Riot did create a learning AI that would analyze written chat several years ago. It's a fascinating story: https://www.gdcvault.com/play/1022160/More-Science-Behind-Shaping-Player
Riot did create a learning AI that would analyze written chat several years ago. It's a fascinating story: https://www.gdcvault.com/play/1022160/More-Science-Behind-Shaping-Player
@joedoe_hero You might be expecting to re-finish missions you've already completed. The Doubloon-reward combat missions are something received once during a promotional period, they are not annually-refreshed like a different form of snowflake to be cleared.
Please create another Customer Support Ticket to look into this.
Further, I have a "CV Compendium" post on here that has around 160+ lesson videos. It should cover most questions!
I'd recommend starting out with the US CV Line. It's a very capable line for most situations and is the best line to start with when learning.
I did a full line regrind on stream a while back, so the Rockets may be the old style.
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If you have specific questions, you can certainly ask!
The majority of the training I experienced was in Replay Reviews. After matches that went poorly, we would stop and look over the Replay to see what went wrong. Figuring out the "Why?" was very helpful for us refining our positions on the team and making better decisions.
When CVs were first introduced into Clan Battles, I did Replay Reviews on wins and losses because I worked to refine timing expectations. When did I need what planes to be where and why? Timing tended to hold true for the first several minutes of play and then became a priority structure after that.
I believe Co-Op has a maximum of 1 CV. I've never encountered double CV in Co-Op.
Your dedication is commendable, sir!
It's not a resource that can be spent in the Armory, so there's not much reason to list something unspendable.
The timeline has been changed to 11/18/22 -> 12/16/22.
As for mission receipt, all players who redeemed the prior code should be invoiced (given) the mission token. It may take a short time for it to reach your account as the process is undertaken.
The proposed Closed Test is not relevant to the single-squad format of Russian Carriers. That doesn't change the usefulness of the test in relation to other CV / AA interactions.
This a Closed Test and does not contain highly specific information about the mechanics like this. As this is a Concept Test, it's primarily about seeing if this is worth continuing with.
In terms of animation, yes, but mechanically the planes are divvied into "The planes that will be attacking if you attack something" (ie: the first squad) and "The remaining planes" (ie: the rest of the squads). The "rest of" planes can currently be thought of as a form of "armor" in that they take the Continuous Damage first in order to allow the attacking planes through.
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The proposed test allows Continuous AA to pick planes in any of the squads, including the "attacking squad". If a plane is shot down in the current "attacking squad", then the squad remains unreplenished and will attack with less than a full number. In the above example of 3x3x3 plane setup, loss of a plane in the first squad would result in a 2x3x3 lineup. Attacking would result in 2 planes shooting ordinance before leaving to go back to the carrier.
I'm sorry, it's 10 am and I haven't even gone into the office~ Can you help me understand what you're describing?
If this is about offerings in the Armory, all of the sale information would have been planned out already and is unlikely to be changed. There is User Interface design which is done when designing the store-front. Altering something on the fly is extremely, extremely unlikely to occur.
Concept Testing is more about a basic test of mechanics. Follow-ons will always be present when mechanical changes occur, but you have to start somewhere.
The "Attack Flight" mitigation is only during an active attack. If the attacking flight receives damage when simply en route to a target, there is no mitigation applied during normal flight.
To clarify this:
The squad will always be split into an 'attack' group and 'the rest'. A CV won't need to be currently striking for the planes to be split. When a squadron completes its attack run, it will function exactly as it does now; the attacking planes become an entirely separate squad as they return to the CV. AA does not split its DPS between every squad in range, so this returning squad still takes full damage until it reaches safe altitude.
I believe it is a new selection after each plane kill. The AA is not intended to pick a specific squadron and hammer it so much as poke holes in squadrons which can lessen follow-on strike capability. It can also shoot down a plane in the attacking squadron which would effect even the first strike from the CV.
Some questions have been answered in this thread: https://forum.worldofwarships.com/topic/261419-look-they-are-changing-aa/
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Please remember that this is a Concept Test and is subject to change or not moving forward at all due to the result of Closed Testing.