League of Legends: Wild Rift

League of Legends: Wild Rift Dev Tracker




13 Mar

Comment

Originally posted by Endo_Dizzy

Thank you for taking time for thoughtful input on this topic. It’s very helpful and insightful to hear from someone on the team.

Happy to! You all make me better at doing my job, and it's a really fun part of it.

Comment

Originally posted by Ori_Grande

Akshan and Lucian is better off building crit than On-Hit, But any builds you suggest on them?

On-hit Akshan is really good, and a lot of fun. I'm not great with his 3, but when you get the hang of it things work really well.

Comment

Originally posted by nickersb24

Nice, but why not make his 2nd ability has to target allies like in SR? The free dash is a bit much imo

This is what I was touching on, when I mentioned the controls. Selecting a single target in Wild Rift isn't an ideal experience, and Lee Sin expects to be able to "Insec" where he dashes behind a target to kick them back into his team.

In LoLPC he needs to target a ward to do this, but in Wild Rift quickly placing a ward in the right spot, then targeting it with 2 is a VERY rough input to do. This is why he doesn't need a dash target in Wild Rift, but this leads to the frustration problem we are talking about.

Comment

Originally posted by Verbosu

Nice explanation, I feel frustated too when playing againts Lee. But one question, Graves has been nerfed a lot on the previous patch, does highly frustrating and statistivally weak also apply to Graves too? I always picking Graves whenever the enemy jungler picks Lee, but since Graves literally does 0 damage in the early game due to recent nerf, I don't see the motivation to pick Graves anymore.

I don't believe that Graves falls into this high frustration vs pool. I haven't seen Graves' recent data, but before the nerfs he was very strong, I believe he is now in a more balanced state.

Comment

Originally posted by KevHemin

I'm going to tell you why, statistics.

They only nerf or buff based on statistics(and maybe competitive). The truth is that Lee Sin has a < 50% win rate, because lot of people picks it but just a few knows how to play with it, the ones who knows how to play with it make it a super broken champion, while the guys who doesn't know how to play it, put the statistics in his favor in order to not be nerfed.

The same applies with other champions like Irelia, Akali, Fiora, Camille, Yasuo, etc. (I am not saying they are broken) just they got low win rate besides a guy who knows how to play them could be having very high win rate with them.

This is somewhat true, we do take player perception into account when deciding changes. But neither player perception or a champion's statistics are the only thing taken into account.

And even with pure statistics amongst high-skilled, frequent Lee Sin players he does not have a high winrate.

He can be frustrating to play against for sure, and there are several champions that we can think of as highly frustrating that are statistically weak. Akali and Lee Sin are the two that most come to mind.

In order for this conversation to move forward it really needs to change from "these champions are OP and need nerfs" (because every objective source says otherwise), and needs to be reframed as "I find X champion is frustrating to play against, I feel like ...".

With this mind set we understand that his 2's untargeted dash is a common point of frustration, but that is highly unlikely to change because of the constraints of the game's controls. Another commo...

Read more

11 Mar

Comment

Originally posted by MartialArtz

Care to give us your "Prediction"? :) Curious! : ).

I predict that several of the champions releasing this year will be ones I worked on, but that none that have been announced/released are them.

Comment

Originally posted by mlsucksXd

u/R0gueFool hey I appreciate your engage with community thanks alot :D

I have question is karma rework design to be more support or Battle mage? Or both? plz don't kill AP karma mid I like how wr devs team made seraphine/Morgana also some other support flexible and viable in mid/ support.

Thanks, lots of great people in this community, it's fun to chat with everyone.

We have no intention of killing mid lane Karma, she was frequently play tested for success in both mid and support roles.

Comment

So many interesting thoughts in this thread.

Comment

Originally posted by Manaleaking

What about a Jhin buff?

We don't typically cover balance changes in these videos, keep an eye out for the balance patch notes, closer to its release.

Comment

Originally posted by manurift

Please, we need a Rewind button and/or Time stamp selection too! Pass the message to the designated team if you could. Thanks & cheers!

This is something the teams working on that feature have talked about. And as I understand it, the reason we don't have rewind/time stamps is because the replay isn't a video, it is a saved series of inputs. This keeps the file size MUCH smaller so you can have multiple replays, but it does come with the trade off of making these features difficult.

They are aware of this feedback though, and while I don't know what the team's plans are, working on this would mean something else isn't being worked on. Much of our work is about prioritizing features and trying to get you all the most valuable features we can from each team.

Comment

Originally posted by Shaquandala

Ok I get it I just hate when you guys respond saying oh yeah we are totally looking into x and x and then release comes and it seems like it wasn't taken into account once, but I trust you shyvana has always felt underwhelming anyways and I hope the changes atleast gives her a much needed even if only small boost she deserves

It has a lot to do with timelines and how soon we need to lock changes before you all see them. This was why 3.0 wasn't as exciting as many players expected it to be, the work done for it, and the changes all had to be done over the holidays.

So when we say we are looking at X, depending on the change, it might not be in the next release (unless it is a simple numbers/balance change, or it is something we have already been working on for a bit) but it is something we are working on. That might mean you see changes in the following release, or later, but to be clear not all of our plans pan out and just because we are working on something it doesn't mean we have a good solution that is worth shipping.

This last point is a big reason that many game studios don't talk about up coming changes. Plans can change and it feels really bad as a player to get your hopes up, only for something to not happen.

Comment

Originally posted by Shaquandala

Yall always say that and then it looks like you didn't even look at it at all once something releases and then go quiet until people don't talk about it anymore

I'm sorry you've felt that, but I promise you that I am not the only member of my team that checks this subreddit/twitter/chats with players daily for feedback, across regions. We would like to be quicker about being able to respond to feedback with changes, but our process is slower than we would like. We agree this isn't ideal, but we do hear you even if we don't respond.

I am one of the designers working on Elemental Rift and I can promise you we are looking for and listening to all the player feedback we can get. It doesn't mean we'll be able to respond to each response players make, (I gota get work done too) but we are listening.

Comment

Originally posted by theodore1005

u/R0gueFool are we getting that smooth camera movement in spectator mode? it shown in 10:22.

I think that will be a massive improvement for esports viewing.

Honestly, I have no idea what the plans are here, it isn't something that my team works on, and thus somewhere I am out of the loop. We'll still have patch notes, and I'd say keep an eye out for them going forward.

Comment

Originally posted by OpaqusOpaqus

I didn't think I was going to get a dev response! I'm actually okay with her interacting with dragons, but I'm really hoping for better AP scaling with her abilities so we can choose to go AD or AP without teammates telling you that you're throwing the game.

Generally speaking I'd prefer if dragons were more like Kai'Sa or Kha'Zix where I can choose an ability to evolve rather than a specific dragon buffing a specific skill.

Historically we like it when champion's AD and AP builds play differently, but we don't see a lot of value when they play the same way. What is nice here is that AD and AP Shyvana do play differently. The issue is that AP Shyvana exists around her (3/E) and we can't really increase its ratios, because it already destroys people. Personally, I think her AD builds are a bit healthier, though with its own set of problems. I do agree that she could use some long-term love though.

Something like Kai'Sa or Kha'Zix could be an option long-term, (to be clear, I'm not hinting at anything here) who knows what we might want to do in the future. But it is unlikely we are able to go that direction right now, we would likely want to incorporate some animations/vfx/ something larger with visuals if we were to go that direction.

And because we are using your feedback to iterate on Elemental Rift, it isn't something we'll have the scope to do right now.

Comment

Originally posted by ProfessionalMove703

u/R0gueFool can you shared behind decision on removing missing health heal for mantra W? How this will improve her battle mage aspect?

I can't really speak much to what changed or didn't change, I wasn't the designer on Karma (though I do love what they did with Karma).

I'd say that we should be thinking about her kit as a whole rather than individual changes.

Comment

Originally posted by Ficnkle

Are you planning to bring Chemtech Chainsword to Wild Rift anytime soon? We need a grievous wound item for bruisers

It's always a possibility, what about Mortal Reminder doesn't feel like it works for bruisers? The state line is designed to work with AD users (Marksmen, Assassins, Bruisers).

Comment

Originally posted by Avionicskid

This looks friggin wicked. I am super excited!

Us too!!! This is gonna be a fun one! What are you most excited about?

Comment

Originally posted by OpaqusOpaqus

I am absolutely begging the devs the look at Shyvana. Add better AP options and consider what she's going to do without cloud drake.

We are keeping an eye on her, and expect to make changes around her passive, based on what happens with Elemental Rift. To be clear it won't be a largescale rework or anything, we understand that changing this system has a DIRECT impact on Shyvana.

We are experimenting a lot with Elemental Rift, and iteration will be driven by player feedback so please don't forget to share your thoughts!


08 Mar

Comment

Originally posted by 404_FOUND

Now if only they could fix that, cause i really enjoy her mechanics

I wouldn't worry too much here, if you enjoy her then play her. She is doing fine, remember how this was a list of underrated champions. Just because she isn't as strong as before, doesn't mean she is weak.


06 Mar

Comment

Asol, Singed, Rammus, Amumu, Kayle, Jhin, Ashe, Soraka are all champions I see frequently called weak, but are actually fine or even on the strong side, I'd say they are underrated.