Unturned

Unturned Dev Tracker




15 Jul

Comment

Great questions! Best wishes with your new server. I hope you can get the feedback you seek!


12 Jul

Comment

Nice job and really satisfyingly organized!


07 Jul

Post

Reflecting on ten (TEN!) years of Unturned.

I like to think I’m usually pretty good about not procrastinating. I typically get started on tasks as soon as possible. As a boring example, I have all of my taxes ready by early February – three or so months before they’re due.

In the case of Unturned’s 10th anniversary I started thinking about it all the way back in December of last year. At first I was imagining interviewing as many people from the game’s history as I could, or writing an account of everything that’s happened, or something to really...

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03 Jul

Post

Notes posted alongside preview branch changelog on June 26th.

All pre-existing vehicles should continue to function normally with this update! If you find that’s not the case, I’d greatly appreciate your filing a report.

When setting out to work on vehicle physics, the first obvious problem was the huge number of vehicle variants whose only difference was color. Previously, the physics would need to be tuned on each separate vehicle variant, which was tedious and error-prone. It’s a shame that 3.0 didn’t carry over the dynamic vehicle colors from 2.0, but better late than never! I merged 149 vehicle variants down to 23, leaving us with 63 distinct vanilla vehicles to work on. This was accomplished by adding a ...

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01 Jul


24 Jun

Comment

Originally posted by randomguy3678

I have done so, and it worked, Thanks! But how would I go about adding the Border back? I'm also facing the problem, that after a certain point there is just no more water, can I also configure this in the config or is there a different approach to that?

  1. You can add Player Clip volumes from the Volumes tab, from within the editor. Use these to make your map border.

  2. Yes – you can disable the legacy/default water similar to how you disabled borders. Then you can manually add your own Water volumes from within the map editor.

Comment

You can disable the border from your map's config file, and then manually add a new one using volumes from within the editor.


15 Jun

LVRCup is a racing series hosted by Lucky Gamer LVR. Sign up and enter a 4-hour race starting at 12 p.m. PST on July 14th, 2024 and ending at 4 p.m. PST. Compete for a chance to win Bronze, Silver, and Gold trophy skins.

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11 Jun

Comment

Originally posted by Impossible_Sell_9212

Thats not the issue, theres atleast 100 spawns or more so that cant be it. whenever i set all vehicle spawn stats to just one less, it works alright but then some things wont spawn

Vehicle spawn points all have an equal chance of being chosen (if there isn't already a vehicle on top of the spawn point).

The default cap for an Insane-sized map is 64 vehicles. (32 for large, 16 for medium, 8 for small, and 4 for tiny.) If you have 100 vehicle spawn points, and you haven't adjusted the cap, you're definitely running into the cap before every vehicle spawnpoint is utilized.

Following the successful migration of the Unturned Wiki to wiki.gg, this is the last chance for previous SDG Wiki editors to reclaim their accounts / edit history.

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10 Jun

Comment

There's a max number of vehicles that can be spawned at a time.


09 Jun


04 Jun

Happy Pride Month! Learn about the Composite Structures mod, check out some cool artwork, and take a sneak peak at what’s next for Escalation.

Mod: Composite Structures

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Comment

Originally posted by llmuzical

thanks, still helps even years later

I guess it's worth noting that new third-party options have cropped up since then (like OpenMod). So, if you don't want to use LDM, there should be alternatives. :)


31 May

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Very neat. I like the passenger's reaction :)


29 May

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Max instances have separate sliders for map size – vehicle size classes aren't a thing. https://unturned.wiki.gg/wiki/Gameplay_config#Vehicles


24 May

Join a one-day tournament hosted by LDG, where three-man teams will visit the new “Escalation” curated map and fight till the end. Teams can build bases, form alliances, and raid each other in order to be the last team standing.

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22 May

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Different types of zombies target different limbs. For example, crawlers target the player's legs. (Crawlers also deal 2x damage compared to most zombies.) https://unturned.wiki.gg/wiki/Crawler


05 May

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There's no official Lego x Unturned stuff, if that's what you're trying to find. I'm not sure if anyone made some parody/fan-made stuff in that style, but some players have made paper figures.

Or maybe you're thinking of just some zombie-themed Lego animations. Those were definitely very popular/common many years ago.