me ([[email protected]](mailto:[email protected])) your log file after this happens again please?

  1. Right-click Unturned in your Steam Library

  2. Select Properties... > Local Files > Browse...

  3. Open the Logs folder

  4. Attach the Client.log file to your email

Comment

Sorry about this! I do sympathize that it is annoying. For what it's worth, as Molt mentioned: I do intend to add an achievement management panel to the main menu at some point so that you can clear your achievements to hide it from your profile. The main thing on my to-do before some UI QoL improvements that needs doing first is upgrading the underlying UI system.

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Don't trust the penguins.

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Originally posted by throwoawayaccount2

If you really want your shiny 100% thing with no effort just get steam achievement manager or something

I don't endorse the use of third-party tools, but it works the other way around too. If you have 0 achievements unlocked, then your "number of 100% completion games" isn't affected either.

That's something important to consider, as Unturned is a live-service game and we plan to continue supporting it (which includes new achievements).

(I've spoken with Nelson about it in the past, as this is something 100% completionists have complained about before. I'd personally love for us to include an in-game achievement menu for *resetting** your own achievements, which would technically allow for the above considerations to occur in an official manner. But this isn't an idea we've discussed further.)*

Regardless, I saw guides/mods posted just a few hours after the achievement was added. :x


07 Dec


02 Dec

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Double-check that you haven't set the visibility of that volume type to Hidden. You'll want it on Wireframe or Solid if you want to see them.


01 Dec

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Asynchronous reprojection doesn't literally increase a game's performance. It's purpose is to make the game feel smooth and responsive, even if your actual FPS is somewhat low (e.g., 30fps).

Think: separating the actual game rendering from your camera movements. Your camera movements are updating more frequently than the game is actually rendering at. In between the frames, async reprojection is just guessing what should be in a location.

VR games use this to help with motion sickness. The LTT video you're watching is based on 2kliksphilip's video (and Comrade Stinger's demo project), where it's used to reduce input lag.


27 Nov

Comment

If you're talking about the terrain tools for height maps, these work just about the same as the older tools. The main difference being the addition of the ramp tool from the devkit.

My suggestion would be to use the Smooth toolbrush.


26 Nov

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Originally posted by Memes_go_BRRRRR

how to use a curated map like arid?

To add mods from the Steam Workshop to your server, your server needs to download them first. Mods can be downloaded to your server via the WorkshopDownloadConfig.json file, by adding the Workshop ID of the mod to the file.

If you haven't already, I suggest reading over the server documentation we link to from in-game.


24 Nov

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Have you read and followed the server documentation linked to from in-game?

https://github.com/SmartlyDressedGames/U3-Docs/blob/master/ServerHosting.md