Stop forcing me to reply!
Stop forcing me to reply!
Sorry, but not that exciting to me. I would not work on it anyway. Now adding the raft or a helicopter, that would be exciting and I would be working on it.
I don't know why not since I have not heard anyone mention it.
Not that I know of.
We have some new engineers coming on board in January hopefully optimizations will be robust enough for you guys to enjoy larger servers again.
In the meantime, have you tried disabling the new dynamic meshes? I imagine 50 castles being erected at the same time and viewable from miles away could cause a hit in performance.
Can you guys describe how you play the game with 50 players? Is it pvp... or coop? Is it a large building community? What is the typical use case for servers this large? How many total players and how many are online when you start seeing FPS drops?
I don't make art, so that would be Justin if it is new grass art.
Yep.
AFAIK, same animations, same timing. There are random delays in AI tasks when created, so maybe a slow dog?
You are supposed to start in the forest, but I think there is a bug with it finding or not having a nearby point.
Which is probably a server data issue. Deleting data locally won't fix it if the server turns around and sends you junk data again. All A19 worlds should to be deleted off the server because it is possible an A20 game could be started using an A19 world.
Different issue. Collision mesh baking thread is new. AFAIK teleporting is fixed. What appears to be happening now is vehicles being thrown by physics due to some delayed or broken mesh colliders. I already tried to fix it and abuse it, but you think it is fixed and a tester turns around and says it happened, but then I can't repro.
Not heard of that from the test team. Could be an old data issue. Is this a new A20 game using an A20 world without mods?
Wiping all old save data is advisable from one major alpha to the next (18 to 19 to 20).
Could be chunks not loading/generating fast enough. Could be the Unity decides to make a semi functional collider issue, which requires a regen of collider and we don't know until the vehicle is trying to drive over it.
SP or MP?
Once an alpha is stable, we won't break saves for that alpha unless it is some major issue we can't work around.
Our goal was to get it out before Christmas and it was close. January should see a 20.1 addressing bugs and other issues.
In the future, keys or some such mechanism will address that.
When I wrote those words, I figured I would be hearing from you. 🎄
Don't know when that went in. A20 was cooking for a long time.
You should ask the guys who are actually good at this xpath thing if partial replacements are a thing. I barely cobbled this one together. =P
Edit: Added the Santa Hat mod... mod.