7 Days To Die

7 Days To Die Dev Tracker




06 Jan

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by ShadedMJ:
Originally posted by Crater Creator: ...I don’t imagine many people would opt to start coop kilometers apart, if there was a closer option.
Could that be resolved with defining 'friends' before play and then 'spawn near friend' ?? Confirming friends could be a problem if someone is in the middle of combat though.

You're probably looking at some interface changes, but sure, the programmers will tell you in principle virtually anything is poss... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
The bedroll can address the random-spot-after-dying part, but not the separated-from-friends-on-new-game part. Come to think of it, that might be the one way the game is tailored better for PvP than coop play. I don’t imagine many people would opt to start coop kilometers apart, if there was a closer option.
Comment
    Crater Creator on Steam Forums - Thread - Direct
I thought that was happening at one point, but it turned out the map previewer wasn’t always drawing the POIs. I haven’t encountered no-POI worlds (in vanilla) when I actually get in game.

05 Jan

Comment
    Shurenai on Steam Forums - Thread - Direct
Pretty sure the stats of the pipe shotgun are near identical to the blunderbuss.. From damage to reload time, all of it, Hehe.. I am sad about the use of actual shotgun ammo vs the old blundy ammo though.
Comment
    faatal on Forums - Thread - Direct

Does it happen with Dynamic Mesh off?

Comment
    Red Eagle LXIX on Steam Forums - Thread - Direct
Because...
They're all too busy playing to document stuff that can mostly be found in the XML files which can be read by any text editor.
Comment
    faatal on Forums - Thread - Direct

AMD and nVidia each have to support Vulkan in their drivers, so one could be having problems while the other does not. It may also vary by GPU model.

Comment
    faatal on Forums - Thread - Direct

Game options on Windows are stored in the registry.


I have not seen the overlaps you had in your picture.


Disappearing trees is a bug with occlusion. The tree is there, but it looks like trees can get in the wrong occlusion group or multiple groups.

Comment
    faatal on Forums - Thread - Direct

We don't really do anything to support Vulkan other than enable it. Unity does what it does. The only way we improve our Vulkan support, is update Unity, which we only do when we feel a Unity version is at a stable point for us to upgrade and then lock into some bug fix version of that before we release. I've been looking at our next Unity update, with their next LTS probably in 3-4 months, but I can try 2021.2 sooner as the next LTS is just a version of it with bugs fixed.

Comment
    faatal on Forums - Thread - Direct

Many of us have AMD CPUs. AMD GPUs is another story. I have a 570 and a really old 5770. I'd have a recent AMD GPU if they weren't hard to find and stupidly expensive.

Comment
    faatal on Forums - Thread - Direct

Trees need optimization work, but the last programmer who tried did not find any good solutions. We have some new programmers coming on that may get tasked with it.

Occlusion needs a tree bug fix, not a hack. POI come in all shapes and sizes.

Zeds banging on nearby blocks could maybe use a delayed/combined mesh update.

Precaching works in some cases, but can be a lot of overhead itself. Animations are already loaded. Block damage is way too dynamic. Individual pathing is threaded and not expensive.


Meshes? You mean dynamic mesh (the far ones)?


Thanks

There is a bug ticket for it. I will get to it at some point, but am currently working on ground collision bugs (player/zeds falling into, vehicles falling into and getting moved. Turrets falling into may also be related).


04 Jan

Comment
    Red Eagle LXIX on Steam Forums - Thread - Direct
Start > Run > %AppData%\7DaysToDie
You should find your generated Worlds and saves there unless you have customized the path.
Comment
    faatal on Forums - Thread - Direct

There were big changes to block entity LOD culling after that video was made, so the numbers they got are old.

Comment
    Gazz on Forums - Thread - Direct

Yes. If you want that ease of planning you may need some temp supports.

Comment
    Gazz on Forums - Thread - Direct

You don't need to.

If you plan a complex piece of your structure, use frames.

Then grab your higher quality blocks, copy shape and rotation. Replace.

Comment
    Crater Creator on Steam Forums - Thread - Direct
It’s not the worst idea, but you would spawn underground on top of the bedroll instead of on the bed. That’s why you can’t place a bedroll unless there are two blocks free vertically: so you can spawn exactly there.
Comment
    Crater Creator on Steam Forums - Thread - Direct
In theory, if the boars have respawned then so have all the zombies and other hostile entities. Boars are tough enemies, at least in the early game, so it would stink to kill one and not get the meat as a reward. Maybe they could be zombie boars for that POI in particular (and Trader Hugh’s which also has fenced in boars).
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by brian9824: Agreed on a big why? Blocks have owners and it would be complicated to do what is being described.

What is so hard about putting down your own bedroll?

Perhaps the OP plays with their spouse or SO, and sharing a bed (even though you don’t sleep) is important for role playing purposes.

For a time, I joined a coop server hosted by a husband and wife couple I’d never met in real life. They had their bedrolls together in the same room of the base. I can’t express how much it would’ve felt like breaking an unspoken taboo to put my bedroll down right next to theirs.

It surprised me. I know, it’s just a game. I know, it’s just a block that affects spawning. So who ca... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by CrazyOdd: Not sure its still in the game, but you could use 1 bed and 1 bedroll, for spawn points.

While that idea has potential, I don’t think it’s ever been part of the (vanilla) game.