Originally posted by .♥~*°("_")°*~♥.: I think it's posssible but that will crash the game who will need to calculate to don't give the same name for each street in the all map...
That will need a database of +500 streets names...
& like we can share waypoint, it's useless to orient players...
Originally posted by Pingus Crack Pipe: I can't imagine they would just leave it how it is, at this rate the zombie's will start to look more human than the player character's lol
Hello Everyone!
We have another stable patch for Alpha 20.
With the overwhelming majority of the team working full steam on A21, we took some time to merge fixes and changes to A20 for your enjoyment.
Due to Microsoft requirements, custom prefabs can no longer be saved directly to the game folder.
They will be saved to the User Defined Folder (UDF).
This default location is:
\AppData\Roaming\7DaysToDie\LocalPrefabs
To avoid having to re-save each POI one at a time in the prefab editor, all POI's currently located in...
\Steam\steamapps\common\7 Days To Die\Data\Prefabs
...should be manually moved to the UDF.
The UDF can be declared in the game launcher as a command line parameter.
Add the following to the command line:
Format:
-UserDat...
Read moreHello Everyone!
We have another stable patch for Alpha 20.
With the overwhelming majority of the team working full steam on A21, we took some time to merge fixes and changes to A20 for your enjoyment.
Due to Microsoft requirements, custom prefabs can no longer be saved directly to the game folder.
They will be saved to the User Defined Folder (UDF).
This default location is:
\AppData\Roaming\7DaysToDie\LocalPrefabs
To avoid having to re-save each POI one at a time in the prefab editor, all POI's currently located in...
\Steam\steamapps\common\7 Days To Die\Data\Prefabs
...should be manually moved to the UDF.
The UDF can be declared in the game launcher as a command line parameter.
Add the following to the command line:
Format:
-UserDataFolder=
Example:
-Use...
Read moreOriginally posted by Howlune: Pimps have been killing the performance update after update, and now the game can only handle maybe 30 people before falling apart where it used to hold 50 without a sweat. They also bricked the server browser and it's such a mess that servers bypass filters anyways.Considering it's never supported more than 8 people, 30 is practically a miracle.
I ran a popular pvp server for almost 2 years and had to shut down after they released 20.4, just as many other big servers ended up doing at the same time.
Sorry to be a downer, just thought id share the situation for anyone else curious.