I want to make clear that the version of Elemental Rift that Alan talked about is a test. Things like the number of dragons, what dragons, the buffs themselves, when the map changes, Elder Dragon, and Dragon Soul can and will change based on player feedback.
We are expecting to get a lot of feedback from you all once you have a chance to play it. Depending on what feedback you all have, things will change.
With that in mind our major goals to guide this feedback are:
1 Increase the power of individual carry potential.
Meaning a player should be able to feel like they are better able to carry on their own. This doesn't mean all games should be 1v9 carries, but if you are dominating you should feel a bit better about winning the game even if your team is struggling.
2 Reduce stress, particularly in the early game and around team coordination/objectives.
We feel there is a lot of stress caused by the power of the early game, and objec...
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