A rich biography of the real version of our Italian Tier VII Premium cruiser. Read it on the portal
A rich biography of the real version of our Italian Tier VII Premium cruiser. Read it on the portal
Una rica biografía de la versión real de nuestro crucero Premium italiano de Nivel VII. Leer en el portal
Hello, Captains!
A new DevBlog has been posted here: https://blog.worldofwarships.com/blog/389
Please leave any feedback you have here.
Thank you!
During some of the earlier test iterations, there was a significant problem where a sub riding the depth line between surfaced and submerged could completely evade depth charge damage by skimming to the surfaced 'state' when nearby charges were about to explode. It also feels pretty bad to run past a sub and watch it take 0 damage from DCs because it surfaces briefly; having them take damage even at surface prevents these problems.
I'll be honest in that I'm not sure what you're referring to regarding names.
Your best bet for account related questions will be a Customer Support Ticket.
This is part 2 of the Replay Review (too many pictures). Please start with the post above.
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A recent ping has struck on the tip of the bow. This is a good position for you as it causes the "Interaction Point" (where the Torpedo and Ship would collide) to be projected far ahead of your ship. This allows a lot of room for you to cut-inside.
And you did!
Continuing to push with no Hydro is dangerous. The A cap is off to your side and your DCP is ready in case you need to shake off a Ping effect.
C is being contested. B is taken. It's roughly 140 points between teams with 7 minutes to go. This is not a desperate situation the requires running down the submarine.
Another Ping Indicator and Visible Ping. Still no shots at it.
You DCP before seeing an incoming Torpedo. Instinctively you turn to Port.
But the Torpedo was going to miss to Port and will now hit. With no DCP, this could hurt.
... Read moreReplay Review using Screenshots for the above Replay:
Your starting position to protect B doesn't give you the ability to hold it. With the island in the way, you won't be able to spot or get resets from this position. It could be easier to head to a flank and use your smoke to hard farm whatever enemies push.
Heading middle in anything easy to spot tends to result in death, so the enemy team is keeping to the flanks. This does place them out of range for much of the opening minutes.
Fast-forward some 5.5 minutes later and you've been able to work on enemies that backed away from A and kill a Seattle that aborted a push on C.
Note: The match has 11 minutes remaining and is very close in points:
Some 30 seconds later, you elect to leave your position and head toward A. It's a 2v2 at C and a friendly is capping. You are about to lose a Vlad at A so moving there to potentially threaten the cap and/or support...
Read moreI'll look this over soon-ish!
Pronto para entrar no espírito do Dia das Bruxas? Lute em várias batalhas e colete seus presentes! Leia no portal
A Temporada 19 das Batalhas de Clãs começa na Atualização 0.11.10. Leia no portal
Update 0.11.10 kicks off Season 19 of Clan Battles. Read it on the portal
La Actualización 0.11.10 da inicio a la Temporada 19 de las Batallas de Clanes. Leer en el portal
Combatan por Créditos, Carbón, XP Élite del Comandante, señales de combate y bonificaciones económicas consumibles. Leer en el portal
Fight for Credits, Coal, Elite Commander XP, combat signals, and expendable economic bonuses. Read it on the portal
Lute por Créditos, Carvão, XP de Comandante de Elite, sinais de combate e bônus econômicos descartáveis. Leia no portal