7 Days To Die

7 Days To Die Dev Tracker




25 Dec

Comment
    SylenThunder on Steam Forums - Thread - Direct
You are unable to purchase the two-pack as a gift, but you should be able to gift individual keys.
Comment
    Gazz on Forums - Thread - Direct

Well, someone put in a 0 too many.

Comment
    Shurenai on Steam Forums - Thread - Direct
The opening tutorial literally has you craft a stone axe, and teaches you that it is not only a harvesting tool but also a construction tool; And the ingame journal covers explanations for numerous things.

The 'construction skill' has been removed from the game, and has been for several alphas now.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Blitz4:
Originally posted by RuunForRest: generating a new map takes 25 minutes? are u ♥♥♥♥♥♥♥ serious? if thats true that instant uninstall
Uninstall. Reinstall. Yea I do that often. Doesn't fix the issue.

Dwarf Fortress takes just a bit longer unless it's tweaked it to not generate so much data. Difference being is that DF is single-threaded.

If they didn't update the game any more. I'd be stuck until I get a new CPU in 2 years. DF on the other hand, ...
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Comment
    SylenThunder on Steam Forums - Thread - Direct
Moved to the correct section of the forum.
Read the pinned thread on how to report an issue, and follow the instructions.
Comment
    SylenThunder on Steam Forums - Thread - Direct
That's because Nvidia is about three Alpha's behind in their configuration. They are still looking for the settings in a location that hasn't been used since a16.

You can make a note of their recommended settings, and apply them manually. However if they suggest enabling any options with reflections, ignore it. Keep those disabled until TFP gets around to optimizing them a lot better.

24 Dec

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by j.bonaiuto: I started a new world about a week ago, I was up to level 4 quests on my old world.
I am now getting level II quests on the new one, and unfortunately the Buried Supplies quests are showing up in the middle of roads.
I have to start on the side of the road where there is dirt and dug under.
Making it worse I am always seeming to get a wandering hoard about the same time I am digging, so I have to make paths all the way thru so I have an escape route.
Is this a fluke, or did they make some kind of change?

I also had one yesterday that was on the side of a cliff, and it took me forever to dig enough to start getting hints, unfortunately it was half way up the cliff about 4 blocks in.
...
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Comment
    Crater Creator on Steam Forums - Thread - Direct
If the devs were faced with such a bug with barbed wire, one way they’d resolve the bug would be to remove the barbed wire from the game. 😛

Last I knew this bug, let’s call it pitchlock, was known to testers but no one had a reproducible procedure to reliably cause it.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Sage Of Canada, Bobo Won: I struggle to maintain 20 fps on the lowest settings with...
CPU: Ryzen 7 2700
Ram: 16 GB DDR4 at 2400MHz
GPU: RTX 2060 6GB
OS: Win 10
Second Gen AMD CPU. Known to have poor muti-core performance. Set affinity so the client only has access to four physical cores and you should see a huge improvement.
Comment
    SylenThunder on Steam Forums - Thread - Direct
No because the versions are nowhere near compatible.

I did attempt to get a custom PC client set up that would allow this, but TellTale had no interest in pursuing it.

23 Dec

Post
Hey Folks,
7 Days is on Sale now through January 5th for 66% Off!

https://store.steampowered.com/app/251570/7_Days_to_Die/
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/251570/announcements/detail/2915483382992339690]here[/url].
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Shane: see theres another thing, gen vs solar (have you seen the price to equip enough solar panels with cells to rival a generator) lmfao
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as for crafting, surely crafting in a survival crafting game should equal best ?
I mean, you're talking about 'requires resources and attracts zombies' versus 'Limitless power at no additional cost, and doesn't attract zombies'. So yeah, The latter is expensive to set up. Everyone sees it differently- To you it's not worth, To me it is.


As to crafting, How pray tell would you, a lay man, fabricate a tool with a backyard forge and shoddy hand built workbench that beats AI driven machine precision that can plane and shape surfaces to within a micro... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Candles and torches make Heat/Activity constantly. Electric lights don't, though the generator powering it May(Solar+Battery for example makes no activity)- You can run a TON of electric lights off one generator. The Lantern is an item added long after the electrical system, and it has not yet been balanced into or against the preceeding systems much. As to a light stuck to your head? Sure. But, There's something a bit extra about actually having a lit room, instead of perpetually going around with a flashlight that makes a place feel like home.

And in any cast, Spotlights put any other lightsource to shame- Even if you're not into decoration, Spotlight wins the lighting game.


Crafting, Because while you're running around with Q1 and Q2 tools praying for a Q6 so you don't have to craft, I've had Q5 for the past week.

By crafting, I can guarantee my access to a Q1-Q5 weapon or tool of my choice with no need to rely on RNG which can, and very freque... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
No, this is the intended behavior. The point of interest needs to be reset for the quest to work. If it wasn't, you could e.g. demolish a building before triggering the quest, and the courier satchel would be floating in air, or other weird/broken/imbalanced things would happen.

You should take advantage of the bedroll and/or land claim block. These blocks prevent you from starting quests in POIs where you've placed them, among other important benefits.

I'm sorry to read that you lost your stuff.
Comment
    Crater Creator on Steam Forums - Thread - Direct
It's a fair question, and one a min-max type player would consider. It certainly seems possible that you could stand on one side of a door or wall with your nailgun out, and continually repair it, keeping pace with the damage the zombies are doing. You could funnel the zombies into a narrow corridor or more complex path in front of this intentional weak point, so as to minimize the effect of bunching up for extra damage.

It may not only be viable - it may be the case that this is cheaper than using (ranged) weapons to fight them. Ammunition is one of the more expensive items to amass in the game, whereas with this approach the only consumable items you need to acquire are stacks of repair materials.

So I haven't run the numbers, but yes, it seems like it could be worth it, in the sense of being an equally if not more efficient use of your time and resources. And after all, efficient use of time and resources is how you survive. Whether it's worth it in term... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
The pitfall some players seem to get into is to view the game as having two buckets: a bucket of things that work against the zombies, and a bucket of things that don't. E.g. an underground base used to be in the 'works' bucket and now it's in the 'doesn't work' bucket.

But this oversimplifies things to the point of being downright wrong. Proper game balance lies in the in-between places. A landmine works once, and then zombies after that move past it. A steel vault door works for a while, and then it's breached. A raised platform keeps you safe for a while, until the zombies break too many of the pillars holding it up. An underground bunker can be dug into eventually, but the depth of stone blocks you put between yourself and the surface isn't nothing.

None of these defenses are worthless, and none of them provide infinite safety, either. You can't fully put them in the 'works' bucket nor the 'doesn't work' bucket.

Whether something is exploitat... Read more