World of Warships

World of Warships Dev Tracker




07 Nov

Comment
    Ahskance on Forums - Thread - Direct

Sadly, the Inventory does not show "Owned Bonus Packages". If you had it before the line reset, you still have it after the line reset.


06 Nov

Comment
    Ahskance on Forums - Thread - Direct

Use of a 19 point Commander is fine. Even a 10 point Commander will hit the basics and be able to provide Concealment Expert if needed.

Our game doesn't require best-in-slot everything to be playable.

Comment
    Ahskance on Forums - Thread - Direct

Please post a Replay. It's always best to have a fixed example to look at rather than bounce around in hyptohetical.

Comment
    Ahskance on Forums - Thread - Direct

All of our ships are balanced for Random Battles because it's the primary mode of the game. That is a definable metric that we can use for a foundation.

Clan Battles see some ships limited or removed for this reason. A ship might be tankier than expected due to the lower amount of ships/damage, for instance. The only way to solve that would be to have multiple versions of a ship for different modes, which would require extra balancing teams to set new foundational values and then constantly tweak/evaluate them. While this could be interesting, the amount of work that would be required is untenable.

PvE can be tuned as best as possible with the ships existing in their current form, but you are correct that it's hard to have one game that has many different forms of play.

Comment
    Ahskance on Forums - Thread - Direct

That does sound like a fun idea when considered solely for that purpose. However, our game design folks need to be able to design with a fair assessment of what a ship can and cannot do including updates/skills.

Adding more and more and more options can make for outlier issues like double-range Smolensk which then have to be balanced around that possibility. Games which tend to embrace massive possibility spaces like that tend to be PvE focused as finding new and crazier way to kill AI enemies is fully normal for that type of game experience. PvP games are honed differently.

Comment
    Ahskance on Forums - Thread - Direct

Use of the sped up Repair skills on my Montana in Ranked resulted in my highest Potential Damage game ever. I was able to use all my Repair Parties while being barraged by a Minotaur and killed it after the final Repair was used.

Comment
    Ahskance on Forums - Thread - Direct

The Rework provided more room for more [Ship Type]-oriented skills. IE: An entire tree of skills that are Destroyer-relevant, or an entire tree of skills that are Cruiser-relevant.

A benefit of doing this is that it allows a more focused design-space for balancing, as opposed to having a smattering of skills for every type of ship creating a sort of mash-up build possible.

Also,

Type_93 is correct in that you can have 20 skills or 100 skills, you will have players that run the numbers and find the min-max'ed "Correct Build". That build will then be treated as mandatory.

For folks that are less concerned about min-max'ing, they pick among the variety of skills based on what they find fun.

Comment
    Ahskance on Forums - Thread - Direct

You're thinking of a "Canadian Destroyer", not Cruiser. That Destroyer was "Huron" which was recently available for free via a Dockyard event and also had an Orca camo that was designed by the community put into the game.


05 Nov

Post

Hello, Captains!

A new DevBlog has been posted here: https://blog.worldofwarships.com/blog/388

Please leave any feedback you have here.

Thank you!

Comment
    Ahskance on Forums - Thread - Direct

I'm not sure of the ratings you're looking at offhand, but the meat of the skill involves the +5% Fire Chance per Bomb hit. Having HE Rockets to pair with HE Bombs gives more value, but Rockets aren't often expected to be a reliable source of Fires.

To remark on the UK CVs for an example methodology:

Audacious lacks burst potential except on targets her bombers can full pen (UK/French/US BBs), so Demo Expert helps in providing more reliability. If the bombs cluster well, you can strike with many at a time so there's an outsized impact from Demo Expert. Double-Dipping with HE Rockets further incentivizes the skill.



Eagle should enjoy having Demo Expert for similar reasons to those above, though it provides more reliable pen values with tactical squadrons. Also, the double-dipping of torpedos can help highlight that as a damage option instead of fires which gives an alternate option for where to place your Commander p...

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Uma nova seleção de fotos do Instituto Naval dos EUA dedicada à famosa batalha na costa do norte da África. Leia no portal

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A fresh selection of photos from the U.S. Naval Institute is dedicated to the famous battle off the coast of North Africa. Read it on the portal

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Una nueva selección de fotos del Instituto Naval de los EE. UU. está dedicada a la famosa batalla frente a la costa del norte de África. Leer en el portal

Post
    on News - Thread - Direct
A fresh selection of photos from the U.S. Naval Institute is dedicated to the famous battle off the coast of North Africa. Read more
Comment
    Ahskance on Forums - Thread - Direct

That would definitely be cool! Currently, we don't have that functionality in place.

It's on the list of suggestions, though!

Comment
    Ahskance on Forums - Thread - Direct

There is both a white marker that appears near the sub, but the ping itself is rendered in the game as well. These both identify the sub's position and are a disadvantage for using the ping.