Originally posted by Midas: The "limitation that only one block "object" can be placed in one block "space"" is literally how a voxel system works. It's a three-dimensional grid where each cell can have one thing in it.
This. This 'inflexible' system is literally how voxels work. Minecraft is subject to the same limitations; Every game that utilizes voxels for it's world space is.
Imagine an electronic picture, and all it's pixels- Now imagine making each pixel 3d, and you have what we know as voxels.
Each voxel is, fundamentally, one pixel. Try parking your car in an occupied space- It doesn't work. You're asking to put a pixel inside a pixel. It just doesn't work that way.
You could increase the resol...
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