7 Days To Die

7 Days To Die Dev Tracker




05 Jan

Comment
    faatal on Forums - Thread - Direct

Many of us have AMD CPUs. AMD GPUs is another story. I have a 570 and a really old 5770. I'd have a recent AMD GPU if they weren't hard to find and stupidly expensive.

Comment
    faatal on Forums - Thread - Direct

Trees need optimization work, but the last programmer who tried did not find any good solutions. We have some new programmers coming on that may get tasked with it.

Occlusion needs a tree bug fix, not a hack. POI come in all shapes and sizes.

Zeds banging on nearby blocks could maybe use a delayed/combined mesh update.

Precaching works in some cases, but can be a lot of overhead itself. Animations are already loaded. Block damage is way too dynamic. Individual pathing is threaded and not expensive.


Meshes? You mean dynamic mesh (the far ones)?


Thanks

There is a bug ticket for it. I will get to it at some point, but am currently working on ground collision bugs (player/zeds falling into, vehicles falling into and getting moved. Turrets falling into may also be related).


04 Jan

Comment
    Red Eagle LXIX on Steam Forums - Thread - Direct
Start > Run > %AppData%\7DaysToDie
You should find your generated Worlds and saves there unless you have customized the path.
Comment
    faatal on Forums - Thread - Direct

There were big changes to block entity LOD culling after that video was made, so the numbers they got are old.

Comment
    Gazz on Forums - Thread - Direct

Yes. If you want that ease of planning you may need some temp supports.

Comment
    Gazz on Forums - Thread - Direct

You don't need to.

If you plan a complex piece of your structure, use frames.

Then grab your higher quality blocks, copy shape and rotation. Replace.

Comment
    Crater Creator on Steam Forums - Thread - Direct
It’s not the worst idea, but you would spawn underground on top of the bedroll instead of on the bed. That’s why you can’t place a bedroll unless there are two blocks free vertically: so you can spawn exactly there.
Comment
    Crater Creator on Steam Forums - Thread - Direct
In theory, if the boars have respawned then so have all the zombies and other hostile entities. Boars are tough enemies, at least in the early game, so it would stink to kill one and not get the meat as a reward. Maybe they could be zombie boars for that POI in particular (and Trader Hugh’s which also has fenced in boars).
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by brian9824: Agreed on a big why? Blocks have owners and it would be complicated to do what is being described.

What is so hard about putting down your own bedroll?

Perhaps the OP plays with their spouse or SO, and sharing a bed (even though you don’t sleep) is important for role playing purposes.

For a time, I joined a coop server hosted by a husband and wife couple I’d never met in real life. They had their bedrolls together in the same room of the base. I can’t express how much it would’ve felt like breaking an unspoken taboo to put my bedroll down right next to theirs.

It surprised me. I know, it’s just a game. I know, it’s just a block that affects spawning. So who ca... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by CrazyOdd: Not sure its still in the game, but you could use 1 bed and 1 bedroll, for spawn points.

While that idea has potential, I don’t think it’s ever been part of the (vanilla) game.

03 Jan

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Highlander:
Originally posted by d_d_c_95: i cant say for sure cause been away from game for a bit but were zombie always this gd smart? able to ( and will) traverse the maze of building over taking the straight path through some barbed wire, will find a a alternative path to me rather then walk into the empty pit i made for them , and i know ther suposed to have good noses but ive had several now track me clear across a map to my base. was there a general zombie upgrade i missed
Its been like this since 17 all the zeds went to Zombie University and all have degrees in building engineering . Once your base is breeched they all start to funnel through ...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by d_d_c_95: ive already developed a fond hatred for those gd birds. wait so does that mean they no longer smell when i have meat on me? . also i just died to what looks like a bull dog the size a gd horse inside a building WTFF!?!?!?!
Smell system was removed because it was too costly with the new AI in a17. May make a return after some optimization.

Originally posted by KerlFieser: Don't know why but since the last a20 patch (or the one before) the z'ds refuse to ...
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Comment
    Crater Creator on Steam Forums - Thread - Direct
Hold up though. The OP’s test was breaking down cars to get batteries. That’s not actually looting. That’s harvesting. Do we know if loot stage affects your yield from harvesting blocks?
Comment
    Shurenai on Steam Forums - Thread - Direct
I can't tell you what specs I had specifically, but, I can tell you the approximate price point in quite possibly the vaguest terms.

When I originally started playing 7DTD, way back in.. A2? A3? I had a PC that was mid-range in 1998.

I had that potato for AGES. Like, till 2011, 2012. Then I had a fairly top of the line for 2012~potato that I used until recently.

And now I have low-mid range pc made in 2021 month 11, I'd call it mid range- Roughly $1500 self built, but the GPU is a mid-range at best CPU from a few years ago, it was still working and screw GPU scalpers. GPU is a GTX 1050 TI 4gb. Not sure what CPU I have atm since speccy just shows AMD K19.

Fun fact, my ram was upgraded from DDR3... 799hz. Alllll the way to DDR4 3200hz. And my god, in combination with the new M2 drive....my PC restarts when from 30+ minutes to about 3.5 seconds tops- And 3 of those seconds are sitting at the bios screen. SOOOOO much better I dunno how I lived wi... Read more

02 Jan

Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by MiSFiT77:
Originally posted by Crater Creator:
I don’t actually think that’s automatically a good thing, though. I still think of this as a survival game, which means taking the hand you’re dealt and making it work. Improvise, adapt, overcome and all that. It is more interesting to me if there are some unforeseen roadblocks making it so I can’t be set in my ways, always making the same moves.

When the traders serve as the great equalizers that ‘fix’ RNG luck, as I t...
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Comment
    Crater Creator on Steam Forums - Thread - Direct
Originally posted by MiSFiT77: …This is the thing. The game doesn't understand or predict my play style (or yours). So while I'm tearing places apart looking for that one item that I need for the way I play. The game doesn't think "oh this guys looking for xyz because clearly he is playing in a certain way" because the game doesn't think, it just gives me random stuff. Where as having the ability to tell the trader what exactly you are looking for could help to push the game along in the direction that you want to go in.

I don’t actually think that’s automatically a good thing, though. I still think of this as a survival game, which means taking the hand you’re dealt and making it work. Improvise, adapt, overcome and all... Read more

01 Jan

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Dark: The old hardened chest were imposing and had real wow factor, the new tiny harden chests, not so much.
Curious about this one. The secure storage chest hasn't changed since Alpha 9 at least.
Comment
    SylenThunder on Steam Forums - Thread - Direct
The corpse entities had a large impact on performance, especially on servers where you could get a lot of them stacking up. They were removed for optimization, and gore was re-balanced.